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+// Copyright 2011 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "src/v8.h"
+
+#if V8_TARGET_ARCH_X87
+
+#include "src/x87/lithium-gap-resolver-x87.h"
+#include "src/x87/lithium-codegen-x87.h"
+
+namespace v8 {
+namespace internal {
+
+LGapResolver::LGapResolver(LCodeGen* owner)
+ : cgen_(owner),
+ moves_(32, owner->zone()),
+ source_uses_(),
+ destination_uses_(),
+ spilled_register_(-1) {}
+
+
+void LGapResolver::Resolve(LParallelMove* parallel_move) {
+ ASSERT(HasBeenReset());
+ // Build up a worklist of moves.
+ BuildInitialMoveList(parallel_move);
+
+ for (int i = 0; i < moves_.length(); ++i) {
+ LMoveOperands move = moves_[i];
+ // Skip constants to perform them last. They don't block other moves
+ // and skipping such moves with register destinations keeps those
+ // registers free for the whole algorithm.
+ if (!move.IsEliminated() && !move.source()->IsConstantOperand()) {
+ PerformMove(i);
+ }
+ }
+
+ // Perform the moves with constant sources.
+ for (int i = 0; i < moves_.length(); ++i) {
+ if (!moves_[i].IsEliminated()) {
+ ASSERT(moves_[i].source()->IsConstantOperand());
+ EmitMove(i);
+ }
+ }
+
+ Finish();
+ ASSERT(HasBeenReset());
+}
+
+
+void LGapResolver::BuildInitialMoveList(LParallelMove* parallel_move) {
+ // Perform a linear sweep of the moves to add them to the initial list of
+ // moves to perform, ignoring any move that is redundant (the source is
+ // the same as the destination, the destination is ignored and
+ // unallocated, or the move was already eliminated).
+ const ZoneList<LMoveOperands>* moves = parallel_move->move_operands();
+ for (int i = 0; i < moves->length(); ++i) {
+ LMoveOperands move = moves->at(i);
+ if (!move.IsRedundant()) AddMove(move);
+ }
+ Verify();
+}
+
+
+void LGapResolver::PerformMove(int index) {
+ // Each call to this function performs a move and deletes it from the move
+ // graph. We first recursively perform any move blocking this one. We
+ // mark a move as "pending" on entry to PerformMove in order to detect
+ // cycles in the move graph. We use operand swaps to resolve cycles,
+ // which means that a call to PerformMove could change any source operand
+ // in the move graph.
+
+ ASSERT(!moves_[index].IsPending());
+ ASSERT(!moves_[index].IsRedundant());
+
+ // Clear this move's destination to indicate a pending move. The actual
+ // destination is saved on the side.
+ ASSERT(moves_[index].source() != NULL); // Or else it will look eliminated.
+ LOperand* destination = moves_[index].destination();
+ moves_[index].set_destination(NULL);
+
+ // Perform a depth-first traversal of the move graph to resolve
+ // dependencies. Any unperformed, unpending move with a source the same
+ // as this one's destination blocks this one so recursively perform all
+ // such moves.
+ for (int i = 0; i < moves_.length(); ++i) {
+ LMoveOperands other_move = moves_[i];
+ if (other_move.Blocks(destination) && !other_move.IsPending()) {
+ // Though PerformMove can change any source operand in the move graph,
+ // this call cannot create a blocking move via a swap (this loop does
+ // not miss any). Assume there is a non-blocking move with source A
+ // and this move is blocked on source B and there is a swap of A and
+ // B. Then A and B must be involved in the same cycle (or they would
+ // not be swapped). Since this move's destination is B and there is
+ // only a single incoming edge to an operand, this move must also be
+ // involved in the same cycle. In that case, the blocking move will
+ // be created but will be "pending" when we return from PerformMove.
+ PerformMove(i);
+ }
+ }
+
+ // We are about to resolve this move and don't need it marked as
+ // pending, so restore its destination.
+ moves_[index].set_destination(destination);
+
+ // This move's source may have changed due to swaps to resolve cycles and
+ // so it may now be the last move in the cycle. If so remove it.
+ if (moves_[index].source()->Equals(destination)) {
+ RemoveMove(index);
+ return;
+ }
+
+ // The move may be blocked on a (at most one) pending move, in which case
+ // we have a cycle. Search for such a blocking move and perform a swap to
+ // resolve it.
+ for (int i = 0; i < moves_.length(); ++i) {
+ LMoveOperands other_move = moves_[i];
+ if (other_move.Blocks(destination)) {
+ ASSERT(other_move.IsPending());
+ EmitSwap(index);
+ return;
+ }
+ }
+
+ // This move is not blocked.
+ EmitMove(index);
+}
+
+
+void LGapResolver::AddMove(LMoveOperands move) {
+ LOperand* source = move.source();
+ if (source->IsRegister()) ++source_uses_[source->index()];
+
+ LOperand* destination = move.destination();
+ if (destination->IsRegister()) ++destination_uses_[destination->index()];
+
+ moves_.Add(move, cgen_->zone());
+}
+
+
+void LGapResolver::RemoveMove(int index) {
+ LOperand* source = moves_[index].source();
+ if (source->IsRegister()) {
+ --source_uses_[source->index()];
+ ASSERT(source_uses_[source->index()] >= 0);
+ }
+
+ LOperand* destination = moves_[index].destination();
+ if (destination->IsRegister()) {
+ --destination_uses_[destination->index()];
+ ASSERT(destination_uses_[destination->index()] >= 0);
+ }
+
+ moves_[index].Eliminate();
+}
+
+
+int LGapResolver::CountSourceUses(LOperand* operand) {
+ int count = 0;
+ for (int i = 0; i < moves_.length(); ++i) {
+ if (!moves_[i].IsEliminated() && moves_[i].source()->Equals(operand)) {
+ ++count;
+ }
+ }
+ return count;
+}
+
+
+Register LGapResolver::GetFreeRegisterNot(Register reg) {
+ int skip_index = reg.is(no_reg) ? -1 : Register::ToAllocationIndex(reg);
+ for (int i = 0; i < Register::NumAllocatableRegisters(); ++i) {
+ if (source_uses_[i] == 0 && destination_uses_[i] > 0 && i != skip_index) {
+ return Register::FromAllocationIndex(i);
+ }
+ }
+ return no_reg;
+}
+
+
+bool LGapResolver::HasBeenReset() {
+ if (!moves_.is_empty()) return false;
+ if (spilled_register_ >= 0) return false;
+
+ for (int i = 0; i < Register::NumAllocatableRegisters(); ++i) {
+ if (source_uses_[i] != 0) return false;
+ if (destination_uses_[i] != 0) return false;
+ }
+ return true;
+}
+
+
+void LGapResolver::Verify() {
+#ifdef ENABLE_SLOW_ASSERTS
+ // No operand should be the destination for more than one move.
+ for (int i = 0; i < moves_.length(); ++i) {
+ LOperand* destination = moves_[i].destination();
+ for (int j = i + 1; j < moves_.length(); ++j) {
+ SLOW_ASSERT(!destination->Equals(moves_[j].destination()));
+ }
+ }
+#endif
+}
+
+
+#define __ ACCESS_MASM(cgen_->masm())
+
+void LGapResolver::Finish() {
+ if (spilled_register_ >= 0) {
+ __ pop(Register::FromAllocationIndex(spilled_register_));
+ spilled_register_ = -1;
+ }
+ moves_.Rewind(0);
+}
+
+
+void LGapResolver::EnsureRestored(LOperand* operand) {
+ if (operand->IsRegister() && operand->index() == spilled_register_) {
+ __ pop(Register::FromAllocationIndex(spilled_register_));
+ spilled_register_ = -1;
+ }
+}
+
+
+Register LGapResolver::EnsureTempRegister() {
+ // 1. We may have already spilled to create a temp register.
+ if (spilled_register_ >= 0) {
+ return Register::FromAllocationIndex(spilled_register_);
+ }
+
+ // 2. We may have a free register that we can use without spilling.
+ Register free = GetFreeRegisterNot(no_reg);
+ if (!free.is(no_reg)) return free;
+
+ // 3. Prefer to spill a register that is not used in any remaining move
+ // because it will not need to be restored until the end.
+ for (int i = 0; i < Register::NumAllocatableRegisters(); ++i) {
+ if (source_uses_[i] == 0 && destination_uses_[i] == 0) {
+ Register scratch = Register::FromAllocationIndex(i);
+ __ push(scratch);
+ spilled_register_ = i;
+ return scratch;
+ }
+ }
+
+ // 4. Use an arbitrary register. Register 0 is as arbitrary as any other.
+ Register scratch = Register::FromAllocationIndex(0);
+ __ push(scratch);
+ spilled_register_ = 0;
+ return scratch;
+}
+
+
+void LGapResolver::EmitMove(int index) {
+ LOperand* source = moves_[index].source();
+ LOperand* destination = moves_[index].destination();
+ EnsureRestored(source);
+ EnsureRestored(destination);
+
+ // Dispatch on the source and destination operand kinds. Not all
+ // combinations are possible.
+ if (source->IsRegister()) {
+ ASSERT(destination->IsRegister() || destination->IsStackSlot());
+ Register src = cgen_->ToRegister(source);
+ Operand dst = cgen_->ToOperand(destination);
+ __ mov(dst, src);
+
+ } else if (source->IsStackSlot()) {
+ ASSERT(destination->IsRegister() || destination->IsStackSlot());
+ Operand src = cgen_->ToOperand(source);
+ if (destination->IsRegister()) {
+ Register dst = cgen_->ToRegister(destination);
+ __ mov(dst, src);
+ } else {
+ // Spill on demand to use a temporary register for memory-to-memory
+ // moves.
+ Register tmp = EnsureTempRegister();
+ Operand dst = cgen_->ToOperand(destination);
+ __ mov(tmp, src);
+ __ mov(dst, tmp);
+ }
+
+ } else if (source->IsConstantOperand()) {
+ LConstantOperand* constant_source = LConstantOperand::cast(source);
+ if (destination->IsRegister()) {
+ Register dst = cgen_->ToRegister(destination);
+ Representation r = cgen_->IsSmi(constant_source)
+ ? Representation::Smi() : Representation::Integer32();
+ if (cgen_->IsInteger32(constant_source)) {
+ __ Move(dst, cgen_->ToImmediate(constant_source, r));
+ } else {
+ __ LoadObject(dst, cgen_->ToHandle(constant_source));
+ }
+ } else if (destination->IsDoubleRegister()) {
+ double v = cgen_->ToDouble(constant_source);
+ uint64_t int_val = BitCast<uint64_t, double>(v);
+ int32_t lower = static_cast<int32_t>(int_val);
+ int32_t upper = static_cast<int32_t>(int_val >> kBitsPerInt);
+ __ push(Immediate(upper));
+ __ push(Immediate(lower));
+ X87Register dst = cgen_->ToX87Register(destination);
+ cgen_->X87Mov(dst, MemOperand(esp, 0));
+ __ add(esp, Immediate(kDoubleSize));
+ } else {
+ ASSERT(destination->IsStackSlot());
+ Operand dst = cgen_->ToOperand(destination);
+ Representation r = cgen_->IsSmi(constant_source)
+ ? Representation::Smi() : Representation::Integer32();
+ if (cgen_->IsInteger32(constant_source)) {
+ __ Move(dst, cgen_->ToImmediate(constant_source, r));
+ } else {
+ Register tmp = EnsureTempRegister();
+ __ LoadObject(tmp, cgen_->ToHandle(constant_source));
+ __ mov(dst, tmp);
+ }
+ }
+
+ } else if (source->IsDoubleRegister()) {
+ // load from the register onto the stack, store in destination, which must
+ // be a double stack slot in the non-SSE2 case.
+ ASSERT(destination->IsDoubleStackSlot());
+ Operand dst = cgen_->ToOperand(destination);
+ X87Register src = cgen_->ToX87Register(source);
+ cgen_->X87Mov(dst, src);
+ } else if (source->IsDoubleStackSlot()) {
+ // load from the stack slot on top of the floating point stack, and then
+ // store in destination. If destination is a double register, then it
+ // represents the top of the stack and nothing needs to be done.
+ if (destination->IsDoubleStackSlot()) {
+ Register tmp = EnsureTempRegister();
+ Operand src0 = cgen_->ToOperand(source);
+ Operand src1 = cgen_->HighOperand(source);
+ Operand dst0 = cgen_->ToOperand(destination);
+ Operand dst1 = cgen_->HighOperand(destination);
+ __ mov(tmp, src0); // Then use tmp to copy source to destination.
+ __ mov(dst0, tmp);
+ __ mov(tmp, src1);
+ __ mov(dst1, tmp);
+ } else {
+ Operand src = cgen_->ToOperand(source);
+ X87Register dst = cgen_->ToX87Register(destination);
+ cgen_->X87Mov(dst, src);
+ }
+ } else {
+ UNREACHABLE();
+ }
+
+ RemoveMove(index);
+}
+
+
+void LGapResolver::EmitSwap(int index) {
+ LOperand* source = moves_[index].source();
+ LOperand* destination = moves_[index].destination();
+ EnsureRestored(source);
+ EnsureRestored(destination);
+
+ // Dispatch on the source and destination operand kinds. Not all
+ // combinations are possible.
+ if (source->IsRegister() && destination->IsRegister()) {
+ // Register-register.
+ Register src = cgen_->ToRegister(source);
+ Register dst = cgen_->ToRegister(destination);
+ __ xchg(dst, src);
+
+ } else if ((source->IsRegister() && destination->IsStackSlot()) ||
+ (source->IsStackSlot() && destination->IsRegister())) {
+ // Register-memory. Use a free register as a temp if possible. Do not
+ // spill on demand because the simple spill implementation cannot avoid
+ // spilling src at this point.
+ Register tmp = GetFreeRegisterNot(no_reg);
+ Register reg =
+ cgen_->ToRegister(source->IsRegister() ? source : destination);
+ Operand mem =
+ cgen_->ToOperand(source->IsRegister() ? destination : source);
+ if (tmp.is(no_reg)) {
+ __ xor_(reg, mem);
+ __ xor_(mem, reg);
+ __ xor_(reg, mem);
+ } else {
+ __ mov(tmp, mem);
+ __ mov(mem, reg);
+ __ mov(reg, tmp);
+ }
+
+ } else if (source->IsStackSlot() && destination->IsStackSlot()) {
+ // Memory-memory. Spill on demand to use a temporary. If there is a
+ // free register after that, use it as a second temporary.
+ Register tmp0 = EnsureTempRegister();
+ Register tmp1 = GetFreeRegisterNot(tmp0);
+ Operand src = cgen_->ToOperand(source);
+ Operand dst = cgen_->ToOperand(destination);
+ if (tmp1.is(no_reg)) {
+ // Only one temp register available to us.
+ __ mov(tmp0, dst);
+ __ xor_(tmp0, src);
+ __ xor_(src, tmp0);
+ __ xor_(tmp0, src);
+ __ mov(dst, tmp0);
+ } else {
+ __ mov(tmp0, dst);
+ __ mov(tmp1, src);
+ __ mov(dst, tmp1);
+ __ mov(src, tmp0);
+ }
+ } else {
+ // No other combinations are possible.
+ UNREACHABLE();
+ }
+
+ // The swap of source and destination has executed a move from source to
+ // destination.
+ RemoveMove(index);
+
+ // Any unperformed (including pending) move with a source of either
+ // this move's source or destination needs to have their source
+ // changed to reflect the state of affairs after the swap.
+ for (int i = 0; i < moves_.length(); ++i) {
+ LMoveOperands other_move = moves_[i];
+ if (other_move.Blocks(source)) {
+ moves_[i].set_source(destination);
+ } else if (other_move.Blocks(destination)) {
+ moves_[i].set_source(source);
+ }
+ }
+
+ // In addition to swapping the actual uses as sources, we need to update
+ // the use counts.
+ if (source->IsRegister() && destination->IsRegister()) {
+ int temp = source_uses_[source->index()];
+ source_uses_[source->index()] = source_uses_[destination->index()];
+ source_uses_[destination->index()] = temp;
+ } else if (source->IsRegister()) {
+ // We don't have use counts for non-register operands like destination.
+ // Compute those counts now.
+ source_uses_[source->index()] = CountSourceUses(source);
+ } else if (destination->IsRegister()) {
+ source_uses_[destination->index()] = CountSourceUses(destination);
+ }
+}
+
+#undef __
+
+} } // namespace v8::internal
+
+#endif // V8_TARGET_ARCH_X87