From da51f56cc21233c2d30f0fe0d171727c3102b2e0 Mon Sep 17 00:00:00 2001 From: Allan Sandfeld Jensen Date: Wed, 31 Jan 2018 16:33:43 +0100 Subject: BASELINE: Update Chromium to 65.0.3525.40 Also imports missing submodules Change-Id: I36901b7c6a325cda3d2c10cedb2186c25af3b79b Reviewed-by: Alexandru Croitor --- chromium/cc/trees/layer_tree_settings.h | 7 ------- 1 file changed, 7 deletions(-) (limited to 'chromium/cc/trees/layer_tree_settings.h') diff --git a/chromium/cc/trees/layer_tree_settings.h b/chromium/cc/trees/layer_tree_settings.h index 47a798b5801..b82941432df 100644 --- a/chromium/cc/trees/layer_tree_settings.h +++ b/chromium/cc/trees/layer_tree_settings.h @@ -40,7 +40,6 @@ class CC_EXPORT LayerTreeSettings { bool can_use_lcd_text = true; bool use_distance_field_text = false; bool gpu_rasterization_forced = false; - bool async_worker_context_enabled = false; int gpu_rasterization_msaa_sample_count = 0; float gpu_rasterization_skewport_target_time_in_seconds = 0.2f; bool create_low_res_tiling = false; @@ -126,12 +125,6 @@ class CC_EXPORT LayerTreeSettings { // deadlines. bool wait_for_all_pipeline_stages_before_draw = false; - // On a low-end android devices where the GPU memory is low, we are reducing - // the tile width to half in the cases where the content width > screen width. - // This doesn't impact CPU tile size, and we should see an obvious GPU memory - // saving. - bool use_half_width_tiles_for_gpu_rasterization = false; - // Whether layer tree commits should be made directly to the active // tree on the impl thread. If |false| LayerTreeHostImpl creates a // pending layer tree and produces that as the 'sync tree' with -- cgit v1.2.3