From ab0a50979b9eb4dfa3320eff7e187e41efedf7a9 Mon Sep 17 00:00:00 2001 From: Jocelyn Turcotte Date: Fri, 8 Aug 2014 14:30:41 +0200 Subject: Update Chromium to beta version 37.0.2062.68 Change-Id: I188e3b5aff1bec75566014291b654eb19f5bc8ca Reviewed-by: Andras Becsi --- .../angle/src/libGLESv2/renderer/Blit.h | 94 ---------------------- 1 file changed, 94 deletions(-) delete mode 100644 chromium/third_party/angle/src/libGLESv2/renderer/Blit.h (limited to 'chromium/third_party/angle/src/libGLESv2/renderer/Blit.h') diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/Blit.h b/chromium/third_party/angle/src/libGLESv2/renderer/Blit.h deleted file mode 100644 index 3718028e662..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/Blit.h +++ /dev/null @@ -1,94 +0,0 @@ -// -// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// Blit.cpp: Surface copy utility class. - -#ifndef LIBGLESV2_BLIT_H_ -#define LIBGLESV2_BLIT_H_ - -#include "common/angleutils.h" - -namespace gl -{ -class Framebuffer; -} - -namespace rx -{ -class Renderer9; -class TextureStorageInterface2D; -class TextureStorageInterfaceCube; - -class Blit -{ - public: - explicit Blit(Renderer9 *renderer); - ~Blit(); - - // Copy from source surface to dest surface. - // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) - bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level); - bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level); - - // Copy from source surface to dest surface. - // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) - // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0. - bool formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); - - // 2x2 box filter sample from source to dest. - // Requires that source is RGB(A) and dest has the same format as source. - bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); - - private: - rx::Renderer9 *mRenderer; - - IDirect3DVertexBuffer9 *mQuadVertexBuffer; - IDirect3DVertexDeclaration9 *mQuadVertexDeclaration; - - void initGeometry(); - - bool setFormatConvertShaders(GLenum destFormat); - - bool copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); - IDirect3DTexture9 *copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect); - void setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset); - void setCommonBlitState(); - RECT getSurfaceRect(IDirect3DSurface9 *surface) const; - - // This enum is used to index mCompiledShaders and mShaderSource. - enum ShaderId - { - SHADER_VS_STANDARD, - SHADER_VS_FLIPY, - SHADER_PS_PASSTHROUGH, - SHADER_PS_LUMINANCE, - SHADER_PS_COMPONENTMASK, - SHADER_COUNT - }; - - // This actually contains IDirect3DVertexShader9 or IDirect3DPixelShader9 casted to IUnknown. - IUnknown *mCompiledShaders[SHADER_COUNT]; - - template - bool setShader(ShaderId source, const char *profile, - D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length), - HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)); - - bool setVertexShader(ShaderId shader); - bool setPixelShader(ShaderId shader); - void render(); - - void saveState(); - void restoreState(); - IDirect3DStateBlock9 *mSavedStateBlock; - IDirect3DSurface9 *mSavedRenderTarget; - IDirect3DSurface9 *mSavedDepthStencil; - - DISALLOW_COPY_AND_ASSIGN(Blit); -}; -} - -#endif // LIBGLESV2_BLIT_H_ -- cgit v1.2.3