// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "cc/layers/append_quads_data.h" #include "cc/layers/heads_up_display_layer_impl.h" #include "cc/test/fake_impl_task_runner_provider.h" #include "cc/test/fake_layer_tree_frame_sink.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/test_task_graph_runner.h" #include "cc/trees/layer_tree_impl.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, LayerTreeFrameSink* frame_sink, viz::ClientResourceProvider* resource_provider, viz::ContextProvider* context_provider, DrawMode draw_mode) { std::unique_ptr render_pass = viz::RenderPass::Create(); AppendQuadsData data; bool will_draw = layer->WillDraw(draw_mode, resource_provider); if (will_draw) layer->AppendQuads(render_pass.get(), &data); viz::RenderPassList pass_list; pass_list.push_back(std::move(render_pass)); layer->UpdateHudTexture(draw_mode, frame_sink, resource_provider, context_provider, pass_list); if (will_draw) layer->DidDraw(resource_provider); size_t expected_quad_list_size = will_draw ? 1 : 0; EXPECT_EQ(expected_quad_list_size, pass_list.back()->quad_list.size()); EXPECT_EQ(0u, data.num_missing_tiles); EXPECT_EQ(0u, data.num_incomplete_tiles); } TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { FakeImplTaskRunnerProvider task_runner_provider; TestTaskGraphRunner task_graph_runner; std::unique_ptr layer_tree_frame_sink = FakeLayerTreeFrameSink::Create3d(); FakeLayerTreeHostImpl host_impl(&task_runner_provider, &task_graph_runner); host_impl.CreatePendingTree(); host_impl.SetVisible(true); host_impl.InitializeFrameSink(layer_tree_frame_sink.get()); std::unique_ptr layer_ptr = HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); layer_ptr->SetBounds(gfx::Size(100, 100)); layer_ptr->set_visible_layer_rect(gfx::Rect(100, 100)); HeadsUpDisplayLayerImpl* layer = layer_ptr.get(); host_impl.pending_tree()->SetRootLayerForTesting(std::move(layer_ptr)); host_impl.pending_tree()->BuildLayerListAndPropertyTreesForTesting(); // Check regular hardware draw is ok. CheckDrawLayer(layer, host_impl.layer_tree_frame_sink(), host_impl.resource_provider(), layer_tree_frame_sink->context_provider(), DRAW_MODE_HARDWARE); // Simulate a resource loss on transitioning to resourceless software mode. layer->ReleaseResources(); // Should skip resourceless software draw and not crash in UpdateHudTexture. CheckDrawLayer(layer, host_impl.layer_tree_frame_sink(), host_impl.resource_provider(), layer_tree_frame_sink->context_provider(), DRAW_MODE_RESOURCELESS_SOFTWARE); } TEST(HeadsUpDisplayLayerImplTest, CPUAndGPURasterCanvas) { FakeImplTaskRunnerProvider task_runner_provider; TestTaskGraphRunner task_graph_runner; std::unique_ptr layer_tree_frame_sink = FakeLayerTreeFrameSink::Create3d(); FakeLayerTreeHostImpl host_impl(&task_runner_provider, &task_graph_runner); host_impl.CreatePendingTree(); host_impl.SetVisible(true); host_impl.InitializeFrameSink(layer_tree_frame_sink.get()); std::unique_ptr layer_ptr = HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); layer_ptr->SetBounds(gfx::Size(100, 100)); layer_ptr->set_visible_layer_rect(gfx::Rect(100, 100)); HeadsUpDisplayLayerImpl* layer = layer_ptr.get(); host_impl.pending_tree()->SetRootLayerForTesting(std::move(layer_ptr)); host_impl.pending_tree()->BuildLayerListAndPropertyTreesForTesting(); // Check Ganesh canvas drawing is ok. CheckDrawLayer(layer, host_impl.layer_tree_frame_sink(), host_impl.resource_provider(), layer_tree_frame_sink->context_provider(), DRAW_MODE_HARDWARE); host_impl.ReleaseLayerTreeFrameSink(); layer_tree_frame_sink = FakeLayerTreeFrameSink::CreateSoftware(); host_impl.InitializeFrameSink(layer_tree_frame_sink.get()); // Check SW canvas drawing is ok. CheckDrawLayer(layer, host_impl.layer_tree_frame_sink(), host_impl.resource_provider(), nullptr, DRAW_MODE_SOFTWARE); } } // namespace } // namespace cc