// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "cc/layers/append_quads_data.h" #include "cc/layers/heads_up_display_layer_impl.h" #include "cc/test/fake_impl_task_runner_provider.h" #include "cc/test/fake_layer_tree_frame_sink.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/layer_tree_impl_test_base.h" #include "cc/test/test_task_graph_runner.h" #include "cc/trees/layer_tree_impl.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, LayerTreeFrameSink* frame_sink, viz::ClientResourceProvider* resource_provider, viz::ContextProvider* context_provider, DrawMode draw_mode) { std::unique_ptr render_pass = viz::RenderPass::Create(); AppendQuadsData data; bool will_draw = layer->WillDraw(draw_mode, resource_provider); if (will_draw) layer->AppendQuads(render_pass.get(), &data); viz::RenderPassList pass_list; pass_list.push_back(std::move(render_pass)); layer->UpdateHudTexture(draw_mode, frame_sink, resource_provider, context_provider, pass_list); if (will_draw) layer->DidDraw(resource_provider); size_t expected_quad_list_size = will_draw ? 1 : 0; EXPECT_EQ(expected_quad_list_size, pass_list.back()->quad_list.size()); EXPECT_EQ(0u, data.num_missing_tiles); EXPECT_EQ(0u, data.num_incomplete_tiles); } class HeadsUpDisplayLayerImplTest : public LayerTreeImplTestBase, public ::testing::Test {}; TEST_F(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { host_impl()->CreatePendingTree(); auto* root = EnsureRootLayerInPendingTree(); auto* layer = AddLayerInPendingTree(); layer->SetBounds(gfx::Size(100, 100)); layer->set_visible_layer_rect(gfx::Rect(100, 100)); CopyProperties(root, layer); UpdatePendingTreeDrawProperties(); // Check regular hardware draw is ok. CheckDrawLayer(layer, layer_tree_frame_sink(), resource_provider(), layer_tree_frame_sink()->context_provider(), DRAW_MODE_HARDWARE); // Simulate a resource loss on transitioning to resourceless software mode. layer->ReleaseResources(); // Should skip resourceless software draw and not crash in UpdateHudTexture. CheckDrawLayer(layer, layer_tree_frame_sink(), resource_provider(), layer_tree_frame_sink()->context_provider(), DRAW_MODE_RESOURCELESS_SOFTWARE); } TEST_F(HeadsUpDisplayLayerImplTest, CPUAndGPURasterCanvas) { host_impl()->CreatePendingTree(); auto* root = EnsureRootLayerInPendingTree(); auto* layer = AddLayerInPendingTree(); layer->SetBounds(gfx::Size(100, 100)); CopyProperties(root, layer); UpdatePendingTreeDrawProperties(); // Check Ganesh canvas drawing is ok. CheckDrawLayer(layer, layer_tree_frame_sink(), resource_provider(), layer_tree_frame_sink()->context_provider(), DRAW_MODE_HARDWARE); host_impl()->ReleaseLayerTreeFrameSink(); auto layer_tree_frame_sink = FakeLayerTreeFrameSink::CreateSoftware(); host_impl()->InitializeFrameSink(layer_tree_frame_sink.get()); // Check SW canvas drawing is ok. CheckDrawLayer(layer, layer_tree_frame_sink.get(), resource_provider(), nullptr, DRAW_MODE_SOFTWARE); host_impl()->ReleaseLayerTreeFrameSink(); } } // namespace } // namespace cc