// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/render_surface_impl.h" #include #include #include "base/logging.h" #include "base/strings/stringprintf.h" #include "cc/base/math_util.h" #include "cc/debug/debug_colors.h" #include "cc/layers/append_quads_data.h" #include "cc/paint/element_id.h" #include "cc/paint/filter_operations.h" #include "cc/trees/damage_tracker.h" #include "cc/trees/effect_node.h" #include "cc/trees/layer_tree_impl.h" #include "cc/trees/occlusion.h" #include "cc/trees/transform_node.h" #include "components/viz/common/display/de_jelly.h" #include "components/viz/common/quads/content_draw_quad_base.h" #include "components/viz/common/quads/debug_border_draw_quad.h" #include "components/viz/common/quads/render_pass.h" #include "components/viz/common/quads/render_pass_draw_quad.h" #include "components/viz/common/quads/shared_quad_state.h" #include "components/viz/common/quads/solid_color_draw_quad.h" #include "components/viz/common/quads/tile_draw_quad.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "ui/gfx/geometry/rect_conversions.h" #include "ui/gfx/transform.h" namespace cc { RenderSurfaceImpl::RenderSurfaceImpl(LayerTreeImpl* layer_tree_impl, uint64_t stable_id) : layer_tree_impl_(layer_tree_impl), stable_id_(stable_id), effect_tree_index_(EffectTree::kInvalidNodeId), num_contributors_(0), has_contributing_layer_that_escapes_clip_(false), surface_property_changed_(false), ancestor_property_changed_(false), contributes_to_drawn_surface_(false), is_render_surface_list_member_(false), nearest_occlusion_immune_ancestor_(nullptr) { damage_tracker_ = DamageTracker::Create(); } RenderSurfaceImpl::~RenderSurfaceImpl() = default; RenderSurfaceImpl* RenderSurfaceImpl::render_target() { EffectTree& effect_tree = layer_tree_impl_->property_trees()->effect_tree; EffectNode* node = effect_tree.Node(EffectTreeIndex()); if (node->target_id != EffectTree::kRootNodeId) return effect_tree.GetRenderSurface(node->target_id); else return this; } const RenderSurfaceImpl* RenderSurfaceImpl::render_target() const { const EffectTree& effect_tree = layer_tree_impl_->property_trees()->effect_tree; const EffectNode* node = effect_tree.Node(EffectTreeIndex()); if (node->target_id != EffectTree::kRootNodeId) return effect_tree.GetRenderSurface(node->target_id); else return this; } RenderSurfaceImpl::DrawProperties::DrawProperties() { draw_opacity = 1.f; is_clipped = false; } RenderSurfaceImpl::DrawProperties::~DrawProperties() = default; gfx::RectF RenderSurfaceImpl::DrawableContentRect() const { if (content_rect().IsEmpty()) return gfx::RectF(); gfx::Rect surface_content_rect = content_rect(); const FilterOperations& filters = Filters(); if (!filters.IsEmpty()) { surface_content_rect = filters.MapRect(surface_content_rect, SurfaceScale().matrix()); } gfx::RectF drawable_content_rect = MathUtil::MapClippedRect( draw_transform(), gfx::RectF(surface_content_rect)); if (!filters.IsEmpty() && is_clipped()) { // Filter could move pixels around, but still need to be clipped. drawable_content_rect.Intersect(gfx::RectF(clip_rect())); } // If the rect has a NaN coordinate, we return empty rect to avoid crashes in // functions (for example, gfx::ToEnclosedRect) that are called on this rect. if (std::isnan(drawable_content_rect.x()) || std::isnan(drawable_content_rect.y()) || std::isnan(drawable_content_rect.right()) || std::isnan(drawable_content_rect.bottom())) return gfx::RectF(); return drawable_content_rect; } SkBlendMode RenderSurfaceImpl::BlendMode() const { return OwningEffectNode()->blend_mode; } bool RenderSurfaceImpl::UsesDefaultBlendMode() const { return BlendMode() == SkBlendMode::kSrcOver; } SkColor RenderSurfaceImpl::GetDebugBorderColor() const { return DebugColors::SurfaceBorderColor(); } float RenderSurfaceImpl::GetDebugBorderWidth() const { return DebugColors::SurfaceBorderWidth( layer_tree_impl_ ? layer_tree_impl_->device_scale_factor() : 1); } LayerImpl* RenderSurfaceImpl::BackdropMaskLayer() const { ElementId mask_element_id = OwningEffectNode()->backdrop_mask_element_id; if (!mask_element_id) return nullptr; return layer_tree_impl_->LayerByElementId(mask_element_id); } bool RenderSurfaceImpl::HasMaskingContributingSurface() const { return OwningEffectNode()->has_masking_child; } const FilterOperations& RenderSurfaceImpl::Filters() const { return OwningEffectNode()->filters; } gfx::PointF RenderSurfaceImpl::FiltersOrigin() const { return OwningEffectNode()->filters_origin; } gfx::Transform RenderSurfaceImpl::SurfaceScale() const { gfx::Transform surface_scale; surface_scale.Scale(OwningEffectNode()->surface_contents_scale.x(), OwningEffectNode()->surface_contents_scale.y()); return surface_scale; } const FilterOperations& RenderSurfaceImpl::BackdropFilters() const { return OwningEffectNode()->backdrop_filters; } base::Optional RenderSurfaceImpl::BackdropFilterBounds() const { return OwningEffectNode()->backdrop_filter_bounds; } bool RenderSurfaceImpl::TrilinearFiltering() const { return OwningEffectNode()->trilinear_filtering; } bool RenderSurfaceImpl::HasCopyRequest() const { return OwningEffectNode()->has_copy_request; } bool RenderSurfaceImpl::ShouldCacheRenderSurface() const { return OwningEffectNode()->cache_render_surface; } int RenderSurfaceImpl::TransformTreeIndex() const { return OwningEffectNode()->transform_id; } int RenderSurfaceImpl::ClipTreeIndex() const { return OwningEffectNode()->clip_id; } int RenderSurfaceImpl::EffectTreeIndex() const { return effect_tree_index_; } const EffectNode* RenderSurfaceImpl::OwningEffectNode() const { return layer_tree_impl_->property_trees()->effect_tree.Node( EffectTreeIndex()); } void RenderSurfaceImpl::SetClipRect(const gfx::Rect& clip_rect) { if (clip_rect == draw_properties_.clip_rect) return; surface_property_changed_ = true; draw_properties_.clip_rect = clip_rect; } void RenderSurfaceImpl::SetContentRect(const gfx::Rect& content_rect) { if (content_rect == draw_properties_.content_rect) return; surface_property_changed_ = true; draw_properties_.content_rect = content_rect; } void RenderSurfaceImpl::SetContentRectForTesting(const gfx::Rect& rect) { SetContentRect(rect); } gfx::Rect RenderSurfaceImpl::CalculateExpandedClipForFilters( const gfx::Transform& target_to_surface) { gfx::Rect clip_in_surface_space = MathUtil::ProjectEnclosingClippedRect(target_to_surface, clip_rect()); gfx::Rect expanded_clip_in_surface_space = Filters().MapRectReverse(clip_in_surface_space, SurfaceScale().matrix()); gfx::Rect expanded_clip_in_target_space = MathUtil::MapEnclosingClippedRect( draw_transform(), expanded_clip_in_surface_space); return expanded_clip_in_target_space; } gfx::Rect RenderSurfaceImpl::CalculateClippedAccumulatedContentRect() { if (ShouldCacheRenderSurface() || HasCopyRequest() || !is_clipped()) return accumulated_content_rect(); if (accumulated_content_rect().IsEmpty()) return gfx::Rect(); // Calculate projection from the target surface rect to local // space. Non-invertible draw transforms means no able to bring clipped rect // in target space back to local space, early out without clip. gfx::Transform target_to_surface(gfx::Transform::kSkipInitialization); if (!draw_transform().GetInverse(&target_to_surface)) return accumulated_content_rect(); // Clip rect is in target space. Bring accumulated content rect to // target space in preparation for clipping. gfx::Rect accumulated_rect_in_target_space = MathUtil::MapEnclosingClippedRect(draw_transform(), accumulated_content_rect()); // If accumulated content rect is contained within clip rect, early out // without clipping. if (clip_rect().Contains(accumulated_rect_in_target_space)) return accumulated_content_rect(); gfx::Rect clipped_accumulated_rect_in_target_space; if (Filters().HasFilterThatMovesPixels()) { clipped_accumulated_rect_in_target_space = CalculateExpandedClipForFilters(target_to_surface); } else { clipped_accumulated_rect_in_target_space = clip_rect(); } if (layer_tree_impl_->settings().allow_de_jelly_effect) { clipped_accumulated_rect_in_target_space.Inset(0, -viz::MaxDeJellyHeight()); } clipped_accumulated_rect_in_target_space.Intersect( accumulated_rect_in_target_space); if (clipped_accumulated_rect_in_target_space.IsEmpty()) return gfx::Rect(); gfx::Rect clipped_accumulated_rect_in_local_space = MathUtil::ProjectEnclosingClippedRect( target_to_surface, clipped_accumulated_rect_in_target_space); // Bringing clipped accumulated rect back to local space may result // in inflation due to axis-alignment. clipped_accumulated_rect_in_local_space.Intersect(accumulated_content_rect()); return clipped_accumulated_rect_in_local_space; } void RenderSurfaceImpl::CalculateContentRectFromAccumulatedContentRect( int max_texture_size) { // Root render surface use viewport, and does not calculate content rect. DCHECK_NE(render_target(), this); // Surface's content rect is the clipped accumulated content rect. By default // use accumulated content rect, and then try to clip it. gfx::Rect surface_content_rect = CalculateClippedAccumulatedContentRect(); // The RenderSurfaceImpl backing texture cannot exceed the maximum supported // texture size. surface_content_rect.set_width( std::min(surface_content_rect.width(), max_texture_size)); surface_content_rect.set_height( std::min(surface_content_rect.height(), max_texture_size)); SetContentRect(surface_content_rect); } void RenderSurfaceImpl::SetContentRectToViewport() { // Only root render surface use viewport as content rect. DCHECK_EQ(render_target(), this); gfx::Rect viewport = gfx::ToEnclosingRect( layer_tree_impl_->property_trees()->clip_tree.ViewportClip()); SetContentRect(viewport); } void RenderSurfaceImpl::ClearAccumulatedContentRect() { accumulated_content_rect_ = gfx::Rect(); } void RenderSurfaceImpl::AccumulateContentRectFromContributingLayer( LayerImpl* layer) { DCHECK(layer->DrawsContent()); DCHECK_EQ(this, layer->render_target()); // Root render surface doesn't accumulate content rect, it always uses // viewport for content rect. if (render_target() == this) return; accumulated_content_rect_.Union(layer->drawable_content_rect()); } void RenderSurfaceImpl::AccumulateContentRectFromContributingRenderSurface( RenderSurfaceImpl* contributing_surface) { DCHECK_NE(this, contributing_surface); DCHECK_EQ(this, contributing_surface->render_target()); // Root render surface doesn't accumulate content rect, it always uses // viewport for content rect. if (render_target() == this) return; // The content rect of contributing surface is in its own space. Instead, we // will use contributing surface's DrawableContentRect which is in target // space (local space for this render surface) as required. accumulated_content_rect_.Union( gfx::ToEnclosedRect(contributing_surface->DrawableContentRect())); } bool RenderSurfaceImpl::SurfacePropertyChanged() const { // Surface property changes are tracked as follows: // // - surface_property_changed_ is flagged when the clip_rect or content_rect // change. As of now, these are the only two properties that can be affected // by descendant layers. // // - all other property changes come from the surface's property tree nodes // (or some ancestor node that propagates its change to one of these nodes). // return surface_property_changed_ || AncestorPropertyChanged(); } bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const { return surface_property_changed_ && !AncestorPropertyChanged(); } bool RenderSurfaceImpl::AncestorPropertyChanged() const { const PropertyTrees* property_trees = layer_tree_impl_->property_trees(); return ancestor_property_changed_ || property_trees->full_tree_damaged || property_trees->transform_tree.Node(TransformTreeIndex()) ->transform_changed || property_trees->effect_tree.Node(EffectTreeIndex())->effect_changed; } void RenderSurfaceImpl::NoteAncestorPropertyChanged() { ancestor_property_changed_ = true; } bool RenderSurfaceImpl::HasDamageFromeContributingContent() const { return damage_tracker_->has_damage_from_contributing_content(); } gfx::Rect RenderSurfaceImpl::GetDamageRect() const { gfx::Rect damage_rect; bool is_valid_rect = damage_tracker_->GetDamageRectIfValid(&damage_rect); if (!is_valid_rect) return content_rect(); return damage_rect; } void RenderSurfaceImpl::ResetPropertyChangedFlags() { surface_property_changed_ = false; ancestor_property_changed_ = false; } std::unique_ptr RenderSurfaceImpl::CreateRenderPass() { std::unique_ptr pass = viz::RenderPass::Create(num_contributors_); gfx::Rect damage_rect = GetDamageRect(); damage_rect.Intersect(content_rect()); pass->SetNew(id(), content_rect(), damage_rect, draw_properties_.screen_space_transform); pass->filters = Filters(); pass->backdrop_filters = BackdropFilters(); pass->backdrop_filter_bounds = BackdropFilterBounds(); pass->generate_mipmap = TrilinearFiltering(); pass->cache_render_pass = ShouldCacheRenderSurface(); pass->has_damage_from_contributing_content = HasDamageFromeContributingContent(); return pass; } void RenderSurfaceImpl::AppendQuads(DrawMode draw_mode, viz::RenderPass* render_pass, AppendQuadsData* append_quads_data) { gfx::Rect unoccluded_content_rect = occlusion_in_content_space().GetUnoccludedContentRect(content_rect()); if (unoccluded_content_rect.IsEmpty()) return; const PropertyTrees* property_trees = layer_tree_impl_->property_trees(); int sorting_context_id = property_trees->transform_tree.Node(TransformTreeIndex()) ->sorting_context_id; bool contents_opaque = false; viz::SharedQuadState* shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); shared_quad_state->SetAll( draw_transform(), content_rect(), content_rect(), rounded_corner_bounds(), draw_properties_.clip_rect, draw_properties_.is_clipped, contents_opaque, draw_properties_.draw_opacity, BlendMode(), sorting_context_id); if (layer_tree_impl_->debug_state().show_debug_borders.test( DebugBorderType::RENDERPASS)) { auto* debug_border_quad = render_pass->CreateAndAppendDrawQuad(); debug_border_quad->SetNew(shared_quad_state, content_rect(), unoccluded_content_rect, GetDebugBorderColor(), GetDebugBorderWidth()); } LayerImpl* mask_layer = BackdropMaskLayer(); viz::ResourceId mask_resource_id = 0; gfx::Size mask_texture_size; gfx::RectF mask_uv_rect; gfx::Vector2dF surface_contents_scale = OwningEffectNode()->surface_contents_scale; // Resourceless mode does not support masks. if (draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE && mask_layer && mask_layer->DrawsContent() && !mask_layer->bounds().IsEmpty()) { // The software renderer applies mask layer and blending in the wrong // order but kDstIn doesn't commute with masking. It is okay to not // support this configuration because kDstIn was introduced to replace // mask layers. DCHECK(BlendMode() != SkBlendMode::kDstIn) << "kDstIn blend mode with mask layer is unsupported."; TRACE_EVENT1("cc", "RenderSurfaceImpl::AppendQuads", "mask_layer_gpu_memory_usage", mask_layer->GPUMemoryUsageInBytes()); gfx::SizeF mask_uv_size; mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size, &mask_uv_size); gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize(gfx::SizeF(mask_layer->bounds()), surface_contents_scale.x(), surface_contents_scale.y()); gfx::Vector2dF mask_offset = gfx::ScaleVector2d( mask_layer->offset_to_transform_parent(), surface_contents_scale.x(), surface_contents_scale.y()); // Convert content_rect from target space to normalized mask UV space. // Where |unclipped_mask_target_size| maps to |mask_uv_size|. mask_uv_rect = gfx::ScaleRect( // Translate content_rect into mask resource's space. gfx::RectF(content_rect()) - mask_offset, mask_uv_size.width() / unclipped_mask_target_size.width(), mask_uv_size.height() / unclipped_mask_target_size.height()); } gfx::RectF tex_coord_rect(gfx::Rect(content_rect().size())); auto* quad = render_pass->CreateAndAppendDrawQuad(); quad->SetNew(shared_quad_state, content_rect(), unoccluded_content_rect, id(), mask_resource_id, mask_uv_rect, mask_texture_size, surface_contents_scale, FiltersOrigin(), tex_coord_rect, !layer_tree_impl_->settings().enable_edge_anti_aliasing, OwningEffectNode()->backdrop_filter_quality); } } // namespace cc