// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/texture_layer_impl.h" #include #include "base/bind.h" #include "cc/test/fake_layer_tree_frame_sink.h" #include "cc/test/layer_test_common.h" #include "cc/trees/layer_tree_frame_sink.h" #include "components/viz/common/gpu/context_provider.h" #include "components/viz/common/quads/draw_quad.h" #include "components/viz/common/quads/texture_draw_quad.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { void IgnoreCallback(const gpu::SyncToken& sync_token, bool lost) {} TEST(TextureLayerImplTest, VisibleOpaqueRegion) { const gfx::Size layer_bounds(100, 100); const gfx::Rect layer_rect(layer_bounds); const Region layer_region(layer_rect); LayerTestCommon::LayerImplTest impl; TextureLayerImpl* layer = impl.AddChildToRoot(); layer->SetBounds(layer_bounds); layer->draw_properties().visible_layer_rect = layer_rect; layer->SetBlendBackgroundColor(true); // Verify initial conditions. EXPECT_FALSE(layer->contents_opaque()); EXPECT_EQ(0u, layer->background_color()); EXPECT_EQ(Region().ToString(), layer->VisibleOpaqueRegion().ToString()); // Opaque background. layer->SetBackgroundColor(SK_ColorWHITE); EXPECT_EQ(layer_region.ToString(), layer->VisibleOpaqueRegion().ToString()); // Transparent background. layer->SetBackgroundColor(SkColorSetARGB(100, 255, 255, 255)); EXPECT_EQ(Region().ToString(), layer->VisibleOpaqueRegion().ToString()); } TEST(TextureLayerImplTest, Occlusion) { gfx::Size layer_size(1000, 1000); gfx::Size viewport_size(1000, 1000); LayerTestCommon::LayerImplTest impl; auto resource = viz::TransferableResource::MakeGL( gpu::Mailbox::Generate(), GL_LINEAR, GL_TEXTURE_2D, gpu::SyncToken(gpu::CommandBufferNamespace::GPU_IO, gpu::CommandBufferId::FromUnsafeValue(0x234), 0x456), layer_size, false /* is_overlay_candidate */); TextureLayerImpl* texture_layer_impl = impl.AddChildToRoot(); texture_layer_impl->SetBounds(layer_size); texture_layer_impl->SetDrawsContent(true); texture_layer_impl->SetTransferableResource( resource, viz::SingleReleaseCallback::Create(base::BindOnce(&IgnoreCallback))); impl.CalcDrawProps(viewport_size); { SCOPED_TRACE("No occlusion"); gfx::Rect occluded; impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded); LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect(layer_size)); EXPECT_EQ(1u, impl.quad_list().size()); } { SCOPED_TRACE("Full occlusion"); gfx::Rect occluded(texture_layer_impl->visible_layer_rect()); impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded); LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect()); EXPECT_EQ(impl.quad_list().size(), 0u); } { SCOPED_TRACE("Partial occlusion"); gfx::Rect occluded(200, 0, 800, 1000); impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded); size_t partially_occluded_count = 0; LayerTestCommon::VerifyQuadsAreOccluded( impl.quad_list(), occluded, &partially_occluded_count); // The layer outputs one quad, which is partially occluded. EXPECT_EQ(1u, impl.quad_list().size()); EXPECT_EQ(1u, partially_occluded_count); } } TEST(TextureLayerImplTest, ResourceNotFreedOnGpuRasterToggle) { bool released = false; LayerTestCommon::LayerImplTest impl( FakeLayerTreeFrameSink::Create3dForGpuRasterization()); impl.host_impl()->AdvanceToNextFrame(base::TimeDelta::FromMilliseconds(1)); gfx::Size layer_size(1000, 1000); gfx::Size viewport_size(1000, 1000); viz::TransferableResource resource; resource.is_software = false; resource.mailbox_holder.mailbox = gpu::Mailbox::Generate(); resource.mailbox_holder.sync_token = gpu::SyncToken(gpu::CommandBufferNamespace::GPU_IO, gpu::CommandBufferId::FromUnsafeValue(0x234), 0x456); resource.mailbox_holder.texture_target = GL_TEXTURE_2D; TextureLayerImpl* texture_layer_impl = impl.AddChildToRoot(); texture_layer_impl->SetBounds(layer_size); texture_layer_impl->SetDrawsContent(true); texture_layer_impl->SetTransferableResource( resource, viz::SingleReleaseCallback::Create(base::BindOnce( [](bool* released, const gpu::SyncToken& sync_token, bool lost) { *released = true; }, base::Unretained(&released)))); impl.CalcDrawProps(viewport_size); // Gpu rasterization is disabled by default. EXPECT_FALSE(impl.host_impl()->use_gpu_rasterization()); EXPECT_FALSE(released); // Toggling the gpu rasterization clears all tilings on both trees. impl.host_impl()->SetHasGpuRasterizationTrigger(true); impl.host_impl()->CommitComplete(); EXPECT_TRUE(impl.host_impl()->use_gpu_rasterization()); EXPECT_FALSE(released); } } // namespace } // namespace cc