// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/ui_resource_layer_impl.h" #include "base/strings/stringprintf.h" #include "base/values.h" #include "cc/base/math_util.h" #include "cc/trees/layer_tree_impl.h" #include "cc/trees/occlusion.h" #include "components/viz/common/quads/texture_draw_quad.h" #include "ui/gfx/geometry/rect_f.h" namespace cc { UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id) : LayerImpl(tree_impl, id), ui_resource_id_(0), uv_top_left_(0.f, 0.f), uv_bottom_right_(1.f, 1.f) { vertex_opacity_[0] = 1.0f; vertex_opacity_[1] = 1.0f; vertex_opacity_[2] = 1.0f; vertex_opacity_[3] = 1.0f; } UIResourceLayerImpl::~UIResourceLayerImpl() = default; std::unique_ptr UIResourceLayerImpl::CreateLayerImpl( LayerTreeImpl* tree_impl) { return UIResourceLayerImpl::Create(tree_impl, id()); } void UIResourceLayerImpl::PushPropertiesTo(LayerImpl* layer) { LayerImpl::PushPropertiesTo(layer); UIResourceLayerImpl* layer_impl = static_cast(layer); layer_impl->SetUIResourceId(ui_resource_id_); layer_impl->SetImageBounds(image_bounds_); layer_impl->SetUV(uv_top_left_, uv_bottom_right_); layer_impl->SetVertexOpacity(vertex_opacity_); } void UIResourceLayerImpl::SetUIResourceId(UIResourceId uid) { if (uid == ui_resource_id_) return; ui_resource_id_ = uid; NoteLayerPropertyChanged(); } void UIResourceLayerImpl::SetImageBounds(const gfx::Size& image_bounds) { // This check imposes an ordering on the call sequence. An UIResource must // exist before SetImageBounds can be called. DCHECK(ui_resource_id_); if (image_bounds_ == image_bounds) return; image_bounds_ = image_bounds; NoteLayerPropertyChanged(); } void UIResourceLayerImpl::SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right) { if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right) return; uv_top_left_ = top_left; uv_bottom_right_ = bottom_right; NoteLayerPropertyChanged(); } void UIResourceLayerImpl::SetVertexOpacity(const float vertex_opacity[4]) { if (vertex_opacity_[0] == vertex_opacity[0] && vertex_opacity_[1] == vertex_opacity[1] && vertex_opacity_[2] == vertex_opacity[2] && vertex_opacity_[3] == vertex_opacity[3]) return; vertex_opacity_[0] = vertex_opacity[0]; vertex_opacity_[1] = vertex_opacity[1]; vertex_opacity_[2] = vertex_opacity[2]; vertex_opacity_[3] = vertex_opacity[3]; NoteLayerPropertyChanged(); } bool UIResourceLayerImpl::WillDraw( DrawMode draw_mode, viz::ClientResourceProvider* resource_provider) { if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) return false; return LayerImpl::WillDraw(draw_mode, resource_provider); } void UIResourceLayerImpl::AppendQuads(viz::RenderPass* render_pass, AppendQuadsData* append_quads_data) { DCHECK(!bounds().IsEmpty()); viz::SharedQuadState* shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); viz::ResourceId resource = ui_resource_id_ ? layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_) : 0; bool are_contents_opaque = resource ? (layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) || contents_opaque()) : false; PopulateSharedQuadState(shared_quad_state, are_contents_opaque); AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, append_quads_data); if (!resource) return; static const bool flipped = false; static const bool nearest_neighbor = false; static const bool premultiplied_alpha = true; gfx::Rect quad_rect(bounds()); bool needs_blending = are_contents_opaque ? false : true; gfx::Rect visible_quad_rect = draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( quad_rect); if (visible_quad_rect.IsEmpty()) return; auto* quad = render_pass->CreateAndAppendDrawQuad(); quad->SetNew(shared_quad_state, quad_rect, visible_quad_rect, needs_blending, resource, premultiplied_alpha, uv_top_left_, uv_bottom_right_, SK_ColorTRANSPARENT, vertex_opacity_, flipped, nearest_neighbor, /*secure_output_only=*/false, gfx::ProtectedVideoType::kClear); ValidateQuadResources(quad); } const char* UIResourceLayerImpl::LayerTypeAsString() const { return "cc::UIResourceLayerImpl"; } std::unique_ptr UIResourceLayerImpl::LayerAsJson() const { std::unique_ptr result = LayerImpl::LayerAsJson(); result->Set("ImageBounds", MathUtil::AsValue(image_bounds_)); auto list = std::make_unique(); list->AppendDouble(vertex_opacity_[0]); list->AppendDouble(vertex_opacity_[1]); list->AppendDouble(vertex_opacity_[2]); list->AppendDouble(vertex_opacity_[3]); result->Set("VertexOpacity", std::move(list)); result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_)); result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_)); return result; } } // namespace cc