// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/renderer/pepper/audio_helper.h" #include "base/logging.h" #include "content/common/pepper_file_util.h" #include "ppapi/c/pp_completion_callback.h" #include "ppapi/c/pp_errors.h" using ppapi::TrackedCallback; namespace content { // AudioHelper ----------------------------------------------------------------- AudioHelper::AudioHelper() : shared_memory_size_for_create_callback_(0) {} AudioHelper::~AudioHelper() {} int32_t AudioHelper::GetSyncSocketImpl(int* sync_socket) { if (socket_for_create_callback_) { *sync_socket = IntegerFromSyncSocketHandle( socket_for_create_callback_->handle()); return PP_OK; } return PP_ERROR_FAILED; } int32_t AudioHelper::GetSharedMemoryImpl(base::SharedMemory** shm, uint32_t* shm_size) { if (shared_memory_for_create_callback_) { *shm = shared_memory_for_create_callback_.get(); *shm_size = shared_memory_size_for_create_callback_; return PP_OK; } return PP_ERROR_FAILED; } void AudioHelper::StreamCreated(base::SharedMemoryHandle shared_memory_handle, size_t shared_memory_size, base::SyncSocket::Handle socket_handle) { if (TrackedCallback::IsPending(create_callback_)) { // Trusted side of proxy can specify a callback to receive handles. In // this case we don't need to map any data or start the thread since it // will be handled by the proxy. shared_memory_for_create_callback_.reset( new base::SharedMemory(shared_memory_handle, false)); shared_memory_size_for_create_callback_ = shared_memory_size; socket_for_create_callback_.reset(new base::SyncSocket(socket_handle)); create_callback_->Run(PP_OK); // It might be nice to close the handles here to free up some system // resources, but we can't since there's a race condition. The handles must // be valid until they're sent over IPC, which is done from the I/O thread // which will often get done after this code executes. We could do // something more elaborate like an ACK from the plugin or post a task to // the I/O thread and back, but this extra complexity doesn't seem worth it // just to clean up these handles faster. } else { OnSetStreamInfo(shared_memory_handle, shared_memory_size, socket_handle); } } void AudioHelper::SetCreateCallback( scoped_refptr create_callback) { DCHECK(!TrackedCallback::IsPending(create_callback_)); create_callback_ = create_callback; } } // namespace content