// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_ #define CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_ #include #include #include "base/containers/circular_deque.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "content/renderer/pepper/v8_var_converter.h" #include "gin/handle.h" #include "gin/interceptor.h" #include "gin/wrappable.h" #include "ppapi/proxy/host_dispatcher.h" #include "ppapi/shared_impl/resource.h" #include "third_party/WebKit/public/web/WebSerializedScriptValue.h" #include "v8/include/v8-util.h" #include "v8/include/v8.h" struct PP_Var; namespace gin { class Arguments; } // namespace gin namespace ppapi { class ScopedPPVar; } // namespace ppapi namespace content { class PepperPluginInstanceImpl; class PluginObject; // MessageChannel implements bidirectional postMessage functionality, allowing // calls from JavaScript to plugins and vice-versa. See // PPB_Messaging::PostMessage and PPP_Messaging::HandleMessage for more // information. // // Currently, only 1 MessageChannel can exist, to implement postMessage // functionality for the instance interfaces. In the future, when we create a // MessagePort type in PPAPI, those may be implemented here as well with some // refactoring. // - Separate message ports won't require the passthrough object. // - The message target won't be limited to instance, and should support // either plugin-provided or JS objects. // TODO(dmichael): Add support for separate MessagePorts. class MessageChannel : public gin::Wrappable, public gin::NamedPropertyInterceptor, public ppapi::proxy::HostDispatcher::SyncMessageStatusObserver { public: static gin::WrapperInfo kWrapperInfo; // Creates a MessageChannel, returning a pointer to it and sets |result| to // the v8 object which is backed by the message channel. The returned pointer // is only valid as long as the object in |result| is alive. static MessageChannel* Create(PepperPluginInstanceImpl* instance, v8::Persistent* result); ~MessageChannel() override; // Called when the instance is deleted. The MessageChannel might outlive the // plugin instance because it is garbage collected. void InstanceDeleted(); // Post a message to the onmessage handler for this channel's instance // asynchronously. void PostMessageToJavaScript(PP_Var message_data); // Messages are queued initially. After the PepperPluginInstanceImpl is ready // to send and handle messages, users of MessageChannel should call // Start(). void Start(); // Set the V8Object to which we should forward any calls which aren't // related to postMessage. Note that this can be empty; it only gets set if // there is a scriptable 'InstanceObject' associated with this channel's // instance. void SetPassthroughObject(v8::Local passthrough); PepperPluginInstanceImpl* instance() { return instance_; } void SetReadOnlyProperty(PP_Var key, PP_Var value); private: // Struct for storing the result of a v8 object being converted to a PP_Var. struct VarConversionResult; explicit MessageChannel(PepperPluginInstanceImpl* instance); // gin::NamedPropertyInterceptor v8::Local GetNamedProperty(v8::Isolate* isolate, const std::string& property) override; bool SetNamedProperty(v8::Isolate* isolate, const std::string& property, v8::Local value) override; std::vector EnumerateNamedProperties( v8::Isolate* isolate) override; // gin::Wrappable gin::ObjectTemplateBuilder GetObjectTemplateBuilder( v8::Isolate* isolate) override; // ppapi::proxy::HostDispatcher::SyncMessageStatusObserver void BeginBlockOnSyncMessage() override; void EndBlockOnSyncMessage() override; // Post a message to the plugin's HandleMessage function for this channel's // instance. void PostMessageToNative(gin::Arguments* args); // Post a message to the plugin's HandleBlocking Message function for this // channel's instance synchronously, and return a result. void PostBlockingMessageToNative(gin::Arguments* args); // Post a message to the onmessage handler for this channel's instance // synchronously. This is used by PostMessageToJavaScript. void PostMessageToJavaScriptImpl( const blink::WebSerializedScriptValue& message_data); PluginObject* GetPluginObject(v8::Isolate* isolate); void EnqueuePluginMessage(v8::Local v8_value); void FromV8ValueComplete(VarConversionResult* result_holder, const ppapi::ScopedPPVar& result_var, bool success); // Drain the queue of messages that are going to the plugin. All "completed" // messages at the head of the queue will be sent; any messages awaiting // conversion as well as messages after that in the queue will not be sent. void DrainCompletedPluginMessages(); // Drain the queue of messages that are going to JavaScript. void DrainJSMessageQueue(); // PostTask to call DrainJSMessageQueue() soon. Use this when you want to // send the messages, but can't immediately (e.g., because the instance is // not ready or JavaScript is on the stack). void DrainJSMessageQueueSoon(); void UnregisterSyncMessageStatusObserver(); v8::Local GetFunctionTemplate( v8::Isolate* isolate, const std::string& name, void (MessageChannel::*memberFuncPtr)(gin::Arguments* args)); PepperPluginInstanceImpl* instance_; // We pass all non-postMessage calls through to the passthrough_object_. // This way, a plugin can use PPB_Class or PPP_Class_Deprecated and also // postMessage. This is necessary to support backwards-compatibility, and // also trusted plugins for which we will continue to support synchronous // scripting. v8::Persistent passthrough_object_; enum MessageQueueState { WAITING_TO_START, // Waiting for Start() to be called. Queue messages. QUEUE_MESSAGES, // Queue messages temporarily. SEND_DIRECTLY, // Post messages directly. }; // This queue stores values being posted to JavaScript. base::circular_deque js_message_queue_; MessageQueueState js_message_queue_state_; // True if there is already a posted task to drain the JS message queue. bool drain_js_message_queue_scheduled_; // When the renderer is sending a blocking message to the plugin, we will // queue Plugin->JS messages temporarily to avoid re-entering JavaScript. This // counts how many blocking renderer->plugin messages are on the stack so that // we only begin sending messages to JavaScript again when the depth reaches // zero. int blocking_message_depth_; // This queue stores vars that are being sent to the plugin. Because // conversion can happen asynchronously for object types, the queue stores // the var until all previous vars have been converted and sent. This // preserves the order in which JS->plugin messages are processed. // // Note we rely on raw VarConversionResult* pointers remaining valid after // calls to push_back or pop_front; hence why we're using list. (deque would // probably also work, but is less clearly specified). std::list plugin_message_queue_; MessageQueueState plugin_message_queue_state_; std::map internal_named_properties_; V8VarConverter var_converter_; // A callback to invoke at shutdown to ensure we unregister ourselves as // Observers for sync messages. base::Closure unregister_observer_callback_; v8::StdGlobalValueMap template_cache_; // This is used to ensure pending tasks will not fire after this object is // destroyed. base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(MessageChannel); }; } // namespace content #endif // CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_