/* * Copyright (C) 2012 Google, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderSVGEllipse_h #define RenderSVGEllipse_h #include "core/rendering/svg/RenderSVGShape.h" namespace WebCore { class RenderSVGEllipse FINAL : public RenderSVGShape { public: explicit RenderSVGEllipse(SVGGraphicsElement*); virtual ~RenderSVGEllipse(); private: virtual const char* renderName() const { return "RenderSVGEllipse"; } virtual void updateShapeFromElement(); virtual bool isEmpty() const { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); }; virtual void fillShape(GraphicsContext*) const; virtual void strokeShape(GraphicsContext*) const; virtual bool shapeDependentStrokeContains(const FloatPoint&); virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const; void calculateRadiiAndCenter(); private: FloatPoint m_center; FloatSize m_radii; bool m_usePathFallback; }; } #endif