// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_CSS_SHADOW_LIST_INTERPOLATION_TYPE_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_CSS_SHADOW_LIST_INTERPOLATION_TYPE_H_ #include "third_party/blink/renderer/core/animation/css_interpolation_type.h" namespace blink { class ShadowList; class CSSShadowListInterpolationType : public CSSInterpolationType { public: CSSShadowListInterpolationType(PropertyHandle property) : CSSInterpolationType(property) {} InterpolationValue MaybeConvertStandardPropertyUnderlyingValue( const ComputedStyle&) const final; void Composite(UnderlyingValueOwner&, double underlying_fraction, const InterpolationValue&, double interpolation_fraction) const final; void ApplyStandardPropertyValue(const InterpolableValue&, const NonInterpolableValue*, StyleResolverState&) const final; private: InterpolationValue ConvertShadowList(const ShadowList*, double zoom) const; InterpolationValue CreateNeutralValue() const; InterpolationValue MaybeConvertNeutral(const InterpolationValue& underlying, ConversionCheckers&) const final; InterpolationValue MaybeConvertInitial(const StyleResolverState&, ConversionCheckers&) const final; InterpolationValue MaybeConvertInherit(const StyleResolverState&, ConversionCheckers&) const final; InterpolationValue MaybeConvertValue(const CSSValue&, const StyleResolverState*, ConversionCheckers&) const final; PairwiseInterpolationValue MaybeMergeSingles( InterpolationValue&& start, InterpolationValue&& end) const final; InterpolationValue PreInterpolationCompositeIfNeeded( InterpolationValue value, const InterpolationValue& underlying, EffectModel::CompositeOperation, ConversionCheckers&) const final; InterpolationValue PerformAdditiveComposition( std::unique_ptr interpolable_list, const InterpolationValue& underlying) const; InterpolationValue PerformAccumulativeComposition( std::unique_ptr interpolable_list, const InterpolationValue& underlying) const; }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_CSS_SHADOW_LIST_INTERPOLATION_TYPE_H_