/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ASYNC_AUDIO_DECODER_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ASYNC_AUDIO_DECODER_H_ #include #include "base/macros.h" #include "third_party/blink/renderer/bindings/modules/v8/v8_decode_error_callback.h" #include "third_party/blink/renderer/bindings/modules/v8/v8_decode_success_callback.h" namespace base { class SingleThreadTaskRunner; } namespace blink { class AudioBuffer; class AudioBus; class BaseAudioContext; class DOMArrayBuffer; class ScriptPromiseResolver; // AsyncAudioDecoder asynchronously decodes audio file data from a // DOMArrayBuffer in the background thread. Upon successful decoding, a // completion callback will be invoked with the decoded PCM data in an // AudioBuffer. class AsyncAudioDecoder { DISALLOW_NEW(); public: AsyncAudioDecoder() = default; ~AsyncAudioDecoder() = default; // Must be called on the main thread. |decodeAsync| and callees must not // modify any of the parameters except |audioData|. They are used to // associate this decoding instance with the caller to process the decoding // appropriately when finished. void DecodeAsync(DOMArrayBuffer* audio_data, float sample_rate, V8DecodeSuccessCallback*, V8DecodeErrorCallback*, ScriptPromiseResolver*, BaseAudioContext*); private: AudioBuffer* CreateAudioBufferFromAudioBus(AudioBus*); static void DecodeOnBackgroundThread( DOMArrayBuffer* audio_data, float sample_rate, V8DecodeSuccessCallback*, V8DecodeErrorCallback*, ScriptPromiseResolver*, BaseAudioContext*, scoped_refptr); static void NotifyComplete(DOMArrayBuffer* audio_data, V8DecodeSuccessCallback*, V8DecodeErrorCallback*, AudioBus*, ScriptPromiseResolver*, BaseAudioContext*); DISALLOW_COPY_AND_ASSIGN(AsyncAudioDecoder); }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ASYNC_AUDIO_DECODER_H_