/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_BASIC_PROCESSOR_HANDLER_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_BASIC_PROCESSOR_HANDLER_H_ #include #include "third_party/blink/renderer/modules/modules_export.h" #include "third_party/blink/renderer/modules/webaudio/audio_node.h" #include "third_party/blink/renderer/platform/wtf/forward.h" namespace blink { class AudioNodeInput; class AudioProcessor; // AudioBasicProcessorHandler is an AudioHandler with one input and one output // where the input and output have the same number of channels. class MODULES_EXPORT AudioBasicProcessorHandler : public AudioHandler { public: ~AudioBasicProcessorHandler() override; // AudioHandler void Process(uint32_t frames_to_process) override; void ProcessOnlyAudioParams(uint32_t frames_to_process) final; void PullInputs(uint32_t frames_to_process) final; void Initialize() final; void Uninitialize() final; // Called in the main thread when the number of channels for the input may // have changed. void CheckNumberOfChannelsForInput(AudioNodeInput*) final; // Returns the number of channels for both the input and the output. unsigned NumberOfChannels(); AudioProcessor* Processor() { return processor_.get(); } protected: AudioBasicProcessorHandler(NodeType, AudioNode&, float sample_rate, std::unique_ptr); // Returns true if the first output sample of any channel is non-finite. This // is a proxy for determining if the filter state is bad. For // BiquadFilterNodes and IIRFilterNodes, if the internal state has non-finite // values, the non-finite value propagates pretty much forever in the output. // This is because infinities and NaNs are sticky. bool HasNonFiniteOutput() const; private: bool RequiresTailProcessing() const final; double TailTime() const final; double LatencyTime() const final; std::unique_ptr processor_; }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_BASIC_PROCESSOR_HANDLER_H_