/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #include "third_party/blink/renderer/modules/webaudio/audio_destination_node.h" #include "third_party/blink/renderer/modules/webaudio/base_audio_context.h" namespace blink { AudioDestinationHandler::AudioDestinationHandler(AudioNode& node) : AudioHandler(kNodeTypeDestination, node, 0), allow_pulling_audio_graph_(false) { AddInput(); } AudioDestinationHandler::~AudioDestinationHandler() { DCHECK(!IsInitialized()); } // ---------------------------------------------------------------- AudioDestinationNode::AudioDestinationNode(BaseAudioContext& context) : AudioNode(context) {} AudioDestinationHandler& AudioDestinationNode::GetAudioDestinationHandler() const { return static_cast(Handler()); } uint32_t AudioDestinationNode::maxChannelCount() const { return GetAudioDestinationHandler().MaxChannelCount(); } void AudioDestinationNode::ReportDidCreate() { GraphTracer().DidCreateAudioNode(this); } void AudioDestinationNode::ReportWillBeDestroyed() { GraphTracer().WillDestroyAudioNode(this); } } // namespace blink