/* * Copyright (C) 2012, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_SUMMING_JUNCTION_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_SUMMING_JUNCTION_H_ #include "third_party/blink/renderer/platform/audio/audio_bus.h" #include "third_party/blink/renderer/platform/heap/handle.h" #include "third_party/blink/renderer/platform/wtf/hash_set.h" #include "third_party/blink/renderer/platform/wtf/vector.h" namespace blink { class AudioNodeOutput; class DeferredTaskHandler; // An AudioSummingJunction represents a point where zero, one, or more // AudioNodeOutputs connect. class AudioSummingJunction { public: virtual ~AudioSummingJunction(); // Can be called from any thread. DeferredTaskHandler& GetDeferredTaskHandler() const { return *deferred_task_handler_; } // This must be called whenever we modify m_outputs. void ChangedOutputs(); // This copies m_outputs to m_renderingOutputs. Please see comments for these // lists below. This must be called when we own the context's graph lock in // the audio thread at the very start or end of the render quantum. void UpdateRenderingState(); // Rendering code accesses its version of the current connections here. unsigned NumberOfRenderingConnections() const { return rendering_outputs_.size(); } AudioNodeOutput* RenderingOutput(unsigned i) { return rendering_outputs_[i]; } bool IsConnected() const { return NumberOfRenderingConnections() > 0; } virtual void DidUpdate() = 0; protected: explicit AudioSummingJunction(DeferredTaskHandler&); scoped_refptr deferred_task_handler_; // m_outputs contains the AudioNodeOutputs representing current connections // which are not disabled. The rendering code should never use this // directly, but instead uses m_renderingOutputs. // These raw pointers are safe. Owner AudioNodes of these AudioNodeOutputs // manage their lifetime, and AudioNode::dispose() disconnects all of // connections. HashSet outputs_; // m_renderingOutputs is a copy of m_outputs which will never be modified // during the graph rendering on the audio thread. This is the list which // is used by the rendering code. // Whenever m_outputs is modified, the context is told so it can later // update m_renderingOutputs from m_outputs at a safe time. Most of the // time, m_renderingOutputs is identical to m_outputs. // These raw pointers are safe. Owner of this AudioSummingJunction has // strong references to owners of these AudioNodeOutput. Vector rendering_outputs_; // m_renderingStateNeedUpdating keeps track if m_outputs is modified. bool rendering_state_need_updating_; }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_SUMMING_JUNCTION_H_