/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #include #include "third_party/blink/renderer/modules/webaudio/biquad_dsp_kernel.h" #include "third_party/blink/renderer/modules/webaudio/biquad_processor.h" #include "third_party/blink/renderer/platform/audio/audio_utilities.h" namespace blink { BiquadProcessor::BiquadProcessor(float sample_rate, uint32_t number_of_channels, AudioParamHandler& frequency, AudioParamHandler& q, AudioParamHandler& gain, AudioParamHandler& detune) : AudioDSPKernelProcessor(sample_rate, number_of_channels), type_(FilterType::kLowPass), parameter1_(&frequency), parameter2_(&q), parameter3_(&gain), parameter4_(&detune), filter_coefficients_dirty_(true), has_sample_accurate_values_(false) {} BiquadProcessor::~BiquadProcessor() { if (IsInitialized()) Uninitialize(); } std::unique_ptr BiquadProcessor::CreateKernel() { return std::make_unique(this); } void BiquadProcessor::CheckForDirtyCoefficients() { // Deal with smoothing / de-zippering. Start out assuming filter parameters // are not changing. // The BiquadDSPKernel objects rely on this value to see if they need to // re-compute their internal filter coefficients. filter_coefficients_dirty_ = false; has_sample_accurate_values_ = false; if (parameter1_->HasSampleAccurateValues() || parameter2_->HasSampleAccurateValues() || parameter3_->HasSampleAccurateValues() || parameter4_->HasSampleAccurateValues()) { // Coefficients are dirty if any of them has automations or if there are // connections to the AudioParam. filter_coefficients_dirty_ = true; has_sample_accurate_values_ = true; // If any parameter is a-rate, then the filter must do a-rate processing for // everything. is_audio_rate_ = parameter1_->IsAudioRate() || parameter2_->IsAudioRate() || parameter3_->IsAudioRate() || parameter4_->IsAudioRate(); } else { if (has_just_reset_) { // Snap to exact values first time after reset, then smooth for subsequent // changes. parameter1_->ResetSmoothedValue(); parameter2_->ResetSmoothedValue(); parameter3_->ResetSmoothedValue(); parameter4_->ResetSmoothedValue(); filter_coefficients_dirty_ = true; has_just_reset_ = false; } else { // TODO(crbug.com/763994): With dezippering removed, we don't want to use // these methods. We need to implement another way of noticing if one of // the parameters has changed. We do this as an optimization because // computing the filter coefficients from these parameters is fairly // expensive. NB: The calls to Smooth() don't actually cause the // coefficients to be dezippered. This is just a way to notice that the // coefficient values have changed. |UpdateCoefficientsIfNecessary()| // checks to see if the filter coefficients are dirty and sets the filter // to the new value, without smoothing. // // Smooth all of the filter parameters. If they haven't yet converged to // their target value then mark coefficients as dirty. bool is_stable1 = parameter1_->Smooth(); bool is_stable2 = parameter2_->Smooth(); bool is_stable3 = parameter3_->Smooth(); bool is_stable4 = parameter4_->Smooth(); if (!(is_stable1 && is_stable2 && is_stable3 && is_stable4)) filter_coefficients_dirty_ = true; } } } void BiquadProcessor::Process(const AudioBus* source, AudioBus* destination, uint32_t frames_to_process) { if (!IsInitialized()) { destination->Zero(); return; } // Synchronize with possible dynamic changes to the impulse response. MutexTryLocker try_locker(process_lock_); if (!try_locker.Locked()) { // Can't get the lock. We must be in the middle of changing something. destination->Zero(); return; } CheckForDirtyCoefficients(); // For each channel of our input, process using the corresponding // BiquadDSPKernel into the output channel. for (unsigned i = 0; i < kernels_.size(); ++i) kernels_[i]->Process(source->Channel(i)->Data(), destination->Channel(i)->MutableData(), frames_to_process); } void BiquadProcessor::ProcessOnlyAudioParams(uint32_t frames_to_process) { DCHECK_LE(frames_to_process, audio_utilities::kRenderQuantumFrames); float values[audio_utilities::kRenderQuantumFrames]; parameter1_->CalculateSampleAccurateValues(values, frames_to_process); parameter2_->CalculateSampleAccurateValues(values, frames_to_process); parameter3_->CalculateSampleAccurateValues(values, frames_to_process); parameter4_->CalculateSampleAccurateValues(values, frames_to_process); } void BiquadProcessor::SetType(FilterType type) { if (type != type_) { type_ = type; Reset(); // The filter state must be reset only if the type has changed. } } void BiquadProcessor::GetFrequencyResponse(int n_frequencies, const float* frequency_hz, float* mag_response, float* phase_response) { DCHECK(IsMainThread()); // Compute the frequency response on a separate temporary kernel // to avoid interfering with the processing running in the audio // thread on the main kernels. std::unique_ptr response_kernel = std::make_unique(this); float cutoff_frequency; float q; float gain; float detune; // in Cents { // Get a copy of the current biquad filter coefficients so we can update // |response_kernel| with these values. We need to synchronize with // |Process()| to prevent process() from updating the filter coefficients // while we're trying to access them. Since this is on the main thread, we // can wait. The audio thread will update the coefficients the next time // around, it it were blocked. MutexLocker process_locker(process_lock_); cutoff_frequency = Parameter1().Value(); q = Parameter2().Value(); gain = Parameter3().Value(); detune = Parameter4().Value(); } response_kernel->UpdateCoefficients(1, &cutoff_frequency, &q, &gain, &detune); BiquadDSPKernel::GetFrequencyResponse(*response_kernel, n_frequencies, frequency_hz, mag_response, phase_response); } } // namespace blink