// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/modules/webaudio/constant_source_node.h" #include #include "third_party/blink/renderer/bindings/modules/v8/v8_constant_source_options.h" #include "third_party/blink/renderer/modules/webaudio/audio_node_output.h" #include "third_party/blink/renderer/platform/audio/audio_utilities.h" #include "third_party/blink/renderer/platform/bindings/exception_state.h" #include "third_party/blink/renderer/platform/wtf/math_extras.h" #include "third_party/blink/renderer/platform/wtf/std_lib_extras.h" namespace blink { ConstantSourceHandler::ConstantSourceHandler(AudioNode& node, float sample_rate, AudioParamHandler& offset) : AudioScheduledSourceHandler(kNodeTypeConstantSource, node, sample_rate), offset_(&offset), sample_accurate_values_(audio_utilities::kRenderQuantumFrames) { // A ConstantSource is always mono. AddOutput(1); Initialize(); } scoped_refptr ConstantSourceHandler::Create( AudioNode& node, float sample_rate, AudioParamHandler& offset) { return base::AdoptRef(new ConstantSourceHandler(node, sample_rate, offset)); } ConstantSourceHandler::~ConstantSourceHandler() { Uninitialize(); } void ConstantSourceHandler::Process(uint32_t frames_to_process) { AudioBus* output_bus = Output(0).Bus(); DCHECK(output_bus); if (!IsInitialized() || !output_bus->NumberOfChannels()) { output_bus->Zero(); return; } // The audio thread can't block on this lock, so we call tryLock() instead. MutexTryLocker try_locker(process_lock_); if (!try_locker.Locked()) { // Too bad - the tryLock() failed. output_bus->Zero(); return; } size_t quantum_frame_offset; size_t non_silent_frames_to_process; double start_frame_offset; // Figure out where in the current rendering quantum that the source is // active and for how many frames. std::tie(quantum_frame_offset, non_silent_frames_to_process, start_frame_offset) = UpdateSchedulingInfo(frames_to_process, output_bus); if (!non_silent_frames_to_process) { output_bus->Zero(); return; } bool is_sample_accurate = offset_->HasSampleAccurateValues(); if (is_sample_accurate && offset_->IsAudioRate()) { DCHECK_LE(frames_to_process, sample_accurate_values_.size()); float* offsets = sample_accurate_values_.Data(); offset_->CalculateSampleAccurateValues(offsets, frames_to_process); if (non_silent_frames_to_process > 0) { memcpy(output_bus->Channel(0)->MutableData() + quantum_frame_offset, offsets + quantum_frame_offset, non_silent_frames_to_process * sizeof(*offsets)); output_bus->ClearSilentFlag(); } else { output_bus->Zero(); } return; } float value = is_sample_accurate ? offset_->FinalValue() : offset_->Value(); if (value == 0) { output_bus->Zero(); } else { float* dest = output_bus->Channel(0)->MutableData(); dest += quantum_frame_offset; for (unsigned k = 0; k < non_silent_frames_to_process; ++k) { dest[k] = value; } output_bus->ClearSilentFlag(); } } bool ConstantSourceHandler::PropagatesSilence() const { return !IsPlayingOrScheduled() || HasFinished(); } void ConstantSourceHandler::HandleStoppableSourceNode() { double now = Context()->currentTime(); MutexTryLocker try_locker(process_lock_); if (!try_locker.Locked()) { // Can't get the lock, so just return. It's ok to handle these at a later // time; this was just a hint anyway so stopping them a bit later is ok. return; } // If we know the end time, and the source was started and the current time is // definitely past the end time, we can stop this node. (This handles the // case where the this source is not connected to the destination and we want // to stop it.) if (end_time_ != kUnknownTime && IsPlayingOrScheduled() && now >= end_time_ + kExtraStopFrames / Context()->sampleRate()) { Finish(); } } // ---------------------------------------------------------------- ConstantSourceNode::ConstantSourceNode(BaseAudioContext& context) : AudioScheduledSourceNode(context), offset_(AudioParam::Create( context, Uuid(), AudioParamHandler::kParamTypeConstantSourceOffset, 1, AudioParamHandler::AutomationRate::kAudio, AudioParamHandler::AutomationRateMode::kVariable)) { SetHandler(ConstantSourceHandler::Create(*this, context.sampleRate(), offset_->Handler())); } ConstantSourceNode* ConstantSourceNode::Create( BaseAudioContext& context, ExceptionState& exception_state) { DCHECK(IsMainThread()); return MakeGarbageCollected(context); } ConstantSourceNode* ConstantSourceNode::Create( BaseAudioContext* context, const ConstantSourceOptions* options, ExceptionState& exception_state) { DCHECK(IsMainThread()); ConstantSourceNode* node = Create(*context, exception_state); if (!node) return nullptr; node->offset()->setValue(options->offset()); return node; } void ConstantSourceNode::Trace(Visitor* visitor) const { visitor->Trace(offset_); AudioScheduledSourceNode::Trace(visitor); } ConstantSourceHandler& ConstantSourceNode::GetConstantSourceHandler() const { return static_cast(Handler()); } AudioParam* ConstantSourceNode::offset() { return offset_; } void ConstantSourceNode::ReportDidCreate() { GraphTracer().DidCreateAudioNode(this); GraphTracer().DidCreateAudioParam(offset_); } void ConstantSourceNode::ReportWillBeDestroyed() { GraphTracer().WillDestroyAudioParam(offset_); GraphTracer().WillDestroyAudioNode(this); } } // namespace blink