/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_DYNAMICS_COMPRESSOR_NODE_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_DYNAMICS_COMPRESSOR_NODE_H_ #include #include #include "base/gtest_prod_util.h" #include "third_party/blink/renderer/modules/modules_export.h" #include "third_party/blink/renderer/modules/webaudio/audio_node.h" #include "third_party/blink/renderer/modules/webaudio/audio_param.h" namespace blink { class BaseAudioContext; class DynamicsCompressor; class DynamicsCompressorOptions; class MODULES_EXPORT DynamicsCompressorHandler final : public AudioHandler { public: static scoped_refptr Create( AudioNode&, float sample_rate, AudioParamHandler& threshold, AudioParamHandler& knee, AudioParamHandler& ratio, AudioParamHandler& attack, AudioParamHandler& release); ~DynamicsCompressorHandler() override; // AudioHandler void Process(uint32_t frames_to_process) override; void ProcessOnlyAudioParams(uint32_t frames_to_process) override; void Initialize() override; float ReductionValue() const { return reduction_.load(std::memory_order_relaxed); } void SetChannelCount(unsigned, ExceptionState&) final; void SetChannelCountMode(const String&, ExceptionState&) final; private: DynamicsCompressorHandler(AudioNode&, float sample_rate, AudioParamHandler& threshold, AudioParamHandler& knee, AudioParamHandler& ratio, AudioParamHandler& attack, AudioParamHandler& release); bool RequiresTailProcessing() const final; double TailTime() const override; double LatencyTime() const override; std::unique_ptr dynamics_compressor_; scoped_refptr threshold_; scoped_refptr knee_; scoped_refptr ratio_; std::atomic reduction_; scoped_refptr attack_; scoped_refptr release_; FRIEND_TEST_ALL_PREFIXES(DynamicsCompressorNodeTest, ProcessorLifetime); }; class MODULES_EXPORT DynamicsCompressorNode final : public AudioNode { DEFINE_WRAPPERTYPEINFO(); public: static DynamicsCompressorNode* Create(BaseAudioContext&, ExceptionState&); static DynamicsCompressorNode* Create(BaseAudioContext*, const DynamicsCompressorOptions*, ExceptionState&); DynamicsCompressorNode(BaseAudioContext&); void Trace(Visitor*) const override; AudioParam* threshold() const; AudioParam* knee() const; AudioParam* ratio() const; float reduction() const; AudioParam* attack() const; AudioParam* release() const; // InspectorHelperMixin void ReportDidCreate() final; void ReportWillBeDestroyed() final; private: DynamicsCompressorHandler& GetDynamicsCompressorHandler() const; Member threshold_; Member knee_; Member ratio_; Member attack_; Member release_; FRIEND_TEST_ALL_PREFIXES(DynamicsCompressorNodeTest, ProcessorLifetime); }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_DYNAMICS_COMPRESSOR_NODE_H_