// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/modules/webaudio/dynamics_compressor_node.h" #include #include "testing/gtest/include/gtest/gtest.h" #include "third_party/blink/renderer/core/frame/local_dom_window.h" #include "third_party/blink/renderer/core/testing/dummy_page_holder.h" #include "third_party/blink/renderer/modules/webaudio/base_audio_context.h" #include "third_party/blink/renderer/modules/webaudio/offline_audio_context.h" namespace blink { TEST(DynamicsCompressorNodeTest, ProcessorLifetime) { auto page = std::make_unique(); OfflineAudioContext* context = OfflineAudioContext::Create( page->GetFrame().DomWindow(), 2, 1, 48000, ASSERT_NO_EXCEPTION); DynamicsCompressorNode* node = context->createDynamicsCompressor(ASSERT_NO_EXCEPTION); DynamicsCompressorHandler& handler = node->GetDynamicsCompressorHandler(); EXPECT_TRUE(handler.dynamics_compressor_); BaseAudioContext::GraphAutoLocker locker(context); handler.Dispose(); // m_dynamicsCompressor should live after dispose() because an audio thread // is using it. EXPECT_TRUE(handler.dynamics_compressor_); } } // namespace blink