/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_GAIN_NODE_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_GAIN_NODE_H_ #include "base/memory/scoped_refptr.h" #include "third_party/blink/renderer/modules/webaudio/audio_node.h" #include "third_party/blink/renderer/modules/webaudio/audio_param.h" #include "third_party/blink/renderer/platform/wtf/threading.h" namespace blink { class BaseAudioContext; class GainOptions; // GainNode is an AudioNode with one input and one output which applies a gain // (volume) change to the audio signal. De-zippering (smoothing) is applied // when the gain value is changed dynamically. class GainHandler final : public AudioHandler { public: static scoped_refptr Create(AudioNode&, float sample_rate, AudioParamHandler& gain); // AudioHandler void Process(uint32_t frames_to_process) override; void ProcessOnlyAudioParams(uint32_t frames_to_process) override; // Called in the main thread when the number of channels for the input may // have changed. void CheckNumberOfChannelsForInput(AudioNodeInput*) override; // AudioNode double TailTime() const override { return 0; } double LatencyTime() const override { return 0; } bool RequiresTailProcessing() const final { return false; } private: GainHandler(AudioNode&, float sample_rate, AudioParamHandler& gain); scoped_refptr gain_; AudioFloatArray sample_accurate_gain_values_; }; class GainNode final : public AudioNode { DEFINE_WRAPPERTYPEINFO(); public: static GainNode* Create(BaseAudioContext&, ExceptionState&); static GainNode* Create(BaseAudioContext*, const GainOptions*, ExceptionState&); GainNode(BaseAudioContext&); void Trace(Visitor*) const override; AudioParam* gain() const; // InspectorHelperMixin void ReportDidCreate() final; void ReportWillBeDestroyed() final; private: Member gain_; }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_GAIN_NODE_H_