/* * Copyright (C) 2012, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_MEDIA_STREAM_AUDIO_DESTINATION_NODE_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_MEDIA_STREAM_AUDIO_DESTINATION_NODE_H_ #include "base/memory/scoped_refptr.h" #include "third_party/blink/renderer/modules/mediastream/media_stream.h" #include "third_party/blink/renderer/modules/webaudio/audio_basic_inspector_node.h" #include "third_party/blink/renderer/platform/audio/audio_bus.h" namespace blink { class AudioContext; class MediaStreamAudioDestinationHandler final : public AudioBasicInspectorHandler { public: static scoped_refptr Create( AudioNode&, uint32_t number_of_channels); ~MediaStreamAudioDestinationHandler() override; // AudioHandler. void Process(uint32_t frames_to_process) override; void SetChannelCount(unsigned, ExceptionState&) override; uint32_t MaxChannelCount() const; bool RequiresTailProcessing() const final { return false; } // This node has no outputs, so we need methods that are different from the // ones provided by AudioBasicInspectorHnadler, which assume an output. void PullInputs(uint32_t frames_to_process) override; void CheckNumberOfChannelsForInput(AudioNodeInput*) override; // AudioNode void UpdatePullStatusIfNeeded() override; private: MediaStreamAudioDestinationHandler(AudioNode&, uint32_t number_of_channels); // As an audio source, we will never propagate silence. bool PropagatesSilence() const override { return false; } // MediaStreamSource is held alive by MediaStreamAudioDestinationNode. // Accessed by main thread and during audio thread processing. // // TODO: try to avoid such access during audio thread processing. CrossThreadWeakPersistent source_; // This synchronizes dynamic changes to the channel count with // process() to manage the mix bus. mutable Mutex process_lock_; // This internal mix bus is for up/down mixing the input to the actual // number of channels in the destination. scoped_refptr mix_bus_; }; class MediaStreamAudioDestinationNode final : public AudioBasicInspectorNode { DEFINE_WRAPPERTYPEINFO(); public: static MediaStreamAudioDestinationNode* Create(AudioContext&, uint32_t number_of_channels, ExceptionState&); static MediaStreamAudioDestinationNode* Create(AudioContext*, const AudioNodeOptions*, ExceptionState&); MediaStreamAudioDestinationNode(AudioContext&, uint32_t number_of_channels); MediaStream* stream() const { return stream_; } MediaStreamSource* source() const { return source_; } void Trace(Visitor*) const final; // InspectorHelperMixin void ReportDidCreate() final; void ReportWillBeDestroyed() final; private: const Member source_; const Member stream_; }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_MEDIA_STREAM_AUDIO_DESTINATION_NODE_H_