cmake_minimum_required(VERSION 2.8.12) set_property(GLOBAL PROPERTY USE_FOLDERS ON) enable_testing() set(CMAKE_INSTALL_PREFIX "install" CACHE STRING "prefix") project(glslang) if(WIN32) set(CMAKE_DEBUG_POSTFIX "d") include(ChooseMSVCCRT.cmake) add_definitions(-DGLSLANG_OSINCLUDE_WIN32) elseif(UNIX) add_definitions(-fPIC) add_definitions(-DGLSLANG_OSINCLUDE_UNIX) else(WIN32) message("unknown platform") endif(WIN32) if(CMAKE_COMPILER_IS_GNUCXX) add_definitions(-std=c++11) elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang") add_definitions(-std=c++11) endif() function(glslang_set_link_args TARGET) # For MinGW compiles, statically link against the GCC and C++ runtimes. # This avoids the need to ship those runtimes as DLLs. if(WIN32) if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU") set_target_properties(${TARGET} PROPERTIES LINK_FLAGS "-static -static-libgcc -static-libstdc++") endif() endif(WIN32) endfunction(glslang_set_link_args) # We depend on these for later projects, so they should come first. add_subdirectory(External) add_subdirectory(glslang) add_subdirectory(OGLCompilersDLL) add_subdirectory(StandAlone) add_subdirectory(SPIRV) add_subdirectory(hlsl) add_subdirectory(gtests)