150.vert ERROR: 0:22: 'a' : cannot redeclare a user-block member array ERROR: 0:3001: '#error' : line of this error should be 3001 ERROR: 2 compilation errors. No code generated. Shader version: 150 ERROR: node is still EOpNull! 0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position) 0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:11 Constant: 0:11 0 (const uint) 0:11 'iv4' (in 4-component vector of float) 0:12 move second child to first child (temp float) 0:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize) 0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:12 Constant: 0:12 1 (const uint) 0:12 'ps' (uniform float) 0:13 move second child to first child (temp float) 0:13 direct index (temp float ClipDistance) 0:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance) 0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:13 Constant: 0:13 2 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index (temp float) 0:13 'iv4' (in 4-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:14 move second child to first child (temp 4-component vector of float) 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex) 0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:14 Constant: 0:14 3 (const uint) 0:14 'iv4' (in 4-component vector of float) 0:? Linker Objects 0:? 'iv4' (in 4-component vector of float) 0:? 'ps' (uniform float) 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of int a}) 0:? 'gl_VertexID' (gl_VertexId int VertexId) 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) Linked vertex stage: ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred) Shader version: 150 ERROR: node is still EOpNull! 0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position) 0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:11 Constant: 0:11 0 (const uint) 0:11 'iv4' (in 4-component vector of float) 0:12 move second child to first child (temp float) 0:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize) 0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:12 Constant: 0:12 1 (const uint) 0:12 'ps' (uniform float) 0:13 move second child to first child (temp float) 0:13 direct index (temp float ClipDistance) 0:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance) 0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:13 Constant: 0:13 2 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index (temp float) 0:13 'iv4' (in 4-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:14 move second child to first child (temp 4-component vector of float) 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex) 0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:14 Constant: 0:14 3 (const uint) 0:14 'iv4' (in 4-component vector of float) 0:? Linker Objects 0:? 'iv4' (in 4-component vector of float) 0:? 'ps' (uniform float) 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of int a}) 0:? 'gl_VertexID' (gl_VertexId int VertexId) 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)