loopsArtificial.frag WARNING: 0:14: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:53 Function Definition: main( (global void) 0:53 Function Parameters: 0:55 Sequence 0:55 Sequence 0:55 move second child to first child (temp 4-component vector of float) 0:55 'color' (temp 4-component vector of float) 0:55 'BaseColor' (smooth in 4-component vector of float) 0:71 Loop with condition not tested first 0:71 Loop Condition 0:71 Compare Less Than (temp bool) 0:71 direct index (temp float) 0:71 'color' (temp 4-component vector of float) 0:71 Constant: 0:71 2 (const int) 0:71 'd4' (uniform float) 0:71 Loop Body 0:59 Sequence 0:59 add second child into first child (temp 4-component vector of float) 0:59 'color' (temp 4-component vector of float) 0:59 'bigColor4' (uniform 4-component vector of float) 0:60 Test condition and select (temp void) 0:60 Condition 0:60 Compare Less Than (temp bool) 0:60 direct index (temp float) 0:60 'color' (temp 4-component vector of float) 0:60 Constant: 0:60 0 (const int) 0:60 'd4' (uniform float) 0:60 true case 0:61 Sequence 0:61 add second child into first child (temp float) 0:61 direct index (temp float) 0:61 'color' (temp 4-component vector of float) 0:61 Constant: 0:61 2 (const int) 0:61 Constant: 0:61 2.000000 0:62 Test condition and select (temp void) 0:62 Condition 0:62 Compare Less Than (temp bool) 0:62 direct index (temp float) 0:62 'color' (temp 4-component vector of float) 0:62 Constant: 0:62 2 (const int) 0:62 'd4' (uniform float) 0:62 true case 0:63 Sequence 0:63 Post-Increment (temp float) 0:63 direct index (temp float) 0:63 'color' (temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:64 Branch: Continue 0:67 Test condition and select (temp void) 0:67 Condition 0:67 Compare Less Than (temp bool) 0:67 direct index (temp float) 0:67 'color' (temp 4-component vector of float) 0:67 Constant: 0:67 1 (const int) 0:67 'd4' (uniform float) 0:67 true case 0:68 add second child into first child (temp float) 0:68 direct index (temp float) 0:68 'color' (temp 4-component vector of float) 0:68 Constant: 0:68 1 (const int) 0:68 'd4' (uniform float) 0:67 false case 0:70 add second child into first child (temp float) 0:70 direct index (temp float) 0:70 'color' (temp 4-component vector of float) 0:70 Constant: 0:70 0 (const int) 0:70 'd4' (uniform float) 0:74 Loop with condition tested first 0:74 Loop Condition 0:74 Compare Less Than (temp bool) 0:74 direct index (temp float) 0:74 'color' (temp 4-component vector of float) 0:74 Constant: 0:74 3 (const int) 0:74 'd13' (uniform float) 0:74 Loop Body 0:75 Sequence 0:75 Test condition and select (temp void) 0:75 Condition 0:75 Compare Less Than (temp bool) 0:75 direct index (temp float) 0:75 'color' (temp 4-component vector of float) 0:75 Constant: 0:75 2 (const int) 0:75 'd13' (uniform float) 0:75 true case 0:76 Post-Increment (temp 4-component vector of float) 0:76 'color' (temp 4-component vector of float) 0:75 false case 0:78 Post-Decrement (temp 4-component vector of float) 0:78 'color' (temp 4-component vector of float) 0:80 add second child into first child (temp 4-component vector of float) 0:80 'color' (temp 4-component vector of float) 0:80 'bigColor4' (uniform 4-component vector of float) 0:81 Test condition and select (temp void) 0:81 Condition 0:81 Compare Less Than (temp bool) 0:81 direct index (temp float) 0:81 'color' (temp 4-component vector of float) 0:81 Constant: 0:81 0 (const int) 0:81 'd4' (uniform float) 0:81 true case 0:82 Sequence 0:82 add second child into first child (temp float) 0:82 direct index (temp float) 0:82 'color' (temp 4-component vector of float) 0:82 Constant: 0:82 2 (const int) 0:82 Constant: 0:82 2.000000 0:83 Test condition and select (temp void) 0:83 Condition 0:83 Compare Less Than (temp bool) 0:83 direct index (temp float) 0:83 'color' (temp 4-component vector of float) 0:83 Constant: 0:83 2 (const int) 0:83 'd4' (uniform float) 0:83 true case 0:84 Sequence 0:84 Post-Increment (temp float) 0:84 direct index (temp float) 0:84 'color' (temp 4-component vector of float) 0:84 Constant: 0:84 0 (const int) 0:85 Branch: Continue 0:88 Test condition and select (temp void) 0:88 Condition 0:88 Compare Less Than (temp bool) 0:88 direct index (temp float) 0:88 'color' (temp 4-component vector of float) 0:88 Constant: 0:88 1 (const int) 0:88 'd4' (uniform float) 0:88 true case 0:89 add second child into first child (temp float) 0:89 direct index (temp float) 0:89 'color' (temp 4-component vector of float) 0:89 Constant: 0:89 1 (const int) 0:89 'd4' (uniform float) 0:88 false case 0:91 add second child into first child (temp float) 0:91 direct index (temp float) 0:91 'color' (temp 4-component vector of float) 0:91 Constant: 0:91 0 (const int) 0:91 'd4' (uniform float) 0:94 Post-Increment (temp 4-component vector of float) 0:94 'color' (temp 4-component vector of float) 0:95 move second child to first child (temp 4-component vector of float) 0:95 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:95 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor1_1' (uniform 4-component vector of float) 0:? 'bigColor1_2' (uniform 4-component vector of float) 0:? 'bigColor1_3' (uniform 4-component vector of float) 0:? 'bigColor2' (uniform 4-component vector of float) 0:? 'bigColor3' (uniform 4-component vector of float) 0:? 'bigColor4' (uniform 4-component vector of float) 0:? 'bigColor5' (uniform 4-component vector of float) 0:? 'bigColor6' (uniform 4-component vector of float) 0:? 'bigColor7' (uniform 4-component vector of float) 0:? 'bigColor8' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'd' (uniform float) 0:? 'd2' (uniform float) 0:? 'd3' (uniform float) 0:? 'd4' (uniform float) 0:? 'd5' (uniform float) 0:? 'd6' (uniform float) 0:? 'd7' (uniform float) 0:? 'd8' (uniform float) 0:? 'd9' (uniform float) 0:? 'd10' (uniform float) 0:? 'd11' (uniform float) 0:? 'd12' (uniform float) 0:? 'd13' (uniform float) 0:? 'd14' (uniform float) 0:? 'd15' (uniform float) 0:? 'd16' (uniform float) 0:? 'd17' (uniform float) 0:? 'd18' (uniform float) 0:? 'd19' (uniform float) 0:? 'd20' (uniform float) 0:? 'd21' (uniform float) 0:? 'd22' (uniform float) 0:? 'd23' (uniform float) 0:? 'd24' (uniform float) 0:? 'd25' (uniform float) 0:? 'd26' (uniform float) 0:? 'd27' (uniform float) 0:? 'd28' (uniform float) 0:? 'd29' (uniform float) 0:? 'd30' (uniform float) 0:? 'd31' (uniform float) 0:? 'd32' (uniform float) 0:? 'd33' (uniform float) 0:? 'd34' (uniform float) 0:? 'Count' (uniform int) Linked fragment stage: Shader version: 130 0:? Sequence 0:53 Function Definition: main( (global void) 0:53 Function Parameters: 0:55 Sequence 0:55 Sequence 0:55 move second child to first child (temp 4-component vector of float) 0:55 'color' (temp 4-component vector of float) 0:55 'BaseColor' (smooth in 4-component vector of float) 0:71 Loop with condition not tested first 0:71 Loop Condition 0:71 Compare Less Than (temp bool) 0:71 direct index (temp float) 0:71 'color' (temp 4-component vector of float) 0:71 Constant: 0:71 2 (const int) 0:71 'd4' (uniform float) 0:71 Loop Body 0:59 Sequence 0:59 add second child into first child (temp 4-component vector of float) 0:59 'color' (temp 4-component vector of float) 0:59 'bigColor4' (uniform 4-component vector of float) 0:60 Test condition and select (temp void) 0:60 Condition 0:60 Compare Less Than (temp bool) 0:60 direct index (temp float) 0:60 'color' (temp 4-component vector of float) 0:60 Constant: 0:60 0 (const int) 0:60 'd4' (uniform float) 0:60 true case 0:61 Sequence 0:61 add second child into first child (temp float) 0:61 direct index (temp float) 0:61 'color' (temp 4-component vector of float) 0:61 Constant: 0:61 2 (const int) 0:61 Constant: 0:61 2.000000 0:62 Test condition and select (temp void) 0:62 Condition 0:62 Compare Less Than (temp bool) 0:62 direct index (temp float) 0:62 'color' (temp 4-component vector of float) 0:62 Constant: 0:62 2 (const int) 0:62 'd4' (uniform float) 0:62 true case 0:63 Sequence 0:63 Post-Increment (temp float) 0:63 direct index (temp float) 0:63 'color' (temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:64 Branch: Continue 0:67 Test condition and select (temp void) 0:67 Condition 0:67 Compare Less Than (temp bool) 0:67 direct index (temp float) 0:67 'color' (temp 4-component vector of float) 0:67 Constant: 0:67 1 (const int) 0:67 'd4' (uniform float) 0:67 true case 0:68 add second child into first child (temp float) 0:68 direct index (temp float) 0:68 'color' (temp 4-component vector of float) 0:68 Constant: 0:68 1 (const int) 0:68 'd4' (uniform float) 0:67 false case 0:70 add second child into first child (temp float) 0:70 direct index (temp float) 0:70 'color' (temp 4-component vector of float) 0:70 Constant: 0:70 0 (const int) 0:70 'd4' (uniform float) 0:74 Loop with condition tested first 0:74 Loop Condition 0:74 Compare Less Than (temp bool) 0:74 direct index (temp float) 0:74 'color' (temp 4-component vector of float) 0:74 Constant: 0:74 3 (const int) 0:74 'd13' (uniform float) 0:74 Loop Body 0:75 Sequence 0:75 Test condition and select (temp void) 0:75 Condition 0:75 Compare Less Than (temp bool) 0:75 direct index (temp float) 0:75 'color' (temp 4-component vector of float) 0:75 Constant: 0:75 2 (const int) 0:75 'd13' (uniform float) 0:75 true case 0:76 Post-Increment (temp 4-component vector of float) 0:76 'color' (temp 4-component vector of float) 0:75 false case 0:78 Post-Decrement (temp 4-component vector of float) 0:78 'color' (temp 4-component vector of float) 0:80 add second child into first child (temp 4-component vector of float) 0:80 'color' (temp 4-component vector of float) 0:80 'bigColor4' (uniform 4-component vector of float) 0:81 Test condition and select (temp void) 0:81 Condition 0:81 Compare Less Than (temp bool) 0:81 direct index (temp float) 0:81 'color' (temp 4-component vector of float) 0:81 Constant: 0:81 0 (const int) 0:81 'd4' (uniform float) 0:81 true case 0:82 Sequence 0:82 add second child into first child (temp float) 0:82 direct index (temp float) 0:82 'color' (temp 4-component vector of float) 0:82 Constant: 0:82 2 (const int) 0:82 Constant: 0:82 2.000000 0:83 Test condition and select (temp void) 0:83 Condition 0:83 Compare Less Than (temp bool) 0:83 direct index (temp float) 0:83 'color' (temp 4-component vector of float) 0:83 Constant: 0:83 2 (const int) 0:83 'd4' (uniform float) 0:83 true case 0:84 Sequence 0:84 Post-Increment (temp float) 0:84 direct index (temp float) 0:84 'color' (temp 4-component vector of float) 0:84 Constant: 0:84 0 (const int) 0:85 Branch: Continue 0:88 Test condition and select (temp void) 0:88 Condition 0:88 Compare Less Than (temp bool) 0:88 direct index (temp float) 0:88 'color' (temp 4-component vector of float) 0:88 Constant: 0:88 1 (const int) 0:88 'd4' (uniform float) 0:88 true case 0:89 add second child into first child (temp float) 0:89 direct index (temp float) 0:89 'color' (temp 4-component vector of float) 0:89 Constant: 0:89 1 (const int) 0:89 'd4' (uniform float) 0:88 false case 0:91 add second child into first child (temp float) 0:91 direct index (temp float) 0:91 'color' (temp 4-component vector of float) 0:91 Constant: 0:91 0 (const int) 0:91 'd4' (uniform float) 0:94 Post-Increment (temp 4-component vector of float) 0:94 'color' (temp 4-component vector of float) 0:95 move second child to first child (temp 4-component vector of float) 0:95 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:95 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor1_1' (uniform 4-component vector of float) 0:? 'bigColor1_2' (uniform 4-component vector of float) 0:? 'bigColor1_3' (uniform 4-component vector of float) 0:? 'bigColor2' (uniform 4-component vector of float) 0:? 'bigColor3' (uniform 4-component vector of float) 0:? 'bigColor4' (uniform 4-component vector of float) 0:? 'bigColor5' (uniform 4-component vector of float) 0:? 'bigColor6' (uniform 4-component vector of float) 0:? 'bigColor7' (uniform 4-component vector of float) 0:? 'bigColor8' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'd' (uniform float) 0:? 'd2' (uniform float) 0:? 'd3' (uniform float) 0:? 'd4' (uniform float) 0:? 'd5' (uniform float) 0:? 'd6' (uniform float) 0:? 'd7' (uniform float) 0:? 'd8' (uniform float) 0:? 'd9' (uniform float) 0:? 'd10' (uniform float) 0:? 'd11' (uniform float) 0:? 'd12' (uniform float) 0:? 'd13' (uniform float) 0:? 'd14' (uniform float) 0:? 'd15' (uniform float) 0:? 'd16' (uniform float) 0:? 'd17' (uniform float) 0:? 'd18' (uniform float) 0:? 'd19' (uniform float) 0:? 'd20' (uniform float) 0:? 'd21' (uniform float) 0:? 'd22' (uniform float) 0:? 'd23' (uniform float) 0:? 'd24' (uniform float) 0:? 'd25' (uniform float) 0:? 'd26' (uniform float) 0:? 'd27' (uniform float) 0:? 'd28' (uniform float) 0:? 'd29' (uniform float) 0:? 'd30' (uniform float) 0:? 'd31' (uniform float) 0:? 'd32' (uniform float) 0:? 'd33' (uniform float) 0:? 'd34' (uniform float) 0:? 'Count' (uniform int)