sample.vert Shader version: 110 0:? Sequence 0:38 Function Definition: main( (global void) 0:38 Function Parameters: 0:40 Sequence 0:40 move second child to first child (temp 3-component vector of float) 0:40 'color' (smooth out 3-component vector of float) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:42 move second child to first child (temp 4-component vector of float) 0:42 'gl_Position' (gl_Position 4-component vector of float Position) 0:42 matrix-times-vector (temp 4-component vector of float) 0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float) 0:42 'gl_Vertex' (in 4-component vector of float Vertex) 0:? Linker Objects 0:? 'color' (smooth out 3-component vector of float) Linked vertex stage: Shader version: 110 0:? Sequence 0:38 Function Definition: main( (global void) 0:38 Function Parameters: 0:40 Sequence 0:40 move second child to first child (temp 3-component vector of float) 0:40 'color' (smooth out 3-component vector of float) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:42 move second child to first child (temp 4-component vector of float) 0:42 'gl_Position' (gl_Position 4-component vector of float Position) 0:42 matrix-times-vector (temp 4-component vector of float) 0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float) 0:42 'gl_Vertex' (in 4-component vector of float Vertex) 0:? Linker Objects 0:? 'color' (smooth out 3-component vector of float)