spv.always-discard2.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 40 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 21 38 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "white" Name 12 "black" Name 15 "color" Name 18 "x" Name 21 "tex_coord" Name 30 "y" Name 38 "gl_FragColor" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: 6(float) Constant 1065353216 11: 7(fvec4) ConstantComposite 10 10 10 10 13: 6(float) Constant 1045220557 14: 7(fvec4) ConstantComposite 13 13 13 13 17: TypePointer Function 6(float) 19: TypeVector 6(float) 2 20: TypePointer Input 19(fvec2) 21(tex_coord): 20(ptr) Variable Input 22: TypeInt 32 0 23: 22(int) Constant 0 24: TypePointer Input 6(float) 27: 6(float) Constant 1073741824 31: 22(int) Constant 1 37: TypePointer Output 7(fvec4) 38(gl_FragColor): 37(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(white): 8(ptr) Variable Function 12(black): 8(ptr) Variable Function 15(color): 8(ptr) Variable Function 18(x): 17(ptr) Variable Function 30(y): 17(ptr) Variable Function Store 9(white) 11 Store 12(black) 14 16: 7(fvec4) Load 9(white) Store 15(color) 16 25: 24(ptr) AccessChain 21(tex_coord) 23 26: 6(float) Load 25 28: 6(float) FMul 26 27 29: 6(float) FSub 28 10 Store 18(x) 29 32: 24(ptr) AccessChain 21(tex_coord) 31 33: 6(float) Load 32 34: 6(float) FMul 33 27 35: 6(float) FSub 34 10 Store 30(y) 35 Kill FunctionEnd