spv.prepost.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 94 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 90 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 8 "index" Name 14 "s" MemberName 14(s) 0 "y" Name 16 "str" Name 22 "t" Name 50 "x" Name 61 "y" Name 66 "z" Name 73 "v" Name 90 "gl_FragColor" 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 9: 6(int) Constant 5 10: TypeFloat 32 11: TypeInt 32 0 12: 11(int) Constant 5 13: TypeArray 10(float) 12 14(s): TypeStruct 13 15: TypePointer Function 14(s) 17: 6(int) Constant 0 18: 6(int) Constant 4 19: 10(float) Constant 1073741824 20: TypePointer Function 10(float) 24: 6(int) Constant 1 28: 10(float) Constant 1065353216 71: TypeVector 10(float) 4 72: TypePointer Function 71(fvec4) 74: 10(float) Constant 1077936128 75: 10(float) Constant 1082130432 76: 71(fvec4) ConstantComposite 28 19 74 75 77: 11(int) Constant 2 81: 11(int) Constant 1 83: 11(int) Constant 3 87: 11(int) Constant 0 89: TypePointer Output 71(fvec4) 90(gl_FragColor): 89(ptr) Variable Output 4(main): 2 Function None 3 5: Label 8(index): 7(ptr) Variable Function 16(str): 15(ptr) Variable Function 22(t): 20(ptr) Variable Function 50(x): 20(ptr) Variable Function 61(y): 20(ptr) Variable Function 66(z): 20(ptr) Variable Function 73(v): 72(ptr) Variable Function Store 8(index) 9 21: 20(ptr) AccessChain 16(str) 17 18 Store 21 19 23: 6(int) Load 8(index) 25: 6(int) ISub 23 24 Store 8(index) 25 26: 20(ptr) AccessChain 16(str) 17 25 27: 10(float) Load 26 29: 10(float) FAdd 27 28 Store 26 29 Store 22(t) 29 30: 10(float) Load 22(t) 31: 20(ptr) AccessChain 16(str) 17 18 32: 10(float) Load 31 33: 10(float) FAdd 32 30 34: 20(ptr) AccessChain 16(str) 17 18 Store 34 33 35: 20(ptr) AccessChain 16(str) 17 18 36: 10(float) Load 35 37: 10(float) FSub 36 28 Store 35 37 Store 22(t) 36 38: 6(int) Load 8(index) 39: 6(int) IAdd 38 24 Store 8(index) 39 40: 10(float) Load 22(t) 41: 20(ptr) AccessChain 16(str) 17 38 42: 10(float) Load 41 43: 10(float) FAdd 42 40 44: 20(ptr) AccessChain 16(str) 17 38 Store 44 43 45: 6(int) Load 8(index) 46: 6(int) ISub 45 24 Store 8(index) 46 47: 20(ptr) AccessChain 16(str) 17 46 48: 10(float) Load 47 49: 10(float) FSub 48 28 Store 47 49 51: 20(ptr) AccessChain 16(str) 17 18 52: 10(float) Load 51 Store 50(x) 52 53: 10(float) Load 50(x) 54: 10(float) FAdd 53 28 Store 50(x) 54 55: 10(float) Load 50(x) 56: 10(float) FSub 55 28 Store 50(x) 56 57: 10(float) Load 50(x) 58: 10(float) FAdd 57 28 Store 50(x) 58 59: 10(float) Load 50(x) 60: 10(float) FSub 59 28 Store 50(x) 60 62: 10(float) Load 50(x) 63: 10(float) Load 50(x) 64: 10(float) FAdd 63 28 Store 50(x) 64 65: 10(float) FMul 62 64 Store 61(y) 65 67: 10(float) Load 61(y) 68: 10(float) Load 50(x) 69: 10(float) FSub 68 28 Store 50(x) 69 70: 10(float) FMul 67 68 Store 66(z) 70 Store 73(v) 76 78: 20(ptr) AccessChain 73(v) 77 79: 10(float) Load 78 80: 10(float) FSub 79 28 Store 78 80 82: 20(ptr) AccessChain 73(v) 81 Store 82 79 84: 20(ptr) AccessChain 73(v) 83 85: 10(float) Load 84 86: 10(float) FSub 85 28 Store 84 86 88: 20(ptr) AccessChain 73(v) 87 Store 88 86 91: 10(float) Load 66(z) 92: 71(fvec4) Load 73(v) 93: 71(fvec4) VectorTimesScalar 92 91 Store 90(gl_FragColor) 93 Return FunctionEnd