switch.frag ERROR: 0:11: 'switch' : condition must be a scalar integer expression ERROR: 0:14: 'switch' : condition must be a scalar integer expression ERROR: 0:21: 'switch' : last case/default label not followed by statements ERROR: 0:28: 'switch' : cannot have statements before first case/default label ERROR: 0:43: 'default' : duplicate label ERROR: 0:63: 'case' : duplicated value ERROR: 0:65: 'case' : scalar integer expression required ERROR: 0:67: 'case' : constant expression required ERROR: 0:89: '' : break statement only allowed in switch and loops ERROR: 0:99: 'case' : cannot be nested inside control flow ERROR: 0:104: 'case' : cannot be nested inside control flow ERROR: 0:108: 'case' : cannot be nested inside control flow ERROR: 0:115: 'default' : cannot be nested inside control flow ERROR: 0:119: 'case' : cannot appear outside switch statement ERROR: 0:120: 'default' : cannot appear outside switch statement ERROR: 0:126: 'onlyInSwitch' : undeclared identifier ERROR: 0:128: 'switch' : last case/default label not followed by statements ERROR: 0:140: 'nestedX' : undeclared identifier ERROR: 0:157: 'nestedZ' : undeclared identifier ERROR: 19 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! 0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:? Sequence 0:11 'f' (temp highp float) 0:14 'a' (temp 2-element array of mediump int) 0:17 'c' (uniform mediump int) 0:21 switch 0:21 condition 0:21 'c' (uniform mediump int) 0:21 body 0:21 Sequence 0:23 case: with expression 0:23 Constant: 0:23 2 (const int) 0:21 Sequence 0:21 Branch: Break 0:26 switch 0:26 condition 0:26 'c' (uniform mediump int) 0:26 body 0:26 Sequence 0:28 Sequence 0:28 move second child to first child (temp highp float) 0:28 'f' (temp highp float) 0:28 sine (global highp float) 0:28 'x' (smooth in highp float) 0:29 case: with expression 0:29 Constant: 0:29 2 (const int) 0:? Sequence 0:30 move second child to first child (temp highp float) 0:30 'f' (temp highp float) 0:30 cosine (global highp float) 0:30 'x' (smooth in highp float) 0:31 Branch: Break 0:34 switch 0:34 condition 0:34 'c' (uniform mediump int) 0:34 body 0:34 Sequence 0:35 default: 0:? Sequence 0:36 Branch: Break 0:37 case: with expression 0:37 Constant: 0:37 1 (const int) 0:? Sequence 0:38 move second child to first child (temp highp float) 0:38 'f' (temp highp float) 0:38 sine (global highp float) 0:38 'x' (smooth in highp float) 0:39 Branch: Break 0:40 case: with expression 0:40 Constant: 0:40 2 (const int) 0:? Sequence 0:41 move second child to first child (temp highp float) 0:41 'f' (temp highp float) 0:41 cosine (global highp float) 0:41 'x' (smooth in highp float) 0:42 Branch: Break 0:43 default: 0:? Sequence 0:44 move second child to first child (temp highp float) 0:44 'f' (temp highp float) 0:44 tangent (global highp float) 0:44 'x' (smooth in highp float) 0:47 switch 0:47 condition 0:47 'c' (uniform mediump int) 0:47 body 0:47 Sequence 0:48 case: with expression 0:48 Constant: 0:48 1 (const int) 0:? Sequence 0:49 move second child to first child (temp highp float) 0:49 'f' (temp highp float) 0:49 sine (global highp float) 0:49 'x' (smooth in highp float) 0:50 Branch: Break 0:51 case: with expression 0:51 Constant: 0:51 2 (const int) 0:? Sequence 0:52 switch 0:52 condition 0:52 'd' (uniform mediump int) 0:52 body 0:52 Sequence 0:53 case: with expression 0:53 Constant: 0:53 1 (const int) 0:? Sequence 0:54 move second child to first child (temp highp float) 0:54 'f' (temp highp float) 0:54 component-wise multiply (temp highp float) 0:54 component-wise multiply (temp highp float) 0:54 'x' (smooth in highp float) 0:54 'x' (smooth in highp float) 0:54 'x' (smooth in highp float) 0:55 Branch: Break 0:56 case: with expression 0:56 Constant: 0:56 2 (const int) 0:? Sequence 0:57 move second child to first child (temp highp float) 0:57 'f' (temp highp float) 0:57 component-wise multiply (temp highp float) 0:57 'x' (smooth in highp float) 0:57 'x' (smooth in highp float) 0:58 Branch: Break 0:60 Branch: Break 0:61 default: 0:? Sequence 0:62 move second child to first child (temp highp float) 0:62 'f' (temp highp float) 0:62 tangent (global highp float) 0:62 'x' (smooth in highp float) 0:63 case: with expression 0:63 Constant: 0:63 1 (const int) 0:? Sequence 0:64 Branch: Break 0:65 case: with expression 0:65 Constant: 0:65 3.800000 0:? Sequence 0:66 Branch: Break 0:67 case: with expression 0:67 'c' (uniform mediump int) 0:? Sequence 0:68 Branch: Break 0:71 switch 0:71 condition 0:71 'c' (uniform mediump int) 0:71 body 0:71 Sequence 0:72 case: with expression 0:72 Constant: 0:72 1 (const int) 0:? Sequence 0:73 move second child to first child (temp highp float) 0:73 'f' (temp highp float) 0:73 sine (global highp float) 0:73 'x' (smooth in highp float) 0:74 Branch: Break 0:75 case: with expression 0:75 Constant: 0:75 2 (const int) 0:? Sequence 0:76 switch 0:76 condition 0:76 'd' (uniform mediump int) 0:76 body 0:76 Sequence 0:77 case: with expression 0:77 Constant: 0:77 1 (const int) 0:? Sequence 0:78 move second child to first child (temp highp float) 0:78 'f' (temp highp float) 0:78 component-wise multiply (temp highp float) 0:78 component-wise multiply (temp highp float) 0:78 'x' (smooth in highp float) 0:78 'x' (smooth in highp float) 0:78 'x' (smooth in highp float) 0:79 Branch: Break 0:80 case: with expression 0:80 Constant: 0:80 2 (const int) 0:? Sequence 0:81 move second child to first child (temp highp float) 0:81 'f' (temp highp float) 0:81 component-wise multiply (temp highp float) 0:81 'x' (smooth in highp float) 0:81 'x' (smooth in highp float) 0:82 Branch: Break 0:84 Branch: Break 0:85 default: 0:? Sequence 0:86 move second child to first child (temp highp float) 0:86 'f' (temp highp float) 0:86 tangent (global highp float) 0:86 'x' (smooth in highp float) 0:89 Branch: Break 0:91 switch 0:91 condition 0:91 'c' (uniform mediump int) 0:91 body 0:91 Sequence 0:92 case: with expression 0:92 Constant: 0:92 1 (const int) 0:? Sequence 0:93 move second child to first child (temp highp float) 0:93 'f' (temp highp float) 0:93 sine (global highp float) 0:93 'x' (smooth in highp float) 0:94 Branch: Break 0:95 case: with expression 0:95 Constant: 0:95 2 (const int) 0:? Sequence 0:96 switch 0:96 condition 0:96 'd' (uniform mediump int) 0:96 body 0:96 Sequence 0:97 case: with expression 0:97 Constant: 0:97 1 (const int) 0:? Sequence 0:? Sequence 0:100 Branch: Break 0:102 move second child to first child (temp highp float) 0:102 'f' (temp highp float) 0:102 component-wise multiply (temp highp float) 0:102 component-wise multiply (temp highp float) 0:102 'x' (smooth in highp float) 0:102 'x' (smooth in highp float) 0:102 'x' (smooth in highp float) 0:103 Test condition and select (temp void) 0:103 Condition 0:103 Compare Less Than (temp bool) 0:103 'c' (uniform mediump int) 0:103 'd' (uniform mediump int) 0:103 true case 0:? Sequence 0:105 move second child to first child (temp highp float) 0:105 'f' (temp highp float) 0:105 component-wise multiply (temp highp float) 0:105 'x' (smooth in highp float) 0:105 'x' (smooth in highp float) 0:107 Test condition and select (temp void) 0:107 Condition 0:107 Compare Less Than (temp bool) 0:107 'd' (uniform mediump int) 0:107 'c' (uniform mediump int) 0:107 true case is null 0:109 Branch: Break 0:111 Branch: Break 0:112 case: with expression 0:112 Constant: 0:112 4 (const int) 0:? Sequence 0:113 move second child to first child (temp highp float) 0:113 'f' (temp highp float) 0:113 tangent (global highp float) 0:113 'x' (smooth in highp float) 0:114 Test condition and select (temp void) 0:114 Condition 0:114 Compare Less Than (temp bool) 0:114 'f' (temp highp float) 0:114 Constant: 0:114 0.000000 0:114 true case is null 0:116 Branch: Break 0:122 switch 0:122 condition 0:122 Constant: 0:122 0 (const int) 0:122 body 0:122 Sequence 0:123 default: 0:? Sequence 0:124 Sequence 0:124 move second child to first child (temp mediump int) 0:124 'onlyInSwitch' (temp mediump int) 0:124 Constant: 0:124 0 (const int) 0:126 'onlyInSwitch' (temp float) 0:128 switch 0:128 condition 0:128 Constant: 0:128 0 (const int) 0:128 body 0:128 Sequence 0:129 default: 0:128 Sequence 0:128 Branch: Break 0:133 switch 0:133 condition 0:133 'c' (uniform mediump int) 0:133 body 0:133 Sequence 0:134 case: with expression 0:134 Constant: 0:134 1 (const int) 0:? Sequence 0:? Sequence 0:137 Branch: Break 0:139 case: with expression 0:139 Constant: 0:139 2 (const int) 0:? Sequence 0:140 'nestedX' (temp float) 0:143 Branch: Break 0:144 case: with expression 0:144 Constant: 0:144 3 (const int) 0:? Sequence 0:146 Branch: Break 0:147 Branch: Break 0:148 case: with expression 0:148 Constant: 0:148 4 (const int) 0:? Sequence 0:149 Sequence 0:149 move second child to first child (temp mediump int) 0:149 'linearY' (temp mediump int) 0:149 'linearZ' (temp mediump int) 0:150 Branch: Break 0:151 case: with expression 0:151 Constant: 0:151 5 (const int) 0:? Sequence 0:153 Branch: Break 0:154 case: with expression 0:154 Constant: 0:154 6 (const int) 0:? Sequence 0:155 Constant: 0:155 4 (const int) 0:157 'nestedZ' (temp float) 0:? Linker Objects 0:? 'c' (uniform mediump int) 0:? 'd' (uniform mediump int) 0:? 'x' (smooth in highp float) Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! 0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:? Sequence 0:11 'f' (temp highp float) 0:14 'a' (temp 2-element array of mediump int) 0:17 'c' (uniform mediump int) 0:21 switch 0:21 condition 0:21 'c' (uniform mediump int) 0:21 body 0:21 Sequence 0:23 case: with expression 0:23 Constant: 0:23 2 (const int) 0:21 Sequence 0:21 Branch: Break 0:26 switch 0:26 condition 0:26 'c' (uniform mediump int) 0:26 body 0:26 Sequence 0:28 Sequence 0:28 move second child to first child (temp highp float) 0:28 'f' (temp highp float) 0:28 sine (global highp float) 0:28 'x' (smooth in highp float) 0:29 case: with expression 0:29 Constant: 0:29 2 (const int) 0:? Sequence 0:30 move second child to first child (temp highp float) 0:30 'f' (temp highp float) 0:30 cosine (global highp float) 0:30 'x' (smooth in highp float) 0:31 Branch: Break 0:34 switch 0:34 condition 0:34 'c' (uniform mediump int) 0:34 body 0:34 Sequence 0:35 default: 0:? Sequence 0:36 Branch: Break 0:37 case: with expression 0:37 Constant: 0:37 1 (const int) 0:? Sequence 0:38 move second child to first child (temp highp float) 0:38 'f' (temp highp float) 0:38 sine (global highp float) 0:38 'x' (smooth in highp float) 0:39 Branch: Break 0:40 case: with expression 0:40 Constant: 0:40 2 (const int) 0:? Sequence 0:41 move second child to first child (temp highp float) 0:41 'f' (temp highp float) 0:41 cosine (global highp float) 0:41 'x' (smooth in highp float) 0:42 Branch: Break 0:43 default: 0:? Sequence 0:44 move second child to first child (temp highp float) 0:44 'f' (temp highp float) 0:44 tangent (global highp float) 0:44 'x' (smooth in highp float) 0:47 switch 0:47 condition 0:47 'c' (uniform mediump int) 0:47 body 0:47 Sequence 0:48 case: with expression 0:48 Constant: 0:48 1 (const int) 0:? Sequence 0:49 move second child to first child (temp highp float) 0:49 'f' (temp highp float) 0:49 sine (global highp float) 0:49 'x' (smooth in highp float) 0:50 Branch: Break 0:51 case: with expression 0:51 Constant: 0:51 2 (const int) 0:? Sequence 0:52 switch 0:52 condition 0:52 'd' (uniform mediump int) 0:52 body 0:52 Sequence 0:53 case: with expression 0:53 Constant: 0:53 1 (const int) 0:? Sequence 0:54 move second child to first child (temp highp float) 0:54 'f' (temp highp float) 0:54 component-wise multiply (temp highp float) 0:54 component-wise multiply (temp highp float) 0:54 'x' (smooth in highp float) 0:54 'x' (smooth in highp float) 0:54 'x' (smooth in highp float) 0:55 Branch: Break 0:56 case: with expression 0:56 Constant: 0:56 2 (const int) 0:? Sequence 0:57 move second child to first child (temp highp float) 0:57 'f' (temp highp float) 0:57 component-wise multiply (temp highp float) 0:57 'x' (smooth in highp float) 0:57 'x' (smooth in highp float) 0:58 Branch: Break 0:60 Branch: Break 0:61 default: 0:? Sequence 0:62 move second child to first child (temp highp float) 0:62 'f' (temp highp float) 0:62 tangent (global highp float) 0:62 'x' (smooth in highp float) 0:63 case: with expression 0:63 Constant: 0:63 1 (const int) 0:? Sequence 0:64 Branch: Break 0:65 case: with expression 0:65 Constant: 0:65 3.800000 0:? Sequence 0:66 Branch: Break 0:67 case: with expression 0:67 'c' (uniform mediump int) 0:? Sequence 0:68 Branch: Break 0:71 switch 0:71 condition 0:71 'c' (uniform mediump int) 0:71 body 0:71 Sequence 0:72 case: with expression 0:72 Constant: 0:72 1 (const int) 0:? Sequence 0:73 move second child to first child (temp highp float) 0:73 'f' (temp highp float) 0:73 sine (global highp float) 0:73 'x' (smooth in highp float) 0:74 Branch: Break 0:75 case: with expression 0:75 Constant: 0:75 2 (const int) 0:? Sequence 0:76 switch 0:76 condition 0:76 'd' (uniform mediump int) 0:76 body 0:76 Sequence 0:77 case: with expression 0:77 Constant: 0:77 1 (const int) 0:? Sequence 0:78 move second child to first child (temp highp float) 0:78 'f' (temp highp float) 0:78 component-wise multiply (temp highp float) 0:78 component-wise multiply (temp highp float) 0:78 'x' (smooth in highp float) 0:78 'x' (smooth in highp float) 0:78 'x' (smooth in highp float) 0:79 Branch: Break 0:80 case: with expression 0:80 Constant: 0:80 2 (const int) 0:? Sequence 0:81 move second child to first child (temp highp float) 0:81 'f' (temp highp float) 0:81 component-wise multiply (temp highp float) 0:81 'x' (smooth in highp float) 0:81 'x' (smooth in highp float) 0:82 Branch: Break 0:84 Branch: Break 0:85 default: 0:? Sequence 0:86 move second child to first child (temp highp float) 0:86 'f' (temp highp float) 0:86 tangent (global highp float) 0:86 'x' (smooth in highp float) 0:89 Branch: Break 0:91 switch 0:91 condition 0:91 'c' (uniform mediump int) 0:91 body 0:91 Sequence 0:92 case: with expression 0:92 Constant: 0:92 1 (const int) 0:? Sequence 0:93 move second child to first child (temp highp float) 0:93 'f' (temp highp float) 0:93 sine (global highp float) 0:93 'x' (smooth in highp float) 0:94 Branch: Break 0:95 case: with expression 0:95 Constant: 0:95 2 (const int) 0:? Sequence 0:96 switch 0:96 condition 0:96 'd' (uniform mediump int) 0:96 body 0:96 Sequence 0:97 case: with expression 0:97 Constant: 0:97 1 (const int) 0:? Sequence 0:? Sequence 0:100 Branch: Break 0:102 move second child to first child (temp highp float) 0:102 'f' (temp highp float) 0:102 component-wise multiply (temp highp float) 0:102 component-wise multiply (temp highp float) 0:102 'x' (smooth in highp float) 0:102 'x' (smooth in highp float) 0:102 'x' (smooth in highp float) 0:103 Test condition and select (temp void) 0:103 Condition 0:103 Compare Less Than (temp bool) 0:103 'c' (uniform mediump int) 0:103 'd' (uniform mediump int) 0:103 true case 0:? Sequence 0:105 move second child to first child (temp highp float) 0:105 'f' (temp highp float) 0:105 component-wise multiply (temp highp float) 0:105 'x' (smooth in highp float) 0:105 'x' (smooth in highp float) 0:107 Test condition and select (temp void) 0:107 Condition 0:107 Compare Less Than (temp bool) 0:107 'd' (uniform mediump int) 0:107 'c' (uniform mediump int) 0:107 true case is null 0:109 Branch: Break 0:111 Branch: Break 0:112 case: with expression 0:112 Constant: 0:112 4 (const int) 0:? Sequence 0:113 move second child to first child (temp highp float) 0:113 'f' (temp highp float) 0:113 tangent (global highp float) 0:113 'x' (smooth in highp float) 0:114 Test condition and select (temp void) 0:114 Condition 0:114 Compare Less Than (temp bool) 0:114 'f' (temp highp float) 0:114 Constant: 0:114 0.000000 0:114 true case is null 0:116 Branch: Break 0:122 switch 0:122 condition 0:122 Constant: 0:122 0 (const int) 0:122 body 0:122 Sequence 0:123 default: 0:? Sequence 0:124 Sequence 0:124 move second child to first child (temp mediump int) 0:124 'onlyInSwitch' (temp mediump int) 0:124 Constant: 0:124 0 (const int) 0:126 'onlyInSwitch' (temp float) 0:128 switch 0:128 condition 0:128 Constant: 0:128 0 (const int) 0:128 body 0:128 Sequence 0:129 default: 0:128 Sequence 0:128 Branch: Break 0:133 switch 0:133 condition 0:133 'c' (uniform mediump int) 0:133 body 0:133 Sequence 0:134 case: with expression 0:134 Constant: 0:134 1 (const int) 0:? Sequence 0:? Sequence 0:137 Branch: Break 0:139 case: with expression 0:139 Constant: 0:139 2 (const int) 0:? Sequence 0:140 'nestedX' (temp float) 0:143 Branch: Break 0:144 case: with expression 0:144 Constant: 0:144 3 (const int) 0:? Sequence 0:146 Branch: Break 0:147 Branch: Break 0:148 case: with expression 0:148 Constant: 0:148 4 (const int) 0:? Sequence 0:149 Sequence 0:149 move second child to first child (temp mediump int) 0:149 'linearY' (temp mediump int) 0:149 'linearZ' (temp mediump int) 0:150 Branch: Break 0:151 case: with expression 0:151 Constant: 0:151 5 (const int) 0:? Sequence 0:153 Branch: Break 0:154 case: with expression 0:154 Constant: 0:154 6 (const int) 0:? Sequence 0:155 Constant: 0:155 4 (const int) 0:157 'nestedZ' (temp float) 0:? Linker Objects 0:? 'c' (uniform mediump int) 0:? 'd' (uniform mediump int) 0:? 'x' (smooth in highp float)