types.frag Shader version: 130 0:? Sequence 0:33 Function Definition: main( (global void) 0:33 Function Parameters: 0:35 Sequence 0:35 Sequence 0:35 move second child to first child (temp bool) 0:35 'b' (temp bool) 0:35 logical-and (temp bool) 0:35 'u_b' (uniform bool) 0:35 'i_b' (uniform bool) 0:36 Sequence 0:36 move second child to first child (temp 2-component vector of bool) 0:36 'b2' (temp 2-component vector of bool) 0:36 Construct bvec2 (temp 2-component vector of bool) 0:36 logical-and (temp bool) 0:36 logical-and (temp bool) 0:36 logical-and (temp bool) 0:36 direct index (temp bool) 0:36 'u_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) 0:36 direct index (temp bool) 0:36 'i_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) 0:36 direct index (temp bool) 0:36 'u_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) 0:36 direct index (temp bool) 0:36 'i_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) 0:37 Sequence 0:37 move second child to first child (temp 3-component vector of bool) 0:37 'b3' (temp 3-component vector of bool) 0:37 Construct bvec3 (temp 3-component vector of bool) 0:37 logical-and (temp bool) 0:37 logical-and (temp bool) 0:37 logical-and (temp bool) 0:37 logical-and (temp bool) 0:37 logical-and (temp bool) 0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) 0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) 0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) 0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) 0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) 0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of bool) 0:38 'b4' (temp 4-component vector of bool) 0:38 Construct bvec4 (temp 4-component vector of bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) 0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) 0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) 0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) 0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) 0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) 0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) 0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) 0:40 Sequence 0:40 move second child to first child (temp int) 0:40 'i' (temp int) 0:40 add (temp int) 0:40 'u_i' (uniform int) 0:40 'i_i' (flat in int) 0:41 Sequence 0:41 move second child to first child (temp 2-component vector of int) 0:41 'i2' (temp 2-component vector of int) 0:41 add (temp 2-component vector of int) 0:41 'u_i2' (uniform 2-component vector of int) 0:41 'i_i2' (flat in 2-component vector of int) 0:42 Sequence 0:42 move second child to first child (temp 3-component vector of int) 0:42 'i3' (temp 3-component vector of int) 0:42 add (temp 3-component vector of int) 0:42 'u_i3' (uniform 3-component vector of int) 0:42 'i_i3' (flat in 3-component vector of int) 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of int) 0:43 'i4' (temp 4-component vector of int) 0:43 add (temp 4-component vector of int) 0:43 'u_i4' (uniform 4-component vector of int) 0:43 'i_i4' (flat in 4-component vector of int) 0:45 Sequence 0:45 move second child to first child (temp float) 0:45 'f' (temp float) 0:45 add (temp float) 0:45 'u_f' (uniform float) 0:45 'i_f' (smooth in float) 0:46 Sequence 0:46 move second child to first child (temp 2-component vector of float) 0:46 'f2' (temp 2-component vector of float) 0:46 add (temp 2-component vector of float) 0:46 'u_f2' (uniform 2-component vector of float) 0:46 'i_f2' (smooth in 2-component vector of float) 0:47 Sequence 0:47 move second child to first child (temp 3-component vector of float) 0:47 'f3' (temp 3-component vector of float) 0:47 add (temp 3-component vector of float) 0:47 'u_f3' (uniform 3-component vector of float) 0:47 'i_f3' (smooth in 3-component vector of float) 0:48 Sequence 0:48 move second child to first child (temp 4-component vector of float) 0:48 'f4' (temp 4-component vector of float) 0:48 add (temp 4-component vector of float) 0:48 'u_f4' (uniform 4-component vector of float) 0:48 'i_f4' (smooth in 4-component vector of float) 0:50 move second child to first child (temp 4-component vector of float) 0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:60 Test condition and select (temp 4-component vector of float) 0:60 Condition 0:59 logical-or (temp bool) 0:58 logical-or (temp bool) 0:57 logical-or (temp bool) 0:56 logical-or (temp bool) 0:55 logical-or (temp bool) 0:54 logical-or (temp bool) 0:53 logical-or (temp bool) 0:52 logical-or (temp bool) 0:51 logical-or (temp bool) 0:51 'b' (temp bool) 0:52 direct index (temp bool) 0:52 'b2' (temp 2-component vector of bool) 0:52 Constant: 0:52 0 (const int) 0:53 direct index (temp bool) 0:53 'b2' (temp 2-component vector of bool) 0:53 Constant: 0:53 1 (const int) 0:54 direct index (temp bool) 0:54 'b3' (temp 3-component vector of bool) 0:54 Constant: 0:54 0 (const int) 0:55 direct index (temp bool) 0:55 'b3' (temp 3-component vector of bool) 0:55 Constant: 0:55 1 (const int) 0:56 direct index (temp bool) 0:56 'b3' (temp 3-component vector of bool) 0:56 Constant: 0:56 2 (const int) 0:57 direct index (temp bool) 0:57 'b4' (temp 4-component vector of bool) 0:57 Constant: 0:57 0 (const int) 0:58 direct index (temp bool) 0:58 'b4' (temp 4-component vector of bool) 0:58 Constant: 0:58 1 (const int) 0:59 direct index (temp bool) 0:59 'b4' (temp 4-component vector of bool) 0:59 Constant: 0:59 2 (const int) 0:60 direct index (temp bool) 0:60 'b4' (temp 4-component vector of bool) 0:60 Constant: 0:60 3 (const int) 0:60 true case 0:79 Construct vec4 (temp 4-component vector of float) 0:79 add (temp float) 0:78 add (temp float) 0:77 add (temp float) 0:76 add (temp float) 0:75 add (temp float) 0:74 add (temp float) 0:73 add (temp float) 0:72 add (temp float) 0:71 add (temp float) 0:70 add (temp float) 0:69 Convert int to float (temp float) 0:69 add (temp int) 0:68 add (temp int) 0:67 add (temp int) 0:66 add (temp int) 0:65 add (temp int) 0:64 add (temp int) 0:63 add (temp int) 0:62 add (temp int) 0:61 add (temp int) 0:61 'i' (temp int) 0:62 direct index (temp int) 0:62 'i2' (temp 2-component vector of int) 0:62 Constant: 0:62 0 (const int) 0:63 direct index (temp int) 0:63 'i2' (temp 2-component vector of int) 0:63 Constant: 0:63 1 (const int) 0:64 direct index (temp int) 0:64 'i3' (temp 3-component vector of int) 0:64 Constant: 0:64 0 (const int) 0:65 direct index (temp int) 0:65 'i3' (temp 3-component vector of int) 0:65 Constant: 0:65 1 (const int) 0:66 direct index (temp int) 0:66 'i3' (temp 3-component vector of int) 0:66 Constant: 0:66 2 (const int) 0:67 direct index (temp int) 0:67 'i4' (temp 4-component vector of int) 0:67 Constant: 0:67 0 (const int) 0:68 direct index (temp int) 0:68 'i4' (temp 4-component vector of int) 0:68 Constant: 0:68 1 (const int) 0:69 direct index (temp int) 0:69 'i4' (temp 4-component vector of int) 0:69 Constant: 0:69 2 (const int) 0:70 direct index (temp int) 0:70 'i4' (temp 4-component vector of int) 0:70 Constant: 0:70 3 (const int) 0:71 'f' (temp float) 0:72 direct index (temp float) 0:72 'f2' (temp 2-component vector of float) 0:72 Constant: 0:72 0 (const int) 0:73 direct index (temp float) 0:73 'f2' (temp 2-component vector of float) 0:73 Constant: 0:73 1 (const int) 0:74 direct index (temp float) 0:74 'f3' (temp 3-component vector of float) 0:74 Constant: 0:74 0 (const int) 0:75 direct index (temp float) 0:75 'f3' (temp 3-component vector of float) 0:75 Constant: 0:75 1 (const int) 0:76 direct index (temp float) 0:76 'f3' (temp 3-component vector of float) 0:76 Constant: 0:76 2 (const int) 0:77 direct index (temp float) 0:77 'f4' (temp 4-component vector of float) 0:77 Constant: 0:77 0 (const int) 0:78 direct index (temp float) 0:78 'f4' (temp 4-component vector of float) 0:78 Constant: 0:78 1 (const int) 0:79 direct index (temp float) 0:79 'f4' (temp 4-component vector of float) 0:79 Constant: 0:79 2 (const int) 0:80 direct index (temp float) 0:80 'f4' (temp 4-component vector of float) 0:80 Constant: 0:80 3 (const int) 0:60 false case 0:80 Constant: 0:80 1.000000 0:80 1.000000 0:80 1.000000 0:80 1.000000 0:? Linker Objects 0:? 'u_b' (uniform bool) 0:? 'u_b2' (uniform 2-component vector of bool) 0:? 'u_b3' (uniform 3-component vector of bool) 0:? 'u_b4' (uniform 4-component vector of bool) 0:? 'u_i' (uniform int) 0:? 'u_i2' (uniform 2-component vector of int) 0:? 'u_i3' (uniform 3-component vector of int) 0:? 'u_i4' (uniform 4-component vector of int) 0:? 'u_f' (uniform float) 0:? 'u_f2' (uniform 2-component vector of float) 0:? 'u_f3' (uniform 3-component vector of float) 0:? 'u_f4' (uniform 4-component vector of float) 0:? 'i_b' (uniform bool) 0:? 'i_b2' (uniform 2-component vector of bool) 0:? 'i_b3' (uniform 3-component vector of bool) 0:? 'i_b4' (uniform 4-component vector of bool) 0:? 'i_i' (flat in int) 0:? 'i_i2' (flat in 2-component vector of int) 0:? 'i_i3' (flat in 3-component vector of int) 0:? 'i_i4' (flat in 4-component vector of int) 0:? 'i_f' (smooth in float) 0:? 'i_f2' (smooth in 2-component vector of float) 0:? 'i_f3' (smooth in 3-component vector of float) 0:? 'i_f4' (smooth in 4-component vector of float) Linked fragment stage: Shader version: 130 0:? Sequence 0:33 Function Definition: main( (global void) 0:33 Function Parameters: 0:35 Sequence 0:35 Sequence 0:35 move second child to first child (temp bool) 0:35 'b' (temp bool) 0:35 logical-and (temp bool) 0:35 'u_b' (uniform bool) 0:35 'i_b' (uniform bool) 0:36 Sequence 0:36 move second child to first child (temp 2-component vector of bool) 0:36 'b2' (temp 2-component vector of bool) 0:36 Construct bvec2 (temp 2-component vector of bool) 0:36 logical-and (temp bool) 0:36 logical-and (temp bool) 0:36 logical-and (temp bool) 0:36 direct index (temp bool) 0:36 'u_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) 0:36 direct index (temp bool) 0:36 'i_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) 0:36 direct index (temp bool) 0:36 'u_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) 0:36 direct index (temp bool) 0:36 'i_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) 0:37 Sequence 0:37 move second child to first child (temp 3-component vector of bool) 0:37 'b3' (temp 3-component vector of bool) 0:37 Construct bvec3 (temp 3-component vector of bool) 0:37 logical-and (temp bool) 0:37 logical-and (temp bool) 0:37 logical-and (temp bool) 0:37 logical-and (temp bool) 0:37 logical-and (temp bool) 0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) 0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) 0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) 0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) 0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) 0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of bool) 0:38 'b4' (temp 4-component vector of bool) 0:38 Construct bvec4 (temp 4-component vector of bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 logical-and (temp bool) 0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) 0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) 0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) 0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) 0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) 0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) 0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) 0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) 0:40 Sequence 0:40 move second child to first child (temp int) 0:40 'i' (temp int) 0:40 add (temp int) 0:40 'u_i' (uniform int) 0:40 'i_i' (flat in int) 0:41 Sequence 0:41 move second child to first child (temp 2-component vector of int) 0:41 'i2' (temp 2-component vector of int) 0:41 add (temp 2-component vector of int) 0:41 'u_i2' (uniform 2-component vector of int) 0:41 'i_i2' (flat in 2-component vector of int) 0:42 Sequence 0:42 move second child to first child (temp 3-component vector of int) 0:42 'i3' (temp 3-component vector of int) 0:42 add (temp 3-component vector of int) 0:42 'u_i3' (uniform 3-component vector of int) 0:42 'i_i3' (flat in 3-component vector of int) 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of int) 0:43 'i4' (temp 4-component vector of int) 0:43 add (temp 4-component vector of int) 0:43 'u_i4' (uniform 4-component vector of int) 0:43 'i_i4' (flat in 4-component vector of int) 0:45 Sequence 0:45 move second child to first child (temp float) 0:45 'f' (temp float) 0:45 add (temp float) 0:45 'u_f' (uniform float) 0:45 'i_f' (smooth in float) 0:46 Sequence 0:46 move second child to first child (temp 2-component vector of float) 0:46 'f2' (temp 2-component vector of float) 0:46 add (temp 2-component vector of float) 0:46 'u_f2' (uniform 2-component vector of float) 0:46 'i_f2' (smooth in 2-component vector of float) 0:47 Sequence 0:47 move second child to first child (temp 3-component vector of float) 0:47 'f3' (temp 3-component vector of float) 0:47 add (temp 3-component vector of float) 0:47 'u_f3' (uniform 3-component vector of float) 0:47 'i_f3' (smooth in 3-component vector of float) 0:48 Sequence 0:48 move second child to first child (temp 4-component vector of float) 0:48 'f4' (temp 4-component vector of float) 0:48 add (temp 4-component vector of float) 0:48 'u_f4' (uniform 4-component vector of float) 0:48 'i_f4' (smooth in 4-component vector of float) 0:50 move second child to first child (temp 4-component vector of float) 0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:60 Test condition and select (temp 4-component vector of float) 0:60 Condition 0:59 logical-or (temp bool) 0:58 logical-or (temp bool) 0:57 logical-or (temp bool) 0:56 logical-or (temp bool) 0:55 logical-or (temp bool) 0:54 logical-or (temp bool) 0:53 logical-or (temp bool) 0:52 logical-or (temp bool) 0:51 logical-or (temp bool) 0:51 'b' (temp bool) 0:52 direct index (temp bool) 0:52 'b2' (temp 2-component vector of bool) 0:52 Constant: 0:52 0 (const int) 0:53 direct index (temp bool) 0:53 'b2' (temp 2-component vector of bool) 0:53 Constant: 0:53 1 (const int) 0:54 direct index (temp bool) 0:54 'b3' (temp 3-component vector of bool) 0:54 Constant: 0:54 0 (const int) 0:55 direct index (temp bool) 0:55 'b3' (temp 3-component vector of bool) 0:55 Constant: 0:55 1 (const int) 0:56 direct index (temp bool) 0:56 'b3' (temp 3-component vector of bool) 0:56 Constant: 0:56 2 (const int) 0:57 direct index (temp bool) 0:57 'b4' (temp 4-component vector of bool) 0:57 Constant: 0:57 0 (const int) 0:58 direct index (temp bool) 0:58 'b4' (temp 4-component vector of bool) 0:58 Constant: 0:58 1 (const int) 0:59 direct index (temp bool) 0:59 'b4' (temp 4-component vector of bool) 0:59 Constant: 0:59 2 (const int) 0:60 direct index (temp bool) 0:60 'b4' (temp 4-component vector of bool) 0:60 Constant: 0:60 3 (const int) 0:60 true case 0:79 Construct vec4 (temp 4-component vector of float) 0:79 add (temp float) 0:78 add (temp float) 0:77 add (temp float) 0:76 add (temp float) 0:75 add (temp float) 0:74 add (temp float) 0:73 add (temp float) 0:72 add (temp float) 0:71 add (temp float) 0:70 add (temp float) 0:69 Convert int to float (temp float) 0:69 add (temp int) 0:68 add (temp int) 0:67 add (temp int) 0:66 add (temp int) 0:65 add (temp int) 0:64 add (temp int) 0:63 add (temp int) 0:62 add (temp int) 0:61 add (temp int) 0:61 'i' (temp int) 0:62 direct index (temp int) 0:62 'i2' (temp 2-component vector of int) 0:62 Constant: 0:62 0 (const int) 0:63 direct index (temp int) 0:63 'i2' (temp 2-component vector of int) 0:63 Constant: 0:63 1 (const int) 0:64 direct index (temp int) 0:64 'i3' (temp 3-component vector of int) 0:64 Constant: 0:64 0 (const int) 0:65 direct index (temp int) 0:65 'i3' (temp 3-component vector of int) 0:65 Constant: 0:65 1 (const int) 0:66 direct index (temp int) 0:66 'i3' (temp 3-component vector of int) 0:66 Constant: 0:66 2 (const int) 0:67 direct index (temp int) 0:67 'i4' (temp 4-component vector of int) 0:67 Constant: 0:67 0 (const int) 0:68 direct index (temp int) 0:68 'i4' (temp 4-component vector of int) 0:68 Constant: 0:68 1 (const int) 0:69 direct index (temp int) 0:69 'i4' (temp 4-component vector of int) 0:69 Constant: 0:69 2 (const int) 0:70 direct index (temp int) 0:70 'i4' (temp 4-component vector of int) 0:70 Constant: 0:70 3 (const int) 0:71 'f' (temp float) 0:72 direct index (temp float) 0:72 'f2' (temp 2-component vector of float) 0:72 Constant: 0:72 0 (const int) 0:73 direct index (temp float) 0:73 'f2' (temp 2-component vector of float) 0:73 Constant: 0:73 1 (const int) 0:74 direct index (temp float) 0:74 'f3' (temp 3-component vector of float) 0:74 Constant: 0:74 0 (const int) 0:75 direct index (temp float) 0:75 'f3' (temp 3-component vector of float) 0:75 Constant: 0:75 1 (const int) 0:76 direct index (temp float) 0:76 'f3' (temp 3-component vector of float) 0:76 Constant: 0:76 2 (const int) 0:77 direct index (temp float) 0:77 'f4' (temp 4-component vector of float) 0:77 Constant: 0:77 0 (const int) 0:78 direct index (temp float) 0:78 'f4' (temp 4-component vector of float) 0:78 Constant: 0:78 1 (const int) 0:79 direct index (temp float) 0:79 'f4' (temp 4-component vector of float) 0:79 Constant: 0:79 2 (const int) 0:80 direct index (temp float) 0:80 'f4' (temp 4-component vector of float) 0:80 Constant: 0:80 3 (const int) 0:60 false case 0:80 Constant: 0:80 1.000000 0:80 1.000000 0:80 1.000000 0:80 1.000000 0:? Linker Objects 0:? 'u_b' (uniform bool) 0:? 'u_b2' (uniform 2-component vector of bool) 0:? 'u_b3' (uniform 3-component vector of bool) 0:? 'u_b4' (uniform 4-component vector of bool) 0:? 'u_i' (uniform int) 0:? 'u_i2' (uniform 2-component vector of int) 0:? 'u_i3' (uniform 3-component vector of int) 0:? 'u_i4' (uniform 4-component vector of int) 0:? 'u_f' (uniform float) 0:? 'u_f2' (uniform 2-component vector of float) 0:? 'u_f3' (uniform 3-component vector of float) 0:? 'u_f4' (uniform 4-component vector of float) 0:? 'i_b' (uniform bool) 0:? 'i_b2' (uniform 2-component vector of bool) 0:? 'i_b3' (uniform 3-component vector of bool) 0:? 'i_b4' (uniform 4-component vector of bool) 0:? 'i_i' (flat in int) 0:? 'i_i2' (flat in 2-component vector of int) 0:? 'i_i3' (flat in 3-component vector of int) 0:? 'i_i4' (flat in 4-component vector of int) 0:? 'i_f' (smooth in float) 0:? 'i_f2' (smooth in 2-component vector of float) 0:? 'i_f3' (smooth in 3-component vector of float) 0:? 'i_f4' (smooth in 4-component vector of float)