varyingArrayIndirect.frag WARNING: 0:3: varying deprecated in version 130; may be removed in future release WARNING: 0:4: varying deprecated in version 130; may be removed in future release WARNING: 0:6: varying deprecated in version 130; may be removed in future release WARNING: 0:8: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:12 Function Definition: main( (global void) 0:12 Function Parameters: 0:14 Sequence 0:14 Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:14 'texColor' (temp 4-component vector of float) 0:14 texture (global 4-component vector of float) 0:14 'texSampler2D' (uniform sampler2D) 0:14 Construct vec2 (temp 2-component vector of float) 0:14 add (temp 4-component vector of float) 0:14 add (temp 4-component vector of float) 0:14 indirect index (smooth temp 4-component vector of float) 0:14 'userIn' (smooth in 2-element array of 4-component vector of float) 0:14 'b' (uniform int) 0:14 indirect index (smooth temp 4-component vector of float TexCoord) 0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:14 'a' (uniform int) 0:14 direct index (smooth temp 4-component vector of float TexCoord) 0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:14 Constant: 0:14 5 (const int) 0:16 add second child into first child (temp 4-component vector of float) 0:16 'texColor' (temp 4-component vector of float) 0:16 'color' (smooth in 4-component vector of float) 0:18 move second child to first child (temp float) 0:18 direct index (temp float) 0:18 'texColor' (temp 4-component vector of float) 0:18 Constant: 0:18 3 (const int) 0:18 'alpha' (smooth in float) 0:20 move second child to first child (temp 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:20 add (temp 4-component vector of float) 0:20 add (temp 4-component vector of float) 0:20 add (temp 4-component vector of float) 0:20 direct index (smooth temp 4-component vector of float TexCoord) 0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:20 Constant: 0:20 0 (const int) 0:20 indirect index (smooth temp 4-component vector of float TexCoord) 0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:20 'b' (uniform int) 0:20 'texColor' (temp 4-component vector of float) 0:20 indirect index (smooth temp 4-component vector of float) 0:20 'userIn' (smooth in 2-element array of 4-component vector of float) 0:20 'a' (uniform int) 0:? Linker Objects 0:? 'texSampler2D' (uniform sampler2D) 0:? 'color' (smooth in 4-component vector of float) 0:? 'alpha' (smooth in float) 0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:? 'userIn' (smooth in 2-element array of 4-component vector of float) 0:? 'a' (uniform int) 0:? 'b' (uniform int) Linked fragment stage: Shader version: 130 0:? Sequence 0:12 Function Definition: main( (global void) 0:12 Function Parameters: 0:14 Sequence 0:14 Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:14 'texColor' (temp 4-component vector of float) 0:14 texture (global 4-component vector of float) 0:14 'texSampler2D' (uniform sampler2D) 0:14 Construct vec2 (temp 2-component vector of float) 0:14 add (temp 4-component vector of float) 0:14 add (temp 4-component vector of float) 0:14 indirect index (smooth temp 4-component vector of float) 0:14 'userIn' (smooth in 2-element array of 4-component vector of float) 0:14 'b' (uniform int) 0:14 indirect index (smooth temp 4-component vector of float TexCoord) 0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:14 'a' (uniform int) 0:14 direct index (smooth temp 4-component vector of float TexCoord) 0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:14 Constant: 0:14 5 (const int) 0:16 add second child into first child (temp 4-component vector of float) 0:16 'texColor' (temp 4-component vector of float) 0:16 'color' (smooth in 4-component vector of float) 0:18 move second child to first child (temp float) 0:18 direct index (temp float) 0:18 'texColor' (temp 4-component vector of float) 0:18 Constant: 0:18 3 (const int) 0:18 'alpha' (smooth in float) 0:20 move second child to first child (temp 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:20 add (temp 4-component vector of float) 0:20 add (temp 4-component vector of float) 0:20 add (temp 4-component vector of float) 0:20 direct index (smooth temp 4-component vector of float TexCoord) 0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:20 Constant: 0:20 0 (const int) 0:20 indirect index (smooth temp 4-component vector of float TexCoord) 0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:20 'b' (uniform int) 0:20 'texColor' (temp 4-component vector of float) 0:20 indirect index (smooth temp 4-component vector of float) 0:20 'userIn' (smooth in 2-element array of 4-component vector of float) 0:20 'a' (uniform int) 0:? Linker Objects 0:? 'texSampler2D' (uniform sampler2D) 0:? 'color' (smooth in 4-component vector of float) 0:? 'alpha' (smooth in float) 0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) 0:? 'userIn' (smooth in 2-element array of 4-component vector of float) 0:? 'a' (uniform int) 0:? 'b' (uniform int)