#version 140 in vec2 tex_coord; void main (void) { vec4 white = vec4(1.0); vec4 black = vec4(0.2); vec4 color = white; // First, cut out our circle float x = tex_coord.x*2.0 - 1.0; float y = tex_coord.y*2.0 - 1.0; float radius = sqrt(x*x + y*y); if (radius > 1.0) { if (radius > 1.1) { ++color; } gl_FragColor = color; if (radius > 1.2) { ++color; } discard; } // If we're near an edge, darken us a tiny bit if (radius >= 0.75) color -= abs(pow(radius, 16.0)/2.0); gl_FragColor = color; }