#version 450 #extension GL_ARB_gpu_shader_int64: enable #extension GL_ARB_shader_ballot: enable layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(binding = 0) buffer Buffers { vec4 f4; ivec4 i4; uvec4 u4; } data[4]; void main() { uint invocation = (gl_SubGroupInvocationARB + gl_SubGroupSizeARB) % 4; uint64_t relMask = gl_SubGroupEqMaskARB + gl_SubGroupGeMaskARB + gl_SubGroupGtMaskARB + gl_SubGroupLeMaskARB + gl_SubGroupLtMaskARB; if (relMask == ballotARB(true)) { data[invocation].f4.x = readInvocationARB(data[0].f4.x, invocation); data[invocation].f4.xy = readInvocationARB(data[1].f4.xy, invocation); data[invocation].f4.xyz = readInvocationARB(data[2].f4.xyz, invocation); data[invocation].f4 = readInvocationARB(data[3].f4, invocation); data[invocation].i4.x = readInvocationARB(data[0].i4.x, invocation); data[invocation].i4.xy = readInvocationARB(data[1].i4.xy, invocation); data[invocation].i4.xyz = readInvocationARB(data[2].i4.xyz, invocation); data[invocation].i4 = readInvocationARB(data[3].i4, invocation); data[invocation].u4.x = readInvocationARB(data[0].u4.x, invocation); data[invocation].u4.xy = readInvocationARB(data[1].u4.xy, invocation); data[invocation].u4.xyz = readInvocationARB(data[2].u4.xyz, invocation); data[invocation].u4 = readInvocationARB(data[3].u4, invocation); } else { data[invocation].f4.x = readFirstInvocationARB(data[0].f4.x); data[invocation].f4.xy = readFirstInvocationARB(data[1].f4.xy); data[invocation].f4.xyz = readFirstInvocationARB(data[2].f4.xyz); data[invocation].f4 = readFirstInvocationARB(data[3].f4); data[invocation].i4.x = readFirstInvocationARB(data[0].i4.x); data[invocation].i4.xy = readFirstInvocationARB(data[1].i4.xy); data[invocation].i4.xyz = readFirstInvocationARB(data[2].i4.xyz); data[invocation].i4 = readFirstInvocationARB(data[3].i4); data[invocation].u4.x = readFirstInvocationARB(data[0].u4.x); data[invocation].u4.xy = readFirstInvocationARB(data[1].u4.xy); data[invocation].u4.xyz = readFirstInvocationARB(data[2].u4.xyz); data[invocation].u4 = readFirstInvocationARB(data[3].u4); } }