// //Copyright (C) 2002-2005 3Dlabs Inc. Ltd. //Copyright (C) 2013-2016 LunarG, Inc. // //All rights reserved. // //Redistribution and use in source and binary forms, with or without //modification, are permitted provided that the following conditions //are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE //POSSIBILITY OF SUCH DAMAGE. // #ifndef _INITIALIZE_INCLUDED_ #define _INITIALIZE_INCLUDED_ #include "../Include/ResourceLimits.h" #include "../Include/Common.h" #include "../Include/ShHandle.h" #include "SymbolTable.h" #include "Versions.h" namespace glslang { // // This is made to hold parseable strings for almost all the built-in // functions and variables for one specific combination of version // and profile. (Some still need to be added programmatically.) // This is a base class for language-specific derivations, which // can be used for language independent builtins. // // The strings are organized by // commonBuiltins: intersection of all stages' built-ins, processed just once // stageBuiltins[]: anything a stage needs that's not in commonBuiltins // class TBuiltInParseables { public: POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) TBuiltInParseables(); virtual ~TBuiltInParseables(); virtual void initialize(int version, EProfile, int spv, int vulkan) = 0; virtual void initialize(const TBuiltInResource& resources, int version, EProfile, int spv, int vulkan, EShLanguage) = 0; virtual const TString& getCommonString() const { return commonBuiltins; } virtual const TString& getStageString(EShLanguage language) const { return stageBuiltins[language]; } virtual void identifyBuiltIns(int version, EProfile profile, int spv, int vulkan, EShLanguage language, TSymbolTable& symbolTable) = 0; virtual void identifyBuiltIns(int version, EProfile profile, int spv, int /*vulkan*/, EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources) = 0; protected: TString commonBuiltins; TString stageBuiltins[EShLangCount]; }; // // This is a GLSL specific derivation of TBuiltInParseables. To present a stable // interface and match other similar code, it is called TBuiltIns, rather // than TBuiltInParseablesGlsl. // class TBuiltIns : public TBuiltInParseables { public: POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) TBuiltIns(); virtual ~TBuiltIns(); void initialize(int version, EProfile, int spv, int vulkan); void initialize(const TBuiltInResource& resources, int version, EProfile, int spv, int vulkan, EShLanguage); void identifyBuiltIns(int version, EProfile profile, int spv, int vulkan, EShLanguage language, TSymbolTable& symbolTable); void identifyBuiltIns(int version, EProfile profile, int spv, int /*vulkan*/, EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources); protected: void add2ndGenerationSamplingImaging(int version, EProfile profile, int spv, int vulkan); void addSubpassSampling(TSampler, TString& typeName, int version, EProfile profile); void addQueryFunctions(TSampler, TString& typeName, int version, EProfile profile); void addImageFunctions(TSampler, TString& typeName, int version, EProfile profile); void addSamplingFunctions(TSampler, TString& typeName, int version, EProfile profile); void addGatherFunctions(TSampler, TString& typeName, int version, EProfile profile); // Helpers for making textual representations of the permutations // of texturing/imaging functions. const char* postfixes[5]; const char* prefixes[EbtNumTypes]; int dimMap[EsdNumDims]; }; } // end namespace glslang #endif // _INITIALIZE_INCLUDED_