summaryrefslogtreecommitdiffstats
path: root/chromium/base/message_loop/message_pump_glib.cc
blob: 13d8b2b9914093eaeff64d683fcdffb9b75b0dda (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "base/message_loop/message_pump_glib.h"

#include <fcntl.h>
#include <math.h>

#include <glib.h>

#include "base/logging.h"
#include "base/posix/eintr_wrapper.h"
#include "base/threading/platform_thread.h"

namespace base {

namespace {

// Return a timeout suitable for the glib loop, -1 to block forever,
// 0 to return right away, or a timeout in milliseconds from now.
int GetTimeIntervalMilliseconds(const TimeTicks& from) {
  if (from.is_null())
    return -1;

  // Be careful here.  TimeDelta has a precision of microseconds, but we want a
  // value in milliseconds.  If there are 5.5ms left, should the delay be 5 or
  // 6?  It should be 6 to avoid executing delayed work too early.
  int delay = static_cast<int>(
      ceil((from - TimeTicks::Now()).InMillisecondsF()));

  // If this value is negative, then we need to run delayed work soon.
  return delay < 0 ? 0 : delay;
}

// A brief refresher on GLib:
//     GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize.
// On each iteration of the GLib pump, it calls each source's Prepare function.
// This function should return TRUE if it wants GLib to call its Dispatch, and
// FALSE otherwise.  It can also set a timeout in this case for the next time
// Prepare should be called again (it may be called sooner).
//     After the Prepare calls, GLib does a poll to check for events from the
// system.  File descriptors can be attached to the sources.  The poll may block
// if none of the Prepare calls returned TRUE.  It will block indefinitely, or
// by the minimum time returned by a source in Prepare.
//     After the poll, GLib calls Check for each source that returned FALSE
// from Prepare.  The return value of Check has the same meaning as for Prepare,
// making Check a second chance to tell GLib we are ready for Dispatch.
//     Finally, GLib calls Dispatch for each source that is ready.  If Dispatch
// returns FALSE, GLib will destroy the source.  Dispatch calls may be recursive
// (i.e., you can call Run from them), but Prepare and Check cannot.
//     Finalize is called when the source is destroyed.
// NOTE: It is common for subsytems to want to process pending events while
// doing intensive work, for example the flash plugin. They usually use the
// following pattern (recommended by the GTK docs):
// while (gtk_events_pending()) {
//   gtk_main_iteration();
// }
//
// gtk_events_pending just calls g_main_context_pending, which does the
// following:
// - Call prepare on all the sources.
// - Do the poll with a timeout of 0 (not blocking).
// - Call check on all the sources.
// - *Does not* call dispatch on the sources.
// - Return true if any of prepare() or check() returned true.
//
// gtk_main_iteration just calls g_main_context_iteration, which does the whole
// thing, respecting the timeout for the poll (and block, although it is
// expected not to if gtk_events_pending returned true), and call dispatch.
//
// Thus it is important to only return true from prepare or check if we
// actually have events or work to do. We also need to make sure we keep
// internal state consistent so that if prepare/check return true when called
// from gtk_events_pending, they will still return true when called right
// after, from gtk_main_iteration.
//
// For the GLib pump we try to follow the Windows UI pump model:
// - Whenever we receive a wakeup event or the timer for delayed work expires,
// we run DoWork and/or DoDelayedWork. That part will also run in the other
// event pumps.
// - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main
// loop, around event handling.

struct WorkSource : public GSource {
  MessagePumpGlib* pump;
};

gboolean WorkSourcePrepare(GSource* source,
                           gint* timeout_ms) {
  *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare();
  // We always return FALSE, so that our timeout is honored.  If we were
  // to return TRUE, the timeout would be considered to be 0 and the poll
  // would never block.  Once the poll is finished, Check will be called.
  return FALSE;
}

gboolean WorkSourceCheck(GSource* source) {
  // Only return TRUE if Dispatch should be called.
  return static_cast<WorkSource*>(source)->pump->HandleCheck();
}

gboolean WorkSourceDispatch(GSource* source,
                            GSourceFunc unused_func,
                            gpointer unused_data) {

  static_cast<WorkSource*>(source)->pump->HandleDispatch();
  // Always return TRUE so our source stays registered.
  return TRUE;
}

// I wish these could be const, but g_source_new wants non-const.
GSourceFuncs WorkSourceFuncs = {
  WorkSourcePrepare,
  WorkSourceCheck,
  WorkSourceDispatch,
  NULL
};

}  // namespace

struct MessagePumpGlib::RunState {
  Delegate* delegate;
  MessagePumpDispatcher* dispatcher;

  // Used to flag that the current Run() invocation should return ASAP.
  bool should_quit;

  // Used to count how many Run() invocations are on the stack.
  int run_depth;

  // This keeps the state of whether the pump got signaled that there was new
  // work to be done. Since we eat the message on the wake up pipe as soon as
  // we get it, we keep that state here to stay consistent.
  bool has_work;
};

MessagePumpGlib::MessagePumpGlib()
    : state_(NULL),
      context_(g_main_context_default()),
      wakeup_gpollfd_(new GPollFD) {
  // Create our wakeup pipe, which is used to flag when work was scheduled.
  int fds[2];
  int ret = pipe(fds);
  DCHECK_EQ(ret, 0);
  (void)ret;  // Prevent warning in release mode.

  wakeup_pipe_read_  = fds[0];
  wakeup_pipe_write_ = fds[1];
  wakeup_gpollfd_->fd = wakeup_pipe_read_;
  wakeup_gpollfd_->events = G_IO_IN;

  work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource));
  static_cast<WorkSource*>(work_source_)->pump = this;
  g_source_add_poll(work_source_, wakeup_gpollfd_.get());
  // Use a low priority so that we let other events in the queue go first.
  g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE);
  // This is needed to allow Run calls inside Dispatch.
  g_source_set_can_recurse(work_source_, TRUE);
  g_source_attach(work_source_, context_);
}

MessagePumpGlib::~MessagePumpGlib() {
  g_source_destroy(work_source_);
  g_source_unref(work_source_);
  close(wakeup_pipe_read_);
  close(wakeup_pipe_write_);
}

void MessagePumpGlib::RunWithDispatcher(Delegate* delegate,
                                        MessagePumpDispatcher* dispatcher) {
#ifndef NDEBUG
  // Make sure we only run this on one thread. X/GTK only has one message pump
  // so we can only have one UI loop per process.
  static PlatformThreadId thread_id = PlatformThread::CurrentId();
  DCHECK(thread_id == PlatformThread::CurrentId()) <<
      "Running MessagePumpGlib on two different threads; "
      "this is unsupported by GLib!";
#endif

  RunState state;
  state.delegate = delegate;
  state.dispatcher = dispatcher;
  state.should_quit = false;
  state.run_depth = state_ ? state_->run_depth + 1 : 1;
  state.has_work = false;

  RunState* previous_state = state_;
  state_ = &state;

  // We really only do a single task for each iteration of the loop.  If we
  // have done something, assume there is likely something more to do.  This
  // will mean that we don't block on the message pump until there was nothing
  // more to do.  We also set this to true to make sure not to block on the
  // first iteration of the loop, so RunUntilIdle() works correctly.
  bool more_work_is_plausible = true;

  // We run our own loop instead of using g_main_loop_quit in one of the
  // callbacks.  This is so we only quit our own loops, and we don't quit
  // nested loops run by others.  TODO(deanm): Is this what we want?
  for (;;) {
    // Don't block if we think we have more work to do.
    bool block = !more_work_is_plausible;

    more_work_is_plausible = g_main_context_iteration(context_, block);
    if (state_->should_quit)
      break;

    more_work_is_plausible |= state_->delegate->DoWork();
    if (state_->should_quit)
      break;

    more_work_is_plausible |=
        state_->delegate->DoDelayedWork(&delayed_work_time_);
    if (state_->should_quit)
      break;

    if (more_work_is_plausible)
      continue;

    more_work_is_plausible = state_->delegate->DoIdleWork();
    if (state_->should_quit)
      break;
  }

  state_ = previous_state;
}

// Return the timeout we want passed to poll.
int MessagePumpGlib::HandlePrepare() {
  // We know we have work, but we haven't called HandleDispatch yet. Don't let
  // the pump block so that we can do some processing.
  if (state_ &&  // state_ may be null during tests.
      state_->has_work)
    return 0;

  // We don't think we have work to do, but make sure not to block
  // longer than the next time we need to run delayed work.
  return GetTimeIntervalMilliseconds(delayed_work_time_);
}

bool MessagePumpGlib::HandleCheck() {
  if (!state_)  // state_ may be null during tests.
    return false;

  // We usually have a single message on the wakeup pipe, since we are only
  // signaled when the queue went from empty to non-empty, but there can be
  // two messages if a task posted a task, hence we read at most two bytes.
  // The glib poll will tell us whether there was data, so this read
  // shouldn't block.
  if (wakeup_gpollfd_->revents & G_IO_IN) {
    char msg[2];
    const int num_bytes = HANDLE_EINTR(read(wakeup_pipe_read_, msg, 2));
    if (num_bytes < 1) {
      NOTREACHED() << "Error reading from the wakeup pipe.";
    }
    DCHECK((num_bytes == 1 && msg[0] == '!') ||
           (num_bytes == 2 && msg[0] == '!' && msg[1] == '!'));
    // Since we ate the message, we need to record that we have more work,
    // because HandleCheck() may be called without HandleDispatch being called
    // afterwards.
    state_->has_work = true;
  }

  if (state_->has_work)
    return true;

  if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) {
    // The timer has expired. That condition will stay true until we process
    // that delayed work, so we don't need to record this differently.
    return true;
  }

  return false;
}

void MessagePumpGlib::HandleDispatch() {
  state_->has_work = false;
  if (state_->delegate->DoWork()) {
    // NOTE: on Windows at this point we would call ScheduleWork (see
    // MessagePumpGlib::HandleWorkMessage in message_pump_win.cc). But here,
    // instead of posting a message on the wakeup pipe, we can avoid the
    // syscalls and just signal that we have more work.
    state_->has_work = true;
  }

  if (state_->should_quit)
    return;

  state_->delegate->DoDelayedWork(&delayed_work_time_);
}

void MessagePumpGlib::Run(Delegate* delegate) {
  RunWithDispatcher(delegate, NULL);
}

void MessagePumpGlib::Quit() {
  if (state_) {
    state_->should_quit = true;
  } else {
    NOTREACHED() << "Quit called outside Run!";
  }
}

void MessagePumpGlib::ScheduleWork() {
  // This can be called on any thread, so we don't want to touch any state
  // variables as we would then need locks all over.  This ensures that if
  // we are sleeping in a poll that we will wake up.
  char msg = '!';
  if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) {
    NOTREACHED() << "Could not write to the UI message loop wakeup pipe!";
  }
}

void MessagePumpGlib::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
  // We need to wake up the loop in case the poll timeout needs to be
  // adjusted.  This will cause us to try to do work, but that's ok.
  delayed_work_time_ = delayed_work_time;
  ScheduleWork();
}

MessagePumpDispatcher* MessagePumpGlib::GetDispatcher() {
  return state_ ? state_->dispatcher : NULL;
}

}  // namespace base