summaryrefslogtreecommitdiffstats
path: root/chromium/build/config/BUILDCONFIG.gn
blob: 1110970a82acbbd660c41d25dff32bc30cf5214e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

# =============================================================================
# BUILD FLAGS
# =============================================================================
#
# This block lists input arguments to the build, along with their default
# values. GN requires listing them explicitly so it can validate input and have
# a central place to manage the build flags.
#
# If a value is specified on the command line, it will overwrite the defaults
# given here, otherwise the default will be injected into the root scope.
#
# KEEP IN ALPHABETICAL ORDER and write a good description for everything.
# Use "is_*" names for intrinsic platform descriptions and build modes, and
# "use_*" names for optional features libraries, and configurations.
declare_args() {
  # How many symbols to include in the build. This affects the performance of
  # the build since the symbols are large and dealing with them is slow.
  #   2 means regular build with symbols.
  #   1 means minimal symbols, usually enough for backtraces only.
  #   0 means no symbols.
  symbol_level = 2

  # Component build.
  is_component_build = false
  # Debug build.
  is_debug = true

  # Set to true when compiling with the Clang compiler. Typically this is used
  # to configure warnings.
  is_clang = false

  # ASH is enabled.
  # TODO(brettw) this should be moved out of the main build config file.
  use_ash = false
  # Aura is enabled.
  # TODO(brettw) this should be moved out of the main build config file.
  use_aura = false
  # Ozone is enabled.
  # TODO(brettw) this should be moved out of the main build config file.
  use_ozone = false

  # Forces a 64-bit build on Windows. Does nothing on other platforms. Normally
  # we build 32-bit on Windows regardless of the current host OS bit depth.
  # Setting this flag will override this logic and generate 64-bit toolchains.
  #
  # Normally this would get set automatically when you specify a target using
  # the 64-bit toolchain. You can also set this on the command line to convert
  # the default toolchain to 64-bit.
  force_win64 = false

  # Set to true on the command line when invoked by GYP. Build files can key
  # off of this to make any GYP-output-specific changes to the build.
  is_gyp = false

  # Selects the desired build flavor. Official builds get additional
  # processing to prepare for release. Normally you will want to develop and
  # test with this flag off.
  is_official_build = false

  # Select the desired branding flavor. False means normal Chromium branding,
  # true means official Google Chrome branding (requires extra Google-internal
  # resources).
  is_chrome_branded = false
}

# =============================================================================
# OS DEFINITIONS
# =============================================================================
#
# We set these various is_FOO booleans for convenience in writing OS-based
# conditions.
#
# - is_android, is_chromeos, is_ios, and is_win should be obvious.
# - is_mac is set only for desktop Mac. It is not set on iOS.
# - is_posix is true for mac and any Unix-like system (basically everything
#   except Windows).
# - is_linux is true for any Linux variant including Android and ChromeOS.
#
# Do not add more is_* variants here for random lesser-used Unix systems like
# aix or one of the BSDs. If you need to check these, just check the os value
# directly.

if (os == "win") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = false
  is_mac = false
  is_nacl = false
  is_posix = false
  is_win = true
} else if (os == "mac") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = false
  is_mac = true
  is_nacl = false
  is_posix = true
  is_win = false
  is_clang = true  # Always use clang on Mac.
} else if (os == "android") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = true
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
} else if (os == "chromeos") {
  is_android = false
  is_chromeos = true
  is_ios = false
  is_linux = true
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
} else if (os == "nacl") {
  # os == "nacl" will be passed by the nacl toolchain definition. It is not
  # set by default or on the command line. We treat is as a Posix variant.
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = false
  is_mac = false
  is_nacl = true
  is_posix = true
  is_win = false
} else if (os == "ios") {
  is_android = false
  is_chromeos = false
  is_ios = true
  is_linux = false
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
} else if (os == "linux") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = true
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
}

# =============================================================================
# CPU ARCHITECTURE
# =============================================================================

if (is_win) {
  # Always use 32-bit on Windows, even when compiling on a 64-bit host OS,
  # unless the override flag is specified.
  if (force_win64) {
    cpu_arch = "x64"
  } else {
    cpu_arch = "x86"
  }
}

# =============================================================================
# SOURCES FILTERS
# =============================================================================
#
# These patterns filter out platform-specific files when assigning to the
# sources variable. The magic variable |sources_assignment_filter| is applied
# to each assignment or appending to the sources variable and matches are
# automatcally removed.
#
# We define lists of filters for each platform for all builds so they can
# be used by individual targets if necessary (a target can always change
# sources_assignment_filter on itself if it needs something more specific).
#
# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
# boundary = end of string or slash) are supported, and the entire string
# muct match the pattern (so you need "*.cc" to match all .cc files, for
# example).

windows_sources_filters = [
  "*_win.cc",
  "*_win.h",
  "*_win_unittest.cc",
  "*\bwin/*",
]
mac_sources_filters = [
  "*_mac.h",
  "*_mac.cc",
  "*_mac.mm",
  "*_mac_unittest.h",
  "*_mac_unittest.cc",
  "*_mac_unittest.mm",
  "*\bmac/*",
  "*_cocoa.h",
  "*_cocoa.cc",
  "*_cocoa.mm",
  "*_cocoa_unittest.h",
  "*_cocoa_unittest.cc",
  "*_cocoa_unittest.mm",
  "*\bcocoa/*",
]
ios_sources_filters = [
  "*_ios.h",
  "*_ios.cc",
  "*_ios.mm",
  "*_ios_unittest.h",
  "*_ios_unittest.cc",
  "*_ios_unittest.mm",
  "*\bios/*",
]
objective_c_sources_filters = [
  "*.mm",
]
linux_sources_filters = [
  "*_linux.h",
  "*_linux.cc",
  "*_linux_unittest.h",
  "*_linux_unittest.cc",
  "*\blinux/*",
  "*_x11.cc",
  "*_x11.h",
]
android_sources_filters = [
  "*_android.h",
  "*_android.cc",
  "*_android_unittest.h",
  "*_android_unittest.cc",
  "*\bandroid/*",
]
posix_sources_filters = [
  "*_posix.h",
  "*_posix.cc",
  "*_posix_unittest.h",
  "*_posix_unittest.cc",
  "*\bposix/*",
]

# Construct the full list of sources we're using for this platform.
sources_assignment_filter = []
if (is_win) {
  sources_assignment_filter += posix_sources_filters
} else {
  sources_assignment_filter += windows_sources_filters
}
if (!is_mac) {
  sources_assignment_filter += mac_sources_filters
}
if (!is_ios) {
  sources_assignment_filter += ios_sources_filters
}
if (!is_mac && !is_ios) {
  sources_assignment_filter += objective_c_sources_filters
}
if (!is_linux) {
  sources_assignment_filter += linux_sources_filters
}
if (!is_android) {
  sources_assignment_filter += android_sources_filters
}

# This is the actual set.
set_sources_assignment_filter(sources_assignment_filter)

# =============================================================================
# BUILD OPTIONS
# =============================================================================

if (is_component_build) {
  component_mode = "shared_library"
} else {
  component_mode = "static_library"
}

toolkit_uses_gtk = is_linux

# =============================================================================
# TARGET DEFAULTS
# =============================================================================
#
# Set up the default configuration for every build target of the given type.
# The values configured here will be automatically set on the scope of the
# corresponding target. Target definitions can add or remove to the settings
# here as needed.

# Holds all configs used for making native executables and libraries, to avoid
# duplication in each target below.
native_compiler_configs = [
  "//build/config:my_msvs",  # TODO(brettw) eraseme

  "//build/config/compiler:compiler",
  "//build/config/compiler:chromium_code",
  "//build/config/compiler:default_warnings",
  "//build/config/compiler:no_rtti",
  "//build/config/compiler:runtime_library",
]
if (is_win) {
  native_compiler_configs += [
    "//build/config/win:sdk",
  ]
} else if (is_clang) {
  native_compiler_configs += "//build/config/clang:find_bad_constructs"
}

# Optimizations and debug checking.
if (is_debug) {
  native_compiler_configs += "//build/config:debug"
  default_optimization_config = "//build/config/compiler:no_optimize"
} else {
  native_compiler_configs += "//build/config:release"
  default_optimization_config = "//build/config/compiler:optimize"
}
native_compiler_configs += default_optimization_config

# Symbol setup.
if (is_clang && (is_linux || is_android)) {
  # Clang creates chubby debug information, which makes linking very slow.
  # For now, don't create debug information with clang.
  # See http://crbug.com/70000
  # TODO(brettw) This just copies GYP. Why not do this on Mac as well?
  default_symbols_config = "//build/config/compiler:no_symbols"
} else if (symbol_level == 2) {
  default_symbols_config = "//build/config/compiler:symbols"
} else if (symbol_level == 1) {
  default_symbols_config = "//build/config/compiler:minimal_symbols"
} else if (symbol_level == 0) {
  default_symbols_config = "//build/config/compiler:no_symbols"
} else {
  assert(false, "Bad value for symbol_level.")
}
native_compiler_configs += default_symbols_config

# Windows linker setup for EXEs and DLLs.
if (is_win) {
  if (is_debug) {
    default_incremental_linking_config =
      "//build/config/win:incremental_linking"
  } else {
    default_incremental_linking_config =
      "//build/config/win:no_incremental_linking"
  }
  windows_linker_configs = [
    default_incremental_linking_config,
    "//build/config/win:sdk_link",
    "//build/config/win:common_linker_setup",
    # Default to console-mode apps. Most of our targets are tests and such
    # that shouldn't use the windows subsystem.
    "//build/config/win:console",
  ]
}

set_defaults("executable") {
  configs = native_compiler_configs
  if (is_win) {
    configs += windows_linker_configs
  } else if (is_mac) {
    configs += "//build/config/mac:mac_dynamic_flags"
  } else if (is_linux) {
    configs += "//build/config/linux:executable_ldconfig"
  }
}

set_defaults("static_library") {
  configs = native_compiler_configs
}

set_defaults("shared_library") {
  configs = native_compiler_configs
  if (is_win) {
    configs += windows_linker_configs
  } else if (is_mac) {
    configs += "//build/config/mac:mac_dynamic_flags"
  }
}

set_defaults("source_set") {
  configs = native_compiler_configs
}

# ==============================================================================
# TOOLCHAIN SETUP
# ==============================================================================
#
# Here we set the default toolchain, as well as the variable host_toolchain
# which will identify the toolchain corresponding to the local system when
# doing cross-compiles. When not cross-compiling, this will be the same as the
# default toolchain.

if (is_win) {
  if (build_cpu_arch == "x64") {
    host_toolchain = "//build/toolchain/win:64"
  } else if (build_cpu_arch == "x86") {
    host_toolchain = "//build/toolchain/win:32"
  }

  if (cpu_arch == "x64") {
    set_default_toolchain("//build/toolchain/win:64")
  } else if (cpu_arch == "x86") {
    set_default_toolchain("//build/toolchain/win:32")
  }
} else if (is_linux) {
  if (build_cpu_arch == "arm") {
    host_toolchain = "//build/toolchain/linux:arm"
  } else if (build_cpu_arch == "x86") {
    host_toolchain = "//build/toolchain/linux:32"
  } else if (build_cpu_arch == "x64") {
    host_toolchain = "//build/toolchain/linux:64"
  }

  if (build_cpu_arch == "arm") {
    set_default_toolchain("//build/toolchain/linux:arm")
  } else if (build_cpu_arch == "x86") {
    set_default_toolchain("//build/toolchain/linux:32")
  } else if (build_cpu_arch == "x64") {
    set_default_toolchain("//build/toolchain/linux:64")
  }
} else if (is_mac) {
  host_toolchain = "//build/toolchain/mac:clang"
  set_default_toolchain(host_toolchain)
}