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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/base/android/audio_decoder_job.h"
#include "base/bind.h"
#include "base/lazy_instance.h"
#include "base/threading/thread.h"
#include "media/base/android/media_codec_bridge.h"
namespace media {
class AudioDecoderThread : public base::Thread {
public:
AudioDecoderThread() : base::Thread("MediaSource_AudioDecoderThread") {
Start();
}
};
// TODO(qinmin): Check if it is tolerable to use worker pool to handle all the
// decoding tasks so that we don't need a global thread here.
// http://crbug.com/245750
base::LazyInstance<AudioDecoderThread>::Leaky
g_audio_decoder_thread = LAZY_INSTANCE_INITIALIZER;
AudioDecoderJob* AudioDecoderJob::Create(
const AudioCodec audio_codec,
int sample_rate,
int channel_count,
const uint8* extra_data,
size_t extra_data_size,
jobject media_crypto,
const base::Closure& request_data_cb) {
scoped_ptr<AudioCodecBridge> codec(AudioCodecBridge::Create(audio_codec));
if (codec && codec->Start(audio_codec, sample_rate, channel_count, extra_data,
extra_data_size, true, media_crypto)) {
return new AudioDecoderJob(codec.Pass(), request_data_cb);
}
LOG(ERROR) << "Failed to create AudioDecoderJob.";
return NULL;
}
AudioDecoderJob::AudioDecoderJob(
scoped_ptr<AudioCodecBridge> audio_codec_bridge,
const base::Closure& request_data_cb)
: MediaDecoderJob(g_audio_decoder_thread.Pointer()->message_loop_proxy(),
audio_codec_bridge.get(), request_data_cb),
audio_codec_bridge_(audio_codec_bridge.Pass()) {
}
AudioDecoderJob::~AudioDecoderJob() {
}
void AudioDecoderJob::SetVolume(double volume) {
audio_codec_bridge_->SetVolume(volume);
}
void AudioDecoderJob::ReleaseOutputBuffer(
int output_buffer_index,
size_t size,
bool render_output,
const ReleaseOutputCompletionCallback& callback) {
size_t size_to_render = render_output ? size : 0u;
if (size_to_render)
audio_codec_bridge_->PlayOutputBuffer(output_buffer_index, size_to_render);
audio_codec_bridge_->ReleaseOutputBuffer(output_buffer_index, false);
callback.Run(size_to_render);
}
bool AudioDecoderJob::ComputeTimeToRender() const {
return false;
}
} // namespace media
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