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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "sync/engine/net/server_connection_manager.h"

#include <errno.h>

#include <ostream>
#include <string>
#include <vector>

#include "base/metrics/histogram.h"
#include "build/build_config.h"
#include "net/base/net_errors.h"
#include "net/http/http_status_code.h"
#include "sync/engine/net/url_translator.h"
#include "sync/engine/syncer.h"
#include "sync/internal_api/public/base/cancelation_signal.h"
#include "sync/protocol/sync.pb.h"
#include "sync/syncable/directory.h"
#include "url/gurl.h"

namespace syncer {

using std::ostream;
using std::string;
using std::vector;

static const char kSyncServerSyncPath[] = "/command/";

HttpResponse::HttpResponse()
    : response_code(kUnsetResponseCode),
      content_length(kUnsetContentLength),
      payload_length(kUnsetPayloadLength),
      server_status(NONE) {}

#define ENUM_CASE(x) case x: return #x; break

const char* HttpResponse::GetServerConnectionCodeString(
    ServerConnectionCode code) {
  switch (code) {
    ENUM_CASE(NONE);
    ENUM_CASE(CONNECTION_UNAVAILABLE);
    ENUM_CASE(IO_ERROR);
    ENUM_CASE(SYNC_SERVER_ERROR);
    ENUM_CASE(SYNC_AUTH_ERROR);
    ENUM_CASE(SERVER_CONNECTION_OK);
    ENUM_CASE(RETRY);
  }
  NOTREACHED();
  return "";
}

#undef ENUM_CASE

// TODO(clamy): check if all errors are in the right category.
HttpResponse::ServerConnectionCode
HttpResponse::ServerConnectionCodeFromNetError(int error_code) {
  switch (error_code) {
    case net::ERR_ABORTED:
    case net::ERR_SOCKET_NOT_CONNECTED:
    case net::ERR_NETWORK_CHANGED:
    case net::ERR_CONNECTION_FAILED:
    case net::ERR_NAME_NOT_RESOLVED:
    case net::ERR_INTERNET_DISCONNECTED:
    case net::ERR_NETWORK_ACCESS_DENIED:
    case net::ERR_NETWORK_IO_SUSPENDED:
      return CONNECTION_UNAVAILABLE;
  }
  return IO_ERROR;
}

ServerConnectionManager::Connection::Connection(
    ServerConnectionManager* scm) : scm_(scm) {
}

ServerConnectionManager::Connection::~Connection() {
}

bool ServerConnectionManager::Connection::ReadBufferResponse(
    string* buffer_out,
    HttpResponse* response,
    bool require_response) {
  if (net::HTTP_OK != response->response_code) {
    response->server_status = HttpResponse::SYNC_SERVER_ERROR;
    return false;
  }

  if (require_response && (1 > response->content_length))
    return false;

  const int64 bytes_read = ReadResponse(buffer_out,
      static_cast<int>(response->content_length));
  if (bytes_read != response->content_length) {
    response->server_status = HttpResponse::IO_ERROR;
    return false;
  }
  return true;
}

bool ServerConnectionManager::Connection::ReadDownloadResponse(
    HttpResponse* response,
    string* buffer_out) {
  const int64 bytes_read = ReadResponse(buffer_out,
      static_cast<int>(response->content_length));

  if (bytes_read != response->content_length) {
    LOG(ERROR) << "Mismatched content lengths, server claimed " <<
        response->content_length << ", but sent " << bytes_read;
    response->server_status = HttpResponse::IO_ERROR;
    return false;
  }
  return true;
}

ServerConnectionManager::ScopedConnectionHelper::ScopedConnectionHelper(
    ServerConnectionManager* manager, Connection* connection)
    : manager_(manager), connection_(connection) {}

ServerConnectionManager::ScopedConnectionHelper::~ScopedConnectionHelper() {
  if (connection_)
    manager_->OnConnectionDestroyed(connection_.get());
  connection_.reset();
}

ServerConnectionManager::Connection*
ServerConnectionManager::ScopedConnectionHelper::get() {
  return connection_.get();
}

namespace {

string StripTrailingSlash(const string& s) {
  int stripped_end_pos = s.size();
  if (s.at(stripped_end_pos - 1) == '/') {
    stripped_end_pos = stripped_end_pos - 1;
  }

  return s.substr(0, stripped_end_pos);
}

}  // namespace

// TODO(chron): Use a GURL instead of string concatenation.
string ServerConnectionManager::Connection::MakeConnectionURL(
    const string& sync_server,
    const string& path,
    bool use_ssl) const {
  string connection_url = (use_ssl ? "https://" : "http://");
  connection_url += sync_server;
  connection_url = StripTrailingSlash(connection_url);
  connection_url += path;

  return connection_url;
}

int ServerConnectionManager::Connection::ReadResponse(string* out_buffer,
                                                      int length) {
  int bytes_read = buffer_.length();
  CHECK(length <= bytes_read);
  out_buffer->assign(buffer_);
  return bytes_read;
}

ScopedServerStatusWatcher::ScopedServerStatusWatcher(
    ServerConnectionManager* conn_mgr, HttpResponse* response)
    : conn_mgr_(conn_mgr),
      response_(response) {
  response->server_status = conn_mgr->server_status_;
}

ScopedServerStatusWatcher::~ScopedServerStatusWatcher() {
  conn_mgr_->SetServerStatus(response_->server_status);
}

ServerConnectionManager::ServerConnectionManager(
    const string& server,
    int port,
    bool use_ssl,
    CancelationSignal* cancelation_signal)
    : sync_server_(server),
      sync_server_port_(port),
      use_ssl_(use_ssl),
      proto_sync_path_(kSyncServerSyncPath),
      server_status_(HttpResponse::NONE),
      terminated_(false),
      active_connection_(NULL),
      cancelation_signal_(cancelation_signal),
      signal_handler_registered_(false) {
  signal_handler_registered_ = cancelation_signal_->TryRegisterHandler(this);
  if (!signal_handler_registered_) {
    // Calling a virtual function from a constructor.  We can get away with it
    // here because ServerConnectionManager::OnSignalReceived() is the function
    // we want to call.
    OnSignalReceived();
  }
}

ServerConnectionManager::~ServerConnectionManager() {
  if (signal_handler_registered_) {
    cancelation_signal_->UnregisterHandler(this);
  }
}

ServerConnectionManager::Connection*
ServerConnectionManager::MakeActiveConnection() {
  base::AutoLock lock(terminate_connection_lock_);
  DCHECK(!active_connection_);
  if (terminated_)
    return NULL;

  active_connection_ = MakeConnection();
  return active_connection_;
}

void ServerConnectionManager::OnConnectionDestroyed(Connection* connection) {
  DCHECK(connection);
  base::AutoLock lock(terminate_connection_lock_);
  // |active_connection_| can be NULL already if it was aborted. Also,
  // it can legitimately be a different Connection object if a new Connection
  // was created after a previous one was Aborted and destroyed.
  if (active_connection_ != connection)
    return;

  active_connection_ = NULL;
}

bool ServerConnectionManager::SetAuthToken(const std::string& auth_token) {
  DCHECK(thread_checker_.CalledOnValidThread());
  if (previously_invalidated_token != auth_token) {
    auth_token_.assign(auth_token);
    previously_invalidated_token = std::string();
    return true;
  }

  // This could happen in case like server outage/bug. E.g. token returned by
  // first request is considered invalid by sync server and because
  // of token server's caching policy, etc, same token is returned on second
  // request. Need to notify sync frontend again to request new token,
  // otherwise backend will stay in SYNC_AUTH_ERROR state while frontend thinks
  // everything is fine and takes no actions.
  SetServerStatus(HttpResponse::SYNC_AUTH_ERROR);
  return false;
}

void ServerConnectionManager::OnInvalidationCredentialsRejected() {
  InvalidateAndClearAuthToken();
  SetServerStatus(HttpResponse::SYNC_AUTH_ERROR);
}

void ServerConnectionManager::InvalidateAndClearAuthToken() {
  DCHECK(thread_checker_.CalledOnValidThread());
  // Copy over the token to previous invalid token.
  if (!auth_token_.empty()) {
    previously_invalidated_token.assign(auth_token_);
    auth_token_ = std::string();
  }
}

void ServerConnectionManager::SetServerStatus(
    HttpResponse::ServerConnectionCode server_status) {
  // SYNC_AUTH_ERROR is permanent error. Need to notify observer to take
  // action externally to resolve.
  if (server_status != HttpResponse::SYNC_AUTH_ERROR &&
      server_status_ == server_status) {
    return;
  }
  server_status_ = server_status;
  NotifyStatusChanged();
}

void ServerConnectionManager::NotifyStatusChanged() {
  DCHECK(thread_checker_.CalledOnValidThread());
  FOR_EACH_OBSERVER(ServerConnectionEventListener, listeners_,
     OnServerConnectionEvent(
         ServerConnectionEvent(server_status_)));
}

bool ServerConnectionManager::PostBufferWithCachedAuth(
    PostBufferParams* params, ScopedServerStatusWatcher* watcher) {
  DCHECK(thread_checker_.CalledOnValidThread());
  string path =
      MakeSyncServerPath(proto_sync_path(), MakeSyncQueryString(client_id_));
  return PostBufferToPath(params, path, auth_token(), watcher);
}

bool ServerConnectionManager::PostBufferToPath(PostBufferParams* params,
    const string& path, const string& auth_token,
    ScopedServerStatusWatcher* watcher) {
  DCHECK(thread_checker_.CalledOnValidThread());
  DCHECK(watcher != NULL);

  // TODO(pavely): crbug.com/273096. Check for "credentials_lost" is added as
  // workaround for M29 blocker to avoid sending RPC to sync with known invalid
  // token but instead to trigger refreshing token in ProfileSyncService. Need
  // to clean it.
  if (auth_token.empty() || auth_token == "credentials_lost") {
    params->response.server_status = HttpResponse::SYNC_AUTH_ERROR;
    // Print a log to distinguish this "known failure" from others.
    LOG(WARNING) << "ServerConnectionManager forcing SYNC_AUTH_ERROR";
    return false;
  }

  // When our connection object falls out of scope, it clears itself from
  // active_connection_.
  ScopedConnectionHelper post(this, MakeActiveConnection());
  if (!post.get()) {
    params->response.server_status = HttpResponse::CONNECTION_UNAVAILABLE;
    return false;
  }

  // Note that |post| may be aborted by now, which will just cause Init to fail
  // with CONNECTION_UNAVAILABLE.
  bool ok = post.get()->Init(
      path.c_str(), auth_token, params->buffer_in, &params->response);

  if (params->response.server_status == HttpResponse::SYNC_AUTH_ERROR) {
    InvalidateAndClearAuthToken();
  }

  if (!ok || net::HTTP_OK != params->response.response_code)
    return false;

  if (post.get()->ReadBufferResponse(
      &params->buffer_out, &params->response, true)) {
    params->response.server_status = HttpResponse::SERVER_CONNECTION_OK;
    return true;
  }
  return false;
}

// Returns the current server parameters in server_url and port.
void ServerConnectionManager::GetServerParameters(string* server_url,
                                                  int* port,
                                                  bool* use_ssl) const {
  if (server_url != NULL)
    *server_url = sync_server_;
  if (port != NULL)
    *port = sync_server_port_;
  if (use_ssl != NULL)
    *use_ssl = use_ssl_;
}

std::string ServerConnectionManager::GetServerHost() const {
  string server_url;
  int port;
  bool use_ssl;
  GetServerParameters(&server_url, &port, &use_ssl);
  // For unit tests.
  if (server_url.empty())
    return std::string();
  // We just want the hostname, so we don't need to switch on use_ssl.
  server_url = "http://" + server_url;
  GURL gurl(server_url);
  DCHECK(gurl.is_valid()) << gurl;
  return gurl.host();
}

void ServerConnectionManager::AddListener(
    ServerConnectionEventListener* listener) {
  DCHECK(thread_checker_.CalledOnValidThread());
  listeners_.AddObserver(listener);
}

void ServerConnectionManager::RemoveListener(
    ServerConnectionEventListener* listener) {
  DCHECK(thread_checker_.CalledOnValidThread());
  listeners_.RemoveObserver(listener);
}

ServerConnectionManager::Connection* ServerConnectionManager::MakeConnection()
{
  return NULL;  // For testing.
}

void ServerConnectionManager::OnSignalReceived() {
  base::AutoLock lock(terminate_connection_lock_);
  terminated_ = true;
  if (active_connection_)
    active_connection_->Abort();

  // Sever our ties to this connection object. Note that it still may exist,
  // since we don't own it, but it has been neutered.
  active_connection_ = NULL;
}

std::ostream& operator << (std::ostream& s, const struct HttpResponse& hr) {
  s << " Response Code (bogus on error): " << hr.response_code;
  s << " Content-Length (bogus on error): " << hr.content_length;
  s << " Server Status: "
    << HttpResponse::GetServerConnectionCodeString(hr.server_status);
  return s;
}

}  // namespace syncer