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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "core/html/canvas/EXTShaderTextureLOD.h"
namespace WebCore {
EXTShaderTextureLOD::EXTShaderTextureLOD(WebGLRenderingContextBase* context)
: WebGLExtension(context)
{
ScriptWrappable::init(this);
context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_shader_texture_lod");
}
EXTShaderTextureLOD::~EXTShaderTextureLOD()
{
}
WebGLExtensionName EXTShaderTextureLOD::name() const
{
return EXTShaderTextureLODName;
}
PassRefPtr<EXTShaderTextureLOD> EXTShaderTextureLOD::create(WebGLRenderingContextBase* context)
{
return adoptRef(new EXTShaderTextureLOD(context));
}
bool EXTShaderTextureLOD::supported(WebGLRenderingContextBase* context)
{
return context->extensionsUtil()->supportsExtension("GL_EXT_shader_texture_lod");
}
const char* EXTShaderTextureLOD::extensionName()
{
return "EXT_shader_texture_lod";
}
} // namespace WebCore
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