summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/WebKit/Source/core/rendering/RenderGeometryMap.h
blob: 807c458be7e504b10c8ae5d0362561cfd1fca7ec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
/*
 * Copyright (C) 2012 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef RenderGeometryMap_h
#define RenderGeometryMap_h

#include "core/rendering/RenderObject.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatQuad.h"
#include "platform/geometry/IntSize.h"
#include "platform/geometry/LayoutSize.h"
#include "platform/transforms/TransformationMatrix.h"
#include "wtf/OwnPtr.h"

namespace WebCore {

class RenderLayer;
class RenderLayerModelObject;
class TransformState;

// Stores data about how to map from one renderer to its container.
struct RenderGeometryMapStep {
    RenderGeometryMapStep(const RenderGeometryMapStep& o)
        : m_renderer(o.m_renderer)
        , m_offset(o.m_offset)
        , m_offsetForFixedPosition(o.m_offsetForFixedPosition)
        , m_accumulatingTransform(o.m_accumulatingTransform)
        , m_isNonUniform(o.m_isNonUniform)
        , m_isFixedPosition(o.m_isFixedPosition)
        , m_hasTransform(o.m_hasTransform)
    {
        ASSERT(!o.m_transform);
    }
    RenderGeometryMapStep(const RenderObject* renderer, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, bool hasTransform)
        : m_renderer(renderer)
        , m_accumulatingTransform(accumulatingTransform)
        , m_isNonUniform(isNonUniform)
        , m_isFixedPosition(isFixedPosition)
        , m_hasTransform(hasTransform)
    {
    }
    const RenderObject* m_renderer;
    LayoutSize m_offset;
    OwnPtr<TransformationMatrix> m_transform; // Includes offset if non-null.
    LayoutSize m_offsetForFixedPosition;
    bool m_accumulatingTransform;
    bool m_isNonUniform; // Mapping depends on the input point, e.g. because of CSS columns.
    bool m_isFixedPosition;
    bool m_hasTransform;
};

// Can be used while walking the Renderer tree to cache data about offsets and transforms.
class RenderGeometryMap {
    WTF_MAKE_NONCOPYABLE(RenderGeometryMap);
public:
    RenderGeometryMap(MapCoordinatesFlags = UseTransforms);
    ~RenderGeometryMap();

    MapCoordinatesFlags mapCoordinatesFlags() const { return m_mapCoordinatesFlags; }

    FloatPoint absolutePoint(const FloatPoint& p) const
    {
        return mapToContainer(p, 0);
    }

    FloatRect absoluteRect(const FloatRect& rect) const
    {
        return mapToContainer(rect, 0).boundingBox();
    }

    // Map to a container. Will assert that the container has been pushed onto this map.
    // A null container maps through the RenderView (including its scale transform, if any).
    // If the container is the RenderView, the scroll offset is applied, but not the scale.
    FloatPoint mapToContainer(const FloatPoint&, const RenderLayerModelObject*) const;
    FloatQuad mapToContainer(const FloatRect&, const RenderLayerModelObject*) const;

    // Called by code walking the renderer or layer trees.
    void pushMappingsToAncestor(const RenderLayer*, const RenderLayer* ancestorLayer);
    void popMappingsToAncestor(const RenderLayer*);
    void pushMappingsToAncestor(const RenderObject*, const RenderLayerModelObject* ancestorRenderer);
    void popMappingsToAncestor(const RenderLayerModelObject*);

    // The following methods should only be called by renderers inside a call to pushMappingsToAncestor().

    // Push geometry info between this renderer and some ancestor. The ancestor must be its container() or some
    // stacking context between the renderer and its container.
    void push(const RenderObject*, const LayoutSize&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false, LayoutSize offsetForFixedPosition = LayoutSize());
    void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false, LayoutSize offsetForFixedPosition = LayoutSize());

private:
    void mapToContainer(TransformState&, const RenderLayerModelObject* container = 0) const;

    void stepInserted(const RenderGeometryMapStep&);
    void stepRemoved(const RenderGeometryMapStep&);

    bool hasNonUniformStep() const { return m_nonUniformStepsCount; }
    bool hasTransformStep() const { return m_transformedStepsCount; }
    bool hasFixedPositionStep() const { return m_fixedStepsCount; }

#ifndef NDEBUG
    void dumpSteps() const;
#endif

#if ASSERT_ENABLED
    bool isTopmostRenderView(const RenderObject* renderer) const;
#endif

    typedef Vector<RenderGeometryMapStep, 32> RenderGeometryMapSteps;

    size_t m_insertionPosition;
    int m_nonUniformStepsCount;
    int m_transformedStepsCount;
    int m_fixedStepsCount;
    RenderGeometryMapSteps m_mapping;
    LayoutSize m_accumulatedOffset;
    MapCoordinatesFlags m_mapCoordinatesFlags;
};

} // namespace WebCore

WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(WebCore::RenderGeometryMapStep);

#endif // RenderGeometryMap_h