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/*
* Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGFESpotLightElement.h"
#include "SVGNames.h"
#include "platform/graphics/filters/SpotLightSource.h"
namespace WebCore {
inline SVGFESpotLightElement::SVGFESpotLightElement(Document& document)
: SVGFELightElement(SVGNames::feSpotLightTag, document)
{
ScriptWrappable::init(this);
}
PassRefPtr<SVGFESpotLightElement> SVGFESpotLightElement::create(Document& document)
{
return adoptRef(new SVGFESpotLightElement(document));
}
PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const
{
FloatPoint3D pos(xCurrentValue(), yCurrentValue(), zCurrentValue());
FloatPoint3D direction(pointsAtXCurrentValue(), pointsAtYCurrentValue(), pointsAtZCurrentValue());
return SpotLightSource::create(pos, direction, specularExponentCurrentValue(), limitingConeAngleCurrentValue());
}
}
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