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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/animation/css_percentage_interpolation_type.h"
#include "third_party/blink/renderer/core/css/css_numeric_literal_value.h"
namespace blink {
InterpolationValue CSSPercentageInterpolationType::MaybeConvertNeutral(
const InterpolationValue&,
ConversionCheckers&) const {
return InterpolationValue(std::make_unique<InterpolableNumber>(0));
}
InterpolationValue CSSPercentageInterpolationType::MaybeConvertValue(
const CSSValue& value,
const StyleResolverState*,
ConversionCheckers&) const {
auto* primitive_value = DynamicTo<CSSPrimitiveValue>(value);
if (!primitive_value || !primitive_value->IsPercentage())
return nullptr;
return InterpolationValue(
std::make_unique<InterpolableNumber>(primitive_value->GetDoubleValue()));
}
const CSSValue* CSSPercentageInterpolationType::CreateCSSValue(
const InterpolableValue& value,
const NonInterpolableValue*,
const StyleResolverState&) const {
return CSSNumericLiteralValue::Create(
To<InterpolableNumber>(value).Value(),
CSSPrimitiveValue::UnitType::kPercentage);
}
} // namespace blink
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