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310.vert
Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:3: 'shared' : not supported in this stage: vertex
ERROR: 0:4: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value 
ERROR: 0:5: 'buffer' : buffers can be declared only as blocks 
ERROR: 0:10: 'location' : overlapping use of location 3
ERROR: 0:58: 'usampler2DMSArray' : Reserved word. 
ERROR: 0:58: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:67: 'textureSamples' : no matching overloaded function found 
ERROR: 0:69: 'assign' :  l-value required "ini" (can't modify shader input)
ERROR: 0:69: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters. 
ERROR: 0:72: 'out' : cannot be bool 
ERROR: 0:73: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
ERROR: 0:75: 'vertex-shader array-of-array output' : not supported with this profile: es
ERROR: 0:78: 'vertex-shader array-of-struct output' : not supported with this profile: es
ERROR: 0:79: 'vertex-shader array-of-struct output' : not supported with this profile: es
ERROR: 0:81: 'vertex-shader struct output containing an array' : not supported with this profile: es
ERROR: 0:83: 'vertex-shader struct output containing structure' : not supported with this profile: es
ERROR: 0:85: 'std430' : requires the 'buffer' storage qualifier 
ERROR: 0:97: 's' : member of block cannot be or contain a sampler, image, or atomic_uint type 
ERROR: 0:105: 'location' : overlapping use of location 12
ERROR: 0:107: 'input block' : not supported in this stage: vertex
ERROR: 0:109: 'gl_PerVertex' : block redeclaration has extra members 
ERROR: 0:119: 'gl_PointSize' : member of nameless block was not redeclared 
ERROR: 0:119: 'assign' :  cannot convert from 'const float' to 'gl_PointSize highp void PointSize'
ERROR: 0:122: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 
ERROR: 0:127: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block 
ERROR: 0:131: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block 
ERROR: 0:135: 'centroid' : cannot use centroid qualifier on an interface block 
ERROR: 0:139: 'invariant' : cannot use invariant qualifier on an interface block 
ERROR: 0:155: 'precise' : Reserved word. 
ERROR: 0:155: 'precise' : not supported for this version or the enabled extensions 
ERROR: 0:156: 'fma' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:157: 'variable indexing sampler array' : not supported for this version or the enabled extensions 
ERROR: 0:161: 'variable indexing uniform block array' : not supported for this version or the enabled extensions 
ERROR: 0:162: 'variable indexing buffer block array' : not supported with this profile: es
ERROR: 0:164: 'variable indexing sampler array' : not supported for this version or the enabled extensions 
ERROR: 0:165: 'non-constant offset argument' : not supported for this version or the enabled extensions 
ERROR: 0:166: 'textureGatherOffsets' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:177: 'variable indexing buffer block array' : not supported with this profile: es
ERROR: 0:182: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
ERROR: 0:185: 'samplerBuffer' : Reserved word. 
ERROR: 0:185: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:186: 'isamplerBuffer' : Reserved word. 
ERROR: 0:186: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:187: 'usamplerBuffer' : Reserved word. 
ERROR: 0:187: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:188: 'imageBuffer' : Reserved word. 
ERROR: 0:188: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:189: 'iimageBuffer' : Reserved word. 
ERROR: 0:189: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:190: 'uimageBuffer' : Reserved word. 
ERROR: 0:190: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:195: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:196: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:197: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:198: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:199: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:200: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:235: 'imageCubeArray' : Reserved word. 
ERROR: 0:235: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:236: 'iimageCubeArray' : Reserved word. 
ERROR: 0:236: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:237: 'uimageCubeArray' : Reserved word. 
ERROR: 0:237: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:239: 'samplerCubeArray' : Reserved word. 
ERROR: 0:239: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:240: 'samplerCubeArrayShadow' : Reserved word. 
ERROR: 0:240: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:241: 'isamplerCubeArray' : Reserved word. 
ERROR: 0:241: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:242: 'usamplerCubeArray' : Reserved word. 
ERROR: 0:242: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:246: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:247: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:248: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:250: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:251: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:252: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:253: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:321: 'sampler2DMSArray' : Reserved word. 
ERROR: 0:321: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:322: 'isampler2DMSArray' : Reserved word. 
ERROR: 0:322: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:323: 'usampler2DMSArray' : Reserved word. 
ERROR: 0:323: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:329: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:330: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:331: 'sampler/image' : type requires declaration of default precision qualifier 
ERROR: 0:351: 'textureSize' : no matching overloaded function found 
ERROR: 0:351: '=' :  cannot convert from 'const float' to 'temp highp 3-component vector of int'
ERROR: 0:389: 'sample' : Reserved word. 
ERROR: 0:400: 'interpolateAtCentroid' : no matching overloaded function found 
ERROR: 0:401: 'interpolateAtSample' : no matching overloaded function found 
ERROR: 0:402: 'interpolateAtOffset' : no matching overloaded function found 
ERROR: 93 compilation errors.  No code generated.


Shader version: 310
Requested GL_EXT_texture_buffer
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_image_atomic
Requested GL_OES_shader_io_blocks
Requested GL_OES_shader_multisample_interpolation
Requested GL_OES_texture_buffer
Requested GL_OES_texture_cube_map_array
Requested GL_OES_texture_storage_multisample_2d_array
ERROR: node is still EOpNull!
0:12  Function Definition: main( (global void)
0:12    Function Parameters: 
0:?     Sequence
0:15      move second child to first child (temp highp 2-component vector of uint)
0:15        'u2' (temp highp 2-component vector of uint)
0:15        addCarry (global highp 2-component vector of uint)
0:15          'u2' (temp highp 2-component vector of uint)
0:15          'u2' (temp highp 2-component vector of uint)
0:15          'u2' (temp highp 2-component vector of uint)
0:17      move second child to first child (temp highp uint)
0:17        'u1' (temp highp uint)
0:17        subBorrow (global highp uint)
0:17          'u1' (temp highp uint)
0:17          'u1' (temp highp uint)
0:17          'u1' (temp highp uint)
0:19      uMulExtended (global void)
0:19        'u4' (temp highp 4-component vector of uint)
0:19        'u4' (temp highp 4-component vector of uint)
0:19        'u4' (temp highp 4-component vector of uint)
0:19        'u4' (temp highp 4-component vector of uint)
0:21      iMulExtended (global void)
0:21        'i4' (temp highp 4-component vector of int)
0:21        'i4' (temp highp 4-component vector of int)
0:21        'i4' (temp highp 4-component vector of int)
0:21        'i4' (temp highp 4-component vector of int)
0:23      move second child to first child (temp highp int)
0:23        'i1' (temp highp int)
0:23        bitfieldExtract (global highp int)
0:23          'i1' (temp highp int)
0:23          Constant:
0:23            4 (const int)
0:23          Constant:
0:23            5 (const int)
0:25      move second child to first child (temp highp 3-component vector of uint)
0:25        'u3' (temp highp 3-component vector of uint)
0:25        bitfieldExtract (global highp 3-component vector of uint)
0:25          'u3' (temp highp 3-component vector of uint)
0:25          Constant:
0:25            4 (const int)
0:25          Constant:
0:25            5 (const int)
0:27      move second child to first child (temp highp 3-component vector of int)
0:27        'i3' (temp highp 3-component vector of int)
0:27        bitfieldInsert (global highp 3-component vector of int)
0:27          'i3' (temp highp 3-component vector of int)
0:27          'i3' (temp highp 3-component vector of int)
0:27          Constant:
0:27            4 (const int)
0:27          Constant:
0:27            5 (const int)
0:28      move second child to first child (temp highp uint)
0:28        'u1' (temp highp uint)
0:28        bitfieldInsert (global highp uint)
0:28          'u1' (temp highp uint)
0:28          'u1' (temp highp uint)
0:28          Constant:
0:28            4 (const int)
0:28          Constant:
0:28            5 (const int)
0:30      move second child to first child (temp highp 2-component vector of int)
0:30        'i2' (temp highp 2-component vector of int)
0:30        bitFieldReverse (global highp 2-component vector of int)
0:30          'i2' (temp highp 2-component vector of int)
0:31      move second child to first child (temp highp 4-component vector of uint)
0:31        'u4' (temp highp 4-component vector of uint)
0:31        bitFieldReverse (global highp 4-component vector of uint)
0:31          'u4' (temp highp 4-component vector of uint)
0:32      move second child to first child (temp highp int)
0:32        'i1' (temp highp int)
0:32        bitCount (global lowp int)
0:32          'i1' (temp highp int)
0:33      move second child to first child (temp highp 3-component vector of int)
0:33        'i3' (temp highp 3-component vector of int)
0:33        bitCount (global lowp 3-component vector of int)
0:33          'u3' (temp highp 3-component vector of uint)
0:34      move second child to first child (temp highp 2-component vector of int)
0:34        'i2' (temp highp 2-component vector of int)
0:34        findLSB (global lowp 2-component vector of int)
0:34          'i2' (temp highp 2-component vector of int)
0:35      move second child to first child (temp highp 4-component vector of int)
0:35        'i4' (temp highp 4-component vector of int)
0:35        findLSB (global lowp 4-component vector of int)
0:35          'u4' (temp highp 4-component vector of uint)
0:36      move second child to first child (temp highp int)
0:36        'i1' (temp highp int)
0:36        findMSB (global lowp int)
0:36          'i1' (temp highp int)
0:37      move second child to first child (temp highp 2-component vector of int)
0:37        'i2' (temp highp 2-component vector of int)
0:37        findMSB (global lowp 2-component vector of int)
0:37          'u2' (temp highp 2-component vector of uint)
0:40      move second child to first child (temp highp 3-component vector of float)
0:40        'v3' (temp highp 3-component vector of float)
0:40        frexp (global highp 3-component vector of float)
0:40          'v3' (temp highp 3-component vector of float)
0:40          'i3' (temp highp 3-component vector of int)
0:42      move second child to first child (temp highp 2-component vector of float)
0:42        'v2' (temp highp 2-component vector of float)
0:42        ldexp (global highp 2-component vector of float)
0:42          'v2' (temp highp 2-component vector of float)
0:42          'i2' (temp highp 2-component vector of int)
0:45      move second child to first child (temp highp uint)
0:45        'u1' (temp highp uint)
0:45        PackUnorm4x8 (global highp uint)
0:45          'v4' (temp mediump 4-component vector of float)
0:46      move second child to first child (temp highp uint)
0:46        'u1' (temp highp uint)
0:46        PackSnorm4x8 (global highp uint)
0:46          'v4' (temp mediump 4-component vector of float)
0:47      move second child to first child (temp mediump 4-component vector of float)
0:47        'v4' (temp mediump 4-component vector of float)
0:47        UnpackUnorm4x8 (global mediump 4-component vector of float)
0:47          'u1' (temp highp uint)
0:48      move second child to first child (temp mediump 4-component vector of float)
0:48        'v4' (temp mediump 4-component vector of float)
0:48        UnpackSnorm4x8 (global mediump 4-component vector of float)
0:48          'u1' (temp highp uint)
0:60  Function Definition: foo( (global void)
0:60    Function Parameters: 
0:?     Sequence
0:63      move second child to first child (temp highp 2-component vector of int)
0:63        'v2' (temp highp 2-component vector of int)
0:63        textureSize (global highp 2-component vector of int)
0:63          's2dms' (uniform highp sampler2DMS)
0:64      move second child to first child (temp highp 2-component vector of int)
0:64        'v2' (temp highp 2-component vector of int)
0:64        textureSize (global highp 2-component vector of int)
0:64          'us2dms' (uniform highp usampler2DMS)
0:65      Sequence
0:65        move second child to first child (temp highp 4-component vector of float)
0:65          'v4' (temp highp 4-component vector of float)
0:65          textureFetch (global highp 4-component vector of float)
0:65            's2dms' (uniform highp sampler2DMS)
0:65            'v2' (temp highp 2-component vector of int)
0:65            Constant:
0:65              2 (const int)
0:66      Sequence
0:66        move second child to first child (temp highp 4-component vector of int)
0:66          'iv4' (temp highp 4-component vector of int)
0:66          textureFetch (global highp 4-component vector of int)
0:66            'is2dms' (uniform highp isampler2DMS)
0:66            'v2' (temp highp 2-component vector of int)
0:66            Constant:
0:66              2 (const int)
0:67      Constant:
0:67        0.000000
0:69      frexp (global highp float)
0:69        'f' (temp highp float)
0:69        'ini' (in highp int)
0:114  Function Definition: foo_IO( (global void)
0:114    Function Parameters: 
0:116    Sequence
0:116      Sequence
0:116        move second child to first child (temp highp int)
0:116          'sum' (temp highp int)
0:116          add (temp highp int)
0:116            'gl_VertexID' (gl_VertexId highp int VertexId)
0:117            'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:118      move second child to first child (temp highp 4-component vector of float)
0:118        gl_Position: direct index for structure (gl_Position highp 4-component vector of float Position)
0:118          'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
0:118          Constant:
0:118            0 (const uint)
0:118        Constant:
0:118          1.000000
0:118          1.000000
0:118          1.000000
0:118          1.000000
0:119      gl_PointSize: direct index for structure (gl_PointSize highp void PointSize)
0:119        'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
0:119        Constant:
0:119          1 (const uint)
0:153  Function Definition: pfooBad( (global void)
0:153    Function Parameters: 
0:?     Sequence
0:156      move second child to first child (temp highp 2-component vector of float)
0:156        'h' (noContraction temp highp 2-component vector of float)
0:156        fma (global highp 2-component vector of float)
0:156          'inf' (in highp 2-component vector of float)
0:156          'ing' (in highp 2-component vector of float)
0:156          'h' (noContraction temp highp 2-component vector of float)
0:157      indirect index (temp highp sampler2D)
0:157        'sArray' (uniform 4-element array of highp sampler2D)
0:157        add (temp highp int)
0:157          'sIndex' (uniform highp int)
0:157          Constant:
0:157            1 (const int)
0:158      indirect index (layout(binding=0 offset=0 ) temp highp atomic_uint)
0:158        'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:158        add (temp highp int)
0:158          'sIndex' (uniform highp int)
0:158          Constant:
0:158            1 (const int)
0:159      direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:159        'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:159        Constant:
0:159          1 (const int)
0:160      direct index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:160        'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:160        Constant:
0:160          2 (const int)
0:161      indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:161        'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:161        add (temp highp int)
0:161          'sIndex' (uniform highp int)
0:161          Constant:
0:161            1 (const int)
0:162      indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:162        'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:162        'sIndex' (uniform highp int)
0:163      direct index (writeonly temp highp image2D)
0:163        'iArray' (writeonly uniform 5-element array of highp image2D)
0:163        Constant:
0:163          2 (const int)
0:164      indirect index (writeonly temp highp image2D)
0:164        'iArray' (writeonly uniform 5-element array of highp image2D)
0:164        component-wise multiply (temp highp int)
0:164          'sIndex' (uniform highp int)
0:164          Constant:
0:164            2 (const int)
0:165      textureGatherOffset (global highp 4-component vector of float)
0:165        direct index (temp highp sampler2D)
0:165          'sArray' (uniform 4-element array of highp sampler2D)
0:165          Constant:
0:165            0 (const int)
0:165        Constant:
0:165          0.100000
0:165          0.100000
0:165        Convert float to int (temp highp 2-component vector of int)
0:165          'inf' (in highp 2-component vector of float)
0:166      textureGatherOffsets (global highp 4-component vector of float)
0:166        direct index (temp highp sampler2D)
0:166          'sArray' (uniform 4-element array of highp sampler2D)
0:166          Constant:
0:166            0 (const int)
0:166        Constant:
0:166          0.100000
0:166          0.100000
0:166        Constant:
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:171  Function Definition: pfoo( (global void)
0:171    Function Parameters: 
0:?     Sequence
0:174      move second child to first child (temp highp 2-component vector of float)
0:174        'h' (noContraction temp highp 2-component vector of float)
0:174        fma (global highp 2-component vector of float)
0:174          'inf' (in highp 2-component vector of float)
0:174          'ing' (in highp 2-component vector of float)
0:174          'h' (noContraction temp highp 2-component vector of float)
0:175      indirect index (temp highp sampler2D)
0:175        'sArray' (uniform 4-element array of highp sampler2D)
0:175        add (temp highp int)
0:175          'sIndex' (uniform highp int)
0:175          Constant:
0:175            1 (const int)
0:176      indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:176        'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:176        add (temp highp int)
0:176          'sIndex' (uniform highp int)
0:176          Constant:
0:176            1 (const int)
0:177      indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:177        'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:177        subtract (temp highp int)
0:177          'sIndex' (uniform highp int)
0:177          Constant:
0:177            2 (const int)
0:178      direct index (writeonly temp highp image2D)
0:178        'iArray' (writeonly uniform 5-element array of highp image2D)
0:178        Constant:
0:178          2 (const int)
0:179      indirect index (writeonly temp highp image2D)
0:179        'iArray' (writeonly uniform 5-element array of highp image2D)
0:179        subtract (temp highp int)
0:179          'sIndex' (uniform highp int)
0:179          Constant:
0:179            2 (const int)
0:180      textureGatherOffset (global highp 4-component vector of float)
0:180        direct index (temp highp sampler2D)
0:180          'sArray' (uniform 4-element array of highp sampler2D)
0:180          Constant:
0:180            0 (const int)
0:180        Constant:
0:180          0.100000
0:180          0.100000
0:180        Convert float to int (temp highp 2-component vector of int)
0:180          'inf' (in highp 2-component vector of float)
0:181      textureGatherOffsets (global highp 4-component vector of float)
0:181        direct index (temp highp sampler2D)
0:181          'sArray' (uniform 4-element array of highp sampler2D)
0:181          Constant:
0:181            0 (const int)
0:181        Constant:
0:181          0.100000
0:181          0.100000
0:181        Constant:
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:182      textureGatherOffsets (global highp 4-component vector of float)
0:182        direct index (temp highp sampler2D)
0:182          'sArray' (uniform 4-element array of highp sampler2D)
0:182          Constant:
0:182            0 (const int)
0:182        Constant:
0:182          0.100000
0:182          0.100000
0:182        'offsets' (uniform 4-element array of highp 2-component vector of int)
0:220  Function Definition: bufferT( (global void)
0:220    Function Parameters: 
0:222    Sequence
0:222      Sequence
0:222        move second child to first child (temp highp int)
0:222          's1' (temp highp int)
0:222          textureSize (global highp int)
0:222            'bufSamp1' (uniform highp samplerBuffer)
0:223      Sequence
0:223        move second child to first child (temp highp int)
0:223          's2' (temp highp int)
0:223          textureSize (global highp int)
0:223            'bufSamp2' (uniform highp isamplerBuffer)
0:224      Sequence
0:224        move second child to first child (temp highp int)
0:224          's3' (temp highp int)
0:224          textureSize (global highp int)
0:224            'bufSamp3' (uniform highp usamplerBuffer)
0:226      Sequence
0:226        move second child to first child (temp highp int)
0:226          's4' (temp highp int)
0:226          imageQuerySize (global highp int)
0:226            'bufSamp4' (writeonly uniform highp imageBuffer)
0:227      Sequence
0:227        move second child to first child (temp highp int)
0:227          's5' (temp highp int)
0:227          imageQuerySize (global highp int)
0:227            'bufSamp5' (writeonly uniform highp iimageBuffer)
0:228      Sequence
0:228        move second child to first child (temp highp int)
0:228          's6' (temp highp int)
0:228          imageQuerySize (global highp int)
0:228            'bufSamp6' (writeonly uniform highp uimageBuffer)
0:230      Sequence
0:230        move second child to first child (temp highp 4-component vector of float)
0:230          'f1' (temp highp 4-component vector of float)
0:230          textureFetch (global highp 4-component vector of float)
0:230            'bufSamp1' (uniform highp samplerBuffer)
0:230            's1' (temp highp int)
0:231      Sequence
0:231        move second child to first child (temp highp 4-component vector of int)
0:231          'f2' (temp highp 4-component vector of int)
0:231          textureFetch (global highp 4-component vector of int)
0:231            'bufSamp2' (uniform highp isamplerBuffer)
0:231            's2' (temp highp int)
0:232      Sequence
0:232        move second child to first child (temp highp 4-component vector of uint)
0:232          'f3' (temp highp 4-component vector of uint)
0:232          textureFetch (global highp 4-component vector of uint)
0:232            'bufSamp3' (uniform highp usamplerBuffer)
0:232            's3' (temp highp int)
0:279  Function Definition: CAT( (global void)
0:279    Function Parameters: 
0:281    Sequence
0:281      Sequence
0:281        move second child to first child (temp highp 3-component vector of int)
0:281          's4' (temp highp 3-component vector of int)
0:281          textureSize (global highp 3-component vector of int)
0:281            'CA4' (uniform highp samplerCubeArray)
0:281            Constant:
0:281              1 (const int)
0:282      Sequence
0:282        move second child to first child (temp highp 3-component vector of int)
0:282          's5' (temp highp 3-component vector of int)
0:282          textureSize (global highp 3-component vector of int)
0:282            'CA5' (uniform highp samplerCubeArrayShadow)
0:282            Constant:
0:282              1 (const int)
0:283      Sequence
0:283        move second child to first child (temp highp 3-component vector of int)
0:283          's6' (temp highp 3-component vector of int)
0:283          textureSize (global highp 3-component vector of int)
0:283            'CA6' (uniform highp isamplerCubeArray)
0:283            Constant:
0:283              1 (const int)
0:284      Sequence
0:284        move second child to first child (temp highp 3-component vector of int)
0:284          's7' (temp highp 3-component vector of int)
0:284          textureSize (global highp 3-component vector of int)
0:284            'CA7' (uniform highp usamplerCubeArray)
0:284            Constant:
0:284              1 (const int)
0:286      Sequence
0:286        move second child to first child (temp highp 4-component vector of float)
0:286          't4' (temp highp 4-component vector of float)
0:286          texture (global highp 4-component vector of float)
0:286            'CA4' (uniform highp samplerCubeArray)
0:286            Constant:
0:286              0.500000
0:286              0.500000
0:286              0.500000
0:286              0.500000
0:287      Sequence
0:287        move second child to first child (temp highp float)
0:287          't5' (temp highp float)
0:287          texture (global highp float)
0:287            'CA5' (uniform highp samplerCubeArrayShadow)
0:287            Constant:
0:287              0.500000
0:287              0.500000
0:287              0.500000
0:287              0.500000
0:287            Constant:
0:287              3.000000
0:288      Sequence
0:288        move second child to first child (temp highp 4-component vector of int)
0:288          't6' (temp highp 4-component vector of int)
0:288          texture (global highp 4-component vector of int)
0:288            'CA6' (uniform highp isamplerCubeArray)
0:288            Constant:
0:288              0.500000
0:288              0.500000
0:288              0.500000
0:288              0.500000
0:289      Sequence
0:289        move second child to first child (temp highp 4-component vector of uint)
0:289          't7' (temp highp 4-component vector of uint)
0:289          texture (global highp 4-component vector of uint)
0:289            'CA7' (uniform highp usamplerCubeArray)
0:289            Constant:
0:289              0.500000
0:289              0.500000
0:289              0.500000
0:289              0.500000
0:291      Sequence
0:291        move second child to first child (temp highp 4-component vector of float)
0:291          'L4' (temp highp 4-component vector of float)
0:291          textureLod (global highp 4-component vector of float)
0:291            'CA4' (uniform highp samplerCubeArray)
0:291            Constant:
0:291              0.500000
0:291              0.500000
0:291              0.500000
0:291              0.500000
0:291            Constant:
0:291              0.240000
0:292      Sequence
0:292        move second child to first child (temp highp 4-component vector of int)
0:292          'L6' (temp highp 4-component vector of int)
0:292          textureLod (global highp 4-component vector of int)
0:292            'CA6' (uniform highp isamplerCubeArray)
0:292            Constant:
0:292              0.500000
0:292              0.500000
0:292              0.500000
0:292              0.500000
0:292            Constant:
0:292              0.260000
0:293      Sequence
0:293        move second child to first child (temp highp 4-component vector of uint)
0:293          'L7' (temp highp 4-component vector of uint)
0:293          textureLod (global highp 4-component vector of uint)
0:293            'CA7' (uniform highp usamplerCubeArray)
0:293            Constant:
0:293              0.500000
0:293              0.500000
0:293              0.500000
0:293              0.500000
0:293            Constant:
0:293              0.270000
0:295      Sequence
0:295        move second child to first child (temp highp 4-component vector of float)
0:295          'g4' (temp highp 4-component vector of float)
0:295          textureGrad (global highp 4-component vector of float)
0:295            'CA4' (uniform highp samplerCubeArray)
0:295            Constant:
0:295              0.500000
0:295              0.500000
0:295              0.500000
0:295              0.500000
0:295            Constant:
0:295              0.100000
0:295              0.100000
0:295              0.100000
0:295            Constant:
0:295              0.200000
0:295              0.200000
0:295              0.200000
0:296      Sequence
0:296        move second child to first child (temp highp 4-component vector of int)
0:296          'g6' (temp highp 4-component vector of int)
0:296          textureGrad (global highp 4-component vector of int)
0:296            'CA6' (uniform highp isamplerCubeArray)
0:296            Constant:
0:296              0.500000
0:296              0.500000
0:296              0.500000
0:296              0.500000
0:296            Constant:
0:296              0.100000
0:296              0.100000
0:296              0.100000
0:296            Constant:
0:296              0.200000
0:296              0.200000
0:296              0.200000
0:297      Sequence
0:297        move second child to first child (temp highp 4-component vector of uint)
0:297          'g7' (temp highp 4-component vector of uint)
0:297          textureGrad (global highp 4-component vector of uint)
0:297            'CA7' (uniform highp usamplerCubeArray)
0:297            Constant:
0:297              0.500000
0:297              0.500000
0:297              0.500000
0:297              0.500000
0:297            Constant:
0:297              0.100000
0:297              0.100000
0:297              0.100000
0:297            Constant:
0:297              0.200000
0:297              0.200000
0:297              0.200000
0:299      Sequence
0:299        move second child to first child (temp highp 4-component vector of float)
0:299          'gath4' (temp highp 4-component vector of float)
0:299          textureGather (global highp 4-component vector of float)
0:299            'CA4' (uniform highp samplerCubeArray)
0:299            Constant:
0:299              0.500000
0:299              0.500000
0:299              0.500000
0:299              0.500000
0:300      Sequence
0:300        move second child to first child (temp highp 4-component vector of float)
0:300          'gathC4' (temp highp 4-component vector of float)
0:300          textureGather (global highp 4-component vector of float)
0:300            'CA4' (uniform highp samplerCubeArray)
0:300            Constant:
0:300              0.500000
0:300              0.500000
0:300              0.500000
0:300              0.500000
0:300            Constant:
0:300              2 (const int)
0:301      Sequence
0:301        move second child to first child (temp highp 4-component vector of int)
0:301          'gath6' (temp highp 4-component vector of int)
0:301          textureGather (global highp 4-component vector of int)
0:301            'CA6' (uniform highp isamplerCubeArray)
0:301            Constant:
0:301              0.500000
0:301              0.500000
0:301              0.500000
0:301              0.500000
0:302      Sequence
0:302        move second child to first child (temp highp 4-component vector of int)
0:302          'gathC6' (temp highp 4-component vector of int)
0:302          textureGather (global highp 4-component vector of int)
0:302            'CA6' (uniform highp isamplerCubeArray)
0:302            Constant:
0:302              0.500000
0:302              0.500000
0:302              0.500000
0:302              0.500000
0:302            Constant:
0:302              1 (const int)
0:303      Sequence
0:303        move second child to first child (temp highp 4-component vector of uint)
0:303          'gath7' (temp highp 4-component vector of uint)
0:303          textureGather (global highp 4-component vector of uint)
0:303            'CA7' (uniform highp usamplerCubeArray)
0:303            Constant:
0:303              0.500000
0:303              0.500000
0:303              0.500000
0:303              0.500000
0:304      Sequence
0:304        move second child to first child (temp highp 4-component vector of uint)
0:304          'gathC7' (temp highp 4-component vector of uint)
0:304          textureGather (global highp 4-component vector of uint)
0:304            'CA7' (uniform highp usamplerCubeArray)
0:304            Constant:
0:304              0.500000
0:304              0.500000
0:304              0.500000
0:304              0.500000
0:304            Constant:
0:304              0 (const int)
0:306      Sequence
0:306        move second child to first child (temp highp 4-component vector of float)
0:306          'gath5' (temp highp 4-component vector of float)
0:306          textureGather (global highp 4-component vector of float)
0:306            'CA5' (uniform highp samplerCubeArrayShadow)
0:306            Constant:
0:306              0.500000
0:306              0.500000
0:306              0.500000
0:306              0.500000
0:306            Constant:
0:306              2.500000
0:308      Sequence
0:308        move second child to first child (temp highp 3-component vector of int)
0:308          's1' (temp highp 3-component vector of int)
0:308          imageQuerySize (global highp 3-component vector of int)
0:308            'CA1' (writeonly uniform highp imageCubeArray)
0:309      Sequence
0:309        move second child to first child (temp highp 3-component vector of int)
0:309          's2' (temp highp 3-component vector of int)
0:309          imageQuerySize (global highp 3-component vector of int)
0:309            'CA2' (writeonly uniform highp iimageCubeArray)
0:310      Sequence
0:310        move second child to first child (temp highp 3-component vector of int)
0:310          's3' (temp highp 3-component vector of int)
0:310          imageQuerySize (global highp 3-component vector of int)
0:310            'CA3' (writeonly uniform highp uimageCubeArray)
0:312      imageStore (global highp void)
0:312        'CA1' (writeonly uniform highp imageCubeArray)
0:312        's3' (temp highp 3-component vector of int)
0:312        Constant:
0:312          1.000000
0:312          1.000000
0:312          1.000000
0:312          1.000000
0:313      imageStore (global highp void)
0:313        'CA2' (writeonly uniform highp iimageCubeArray)
0:313        's3' (temp highp 3-component vector of int)
0:313        Constant:
0:313          1 (const int)
0:313          1 (const int)
0:313          1 (const int)
0:313          1 (const int)
0:314      imageStore (global highp void)
0:314        'CA3' (writeonly uniform highp uimageCubeArray)
0:314        's3' (temp highp 3-component vector of int)
0:314        Constant:
0:314          1 (const uint)
0:314          1 (const uint)
0:314          1 (const uint)
0:314          1 (const uint)
0:316      Sequence
0:316        move second child to first child (temp highp 4-component vector of float)
0:316          'cl1' (temp highp 4-component vector of float)
0:316          imageLoad (global highp 4-component vector of float)
0:316            'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)
0:316            's3' (temp highp 3-component vector of int)
0:317      Sequence
0:317        move second child to first child (temp highp 4-component vector of int)
0:317          'cl2' (temp highp 4-component vector of int)
0:317          imageLoad (global highp 4-component vector of int)
0:317            'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)
0:317            's3' (temp highp 3-component vector of int)
0:318      Sequence
0:318        move second child to first child (temp highp 4-component vector of uint)
0:318          'cl3' (temp highp 4-component vector of uint)
0:318          imageLoad (global highp 4-component vector of uint)
0:318            'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)
0:318            's3' (temp highp 3-component vector of int)
0:343  Function Definition: MSA( (global void)
0:343    Function Parameters: 
0:345    Sequence
0:345      Sequence
0:345        move second child to first child (temp highp 4-component vector of float)
0:345          'tf' (temp highp 4-component vector of float)
0:345          textureFetch (global highp 4-component vector of float)
0:345            'samp2DMSA' (uniform highp sampler2DMSArray)
0:345            Constant:
0:345              5 (const int)
0:345              5 (const int)
0:345              5 (const int)
0:345            Constant:
0:345              2 (const int)
0:346      Sequence
0:346        move second child to first child (temp highp 4-component vector of int)
0:346          'tfi' (temp highp 4-component vector of int)
0:346          textureFetch (global highp 4-component vector of int)
0:346            'samp2DMSAi' (uniform highp isampler2DMSArray)
0:346            Constant:
0:346              5 (const int)
0:346              5 (const int)
0:346              5 (const int)
0:346            Constant:
0:346              2 (const int)
0:347      Sequence
0:347        move second child to first child (temp highp 4-component vector of uint)
0:347          'tfu' (temp highp 4-component vector of uint)
0:347          textureFetch (global highp 4-component vector of uint)
0:347            'samp2DMSAu' (uniform highp usampler2DMSArray)
0:347            Constant:
0:347              5 (const int)
0:347              5 (const int)
0:347              5 (const int)
0:347            Constant:
0:347              2 (const int)
0:349      Sequence
0:349        move second child to first child (temp highp 3-component vector of int)
0:349          'tfs' (temp highp 3-component vector of int)
0:349          textureSize (global highp 3-component vector of int)
0:349            'samp2DMSA' (uniform highp sampler2DMSArray)
0:350      Sequence
0:350        move second child to first child (temp highp 3-component vector of int)
0:350          'tfsi' (temp highp 3-component vector of int)
0:350          textureSize (global highp 3-component vector of int)
0:350            'samp2DMSAi' (uniform highp isampler2DMSArray)
0:352      Sequence
0:352        move second child to first child (temp highp 3-component vector of int)
0:352          'tfsu' (temp highp 3-component vector of int)
0:352          textureSize (global highp 3-component vector of int)
0:352            'samp2DMSAu' (uniform highp usampler2DMSArray)
0:364  Function Definition: goodImageAtom( (global void)
0:364    Function Parameters: 
0:?     Sequence
0:370      imageAtomicAdd (global highp int)
0:370        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:370        'P' (uniform highp 2-component vector of int)
0:370        'dati' (temp highp int)
0:371      imageAtomicAdd (global highp uint)
0:371        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:371        'P' (uniform highp 2-component vector of int)
0:371        'datu' (temp highp uint)
0:372      imageAtomicMin (global highp int)
0:372        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:372        'P' (uniform highp 2-component vector of int)
0:372        'dati' (temp highp int)
0:373      imageAtomicMin (global highp uint)
0:373        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:373        'P' (uniform highp 2-component vector of int)
0:373        'datu' (temp highp uint)
0:374      imageAtomicMax (global highp int)
0:374        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:374        'P' (uniform highp 2-component vector of int)
0:374        'dati' (temp highp int)
0:375      imageAtomicMax (global highp uint)
0:375        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:375        'P' (uniform highp 2-component vector of int)
0:375        'datu' (temp highp uint)
0:376      imageAtomicAnd (global highp int)
0:376        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:376        'P' (uniform highp 2-component vector of int)
0:376        'dati' (temp highp int)
0:377      imageAtomicAnd (global highp uint)
0:377        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:377        'P' (uniform highp 2-component vector of int)
0:377        'datu' (temp highp uint)
0:378      imageAtomicOr (global highp int)
0:378        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:378        'P' (uniform highp 2-component vector of int)
0:378        'dati' (temp highp int)
0:379      imageAtomicOr (global highp uint)
0:379        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:379        'P' (uniform highp 2-component vector of int)
0:379        'datu' (temp highp uint)
0:380      imageAtomicXor (global highp int)
0:380        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:380        'P' (uniform highp 2-component vector of int)
0:380        'dati' (temp highp int)
0:381      imageAtomicXor (global highp uint)
0:381        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:381        'P' (uniform highp 2-component vector of int)
0:381        'datu' (temp highp uint)
0:382      imageAtomicExchange (global highp int)
0:382        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:382        'P' (uniform highp 2-component vector of int)
0:382        'dati' (temp highp int)
0:383      imageAtomicExchange (global highp uint)
0:383        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:383        'P' (uniform highp 2-component vector of int)
0:383        'datu' (temp highp uint)
0:384      imageAtomicExchange (global highp float)
0:384        'im2Df' (layout(r32f ) uniform highp image2D)
0:384        'P' (uniform highp 2-component vector of int)
0:384        'datf' (temp highp float)
0:385      imageAtomicCompSwap (global highp int)
0:385        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:385        'P' (uniform highp 2-component vector of int)
0:385        Constant:
0:385          3 (const int)
0:385        'dati' (temp highp int)
0:386      imageAtomicCompSwap (global highp uint)
0:386        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:386        'P' (uniform highp 2-component vector of int)
0:386        Constant:
0:386          5 (const uint)
0:386        'datu' (temp highp uint)
0:398  Function Definition: badInterp( (global void)
0:398    Function Parameters: 
0:400    Sequence
0:400      Constant:
0:400        0.000000
0:401      Constant:
0:401        0.000000
0:402      Constant:
0:402        0.000000
0:?   Linker Objects
0:?     's' (shared highp 4-component vector of float)
0:?     'v' (buffer highp 4-component vector of float)
0:?     'ini' (in highp int)
0:?     'x' (layout(location=2 ) uniform highp 4X4 matrix of float)
0:?     'y' (layout(location=3 ) uniform highp 4X4 matrix of float)
0:?     'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float)
0:?     'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float)
0:?     's2dms' (uniform highp sampler2DMS)
0:?     'is2dms' (uniform highp isampler2DMS)
0:?     'us2dms' (uniform highp usampler2DMS)
0:?     'us2dmsa' (uniform mediump usampler2DMSArray)
0:?     'outb' (smooth out bool)
0:?     'outo' (smooth out highp sampler2D)
0:?     'outa' (smooth out 4-element array of highp float)
0:?     'outaa' (smooth out 4-element array of 2-element array of highp float)
0:?     'outs' (smooth out structure{global highp float f})
0:?     'outasa' (smooth out 4-element array of structure{global highp float f})
0:?     'outsa' (smooth out 4-element array of structure{global highp float f})
0:?     'outSA' (smooth out structure{global 4-element array of highp float f})
0:?     'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
0:?     'U430i' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform highp int a})
0:?     'B430i' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=0 ) buffer highp int a})
0:?     'outbinst' (out block{out highp int a, out highp 4-component vector of float v, out highp sampler2D s})
0:?     'anon@0' (out block{layout(location=12 ) out highp int aAnon, layout(location=13 ) out highp 4-component vector of float vAnon})
0:?     'aliased' (layout(location=12 ) smooth out highp int)
0:?     'inbinst' (in block{in highp int a})
0:?     'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
0:?     'smon' (smooth out block{out highp int i})
0:?     'fmon' (flat out block{out highp int i})
0:?     'cmon' (centroid out block{out highp int i})
0:?     'imon' (invariant out block{out highp int i})
0:?     'inf' (in highp 2-component vector of float)
0:?     'ing' (in highp 2-component vector of float)
0:?     'offsets' (uniform 4-element array of highp 2-component vector of int)
0:?     'sArray' (uniform 4-element array of highp sampler2D)
0:?     'sIndex' (uniform highp int)
0:?     'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:?     'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:?     'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:?     'iArray' (writeonly uniform 5-element array of highp image2D)
0:?     'constOffsets' (const 4-element array of highp 2-component vector of int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?     'badSamp1' (uniform mediump samplerBuffer)
0:?     'badSamp2' (uniform mediump isamplerBuffer)
0:?     'badSamp3' (uniform mediump usamplerBuffer)
0:?     'badSamp4' (writeonly uniform mediump imageBuffer)
0:?     'badSamp5' (writeonly uniform mediump iimageBuffer)
0:?     'badSamp6' (writeonly uniform mediump uimageBuffer)
0:?     'noPreSamp1' (uniform mediump samplerBuffer)
0:?     'noPreSamp2' (uniform mediump isamplerBuffer)
0:?     'noPreSamp3' (uniform mediump usamplerBuffer)
0:?     'noPreSamp4' (writeonly uniform mediump imageBuffer)
0:?     'noPreSamp5' (writeonly uniform mediump iimageBuffer)
0:?     'noPreSamp6' (writeonly uniform mediump uimageBuffer)
0:?     'bufSamp1' (uniform highp samplerBuffer)
0:?     'bufSamp2' (uniform highp isamplerBuffer)
0:?     'bufSamp3' (uniform highp usamplerBuffer)
0:?     'bufSamp4' (writeonly uniform highp imageBuffer)
0:?     'bufSamp5' (writeonly uniform highp iimageBuffer)
0:?     'bufSamp6' (writeonly uniform highp uimageBuffer)
0:?     'badCA1' (writeonly uniform mediump imageCubeArray)
0:?     'badCA2' (writeonly uniform mediump iimageCubeArray)
0:?     'badCA3' (writeonly uniform mediump uimageCubeArray)
0:?     'badCA4' (uniform mediump samplerCubeArray)
0:?     'badCA5' (uniform mediump samplerCubeArrayShadow)
0:?     'badCA6' (uniform mediump isamplerCubeArray)
0:?     'badCA7' (uniform mediump usamplerCubeArray)
0:?     'noPreCA1' (writeonly uniform mediump imageCubeArray)
0:?     'noPreCA2' (writeonly uniform mediump iimageCubeArray)
0:?     'noPreCA3' (writeonly uniform mediump uimageCubeArray)
0:?     'noPreCA4' (uniform mediump samplerCubeArray)
0:?     'noPreCA5' (uniform mediump samplerCubeArrayShadow)
0:?     'noPreCA6' (uniform mediump isamplerCubeArray)
0:?     'noPreCA7' (uniform mediump usamplerCubeArray)
0:?     'CA1' (writeonly uniform highp imageCubeArray)
0:?     'CA2' (writeonly uniform highp iimageCubeArray)
0:?     'CA3' (writeonly uniform highp uimageCubeArray)
0:?     'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)
0:?     'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)
0:?     'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)
0:?     'CA4' (uniform highp samplerCubeArray)
0:?     'CA5' (uniform highp samplerCubeArrayShadow)
0:?     'CA6' (uniform highp isamplerCubeArray)
0:?     'CA7' (uniform highp usamplerCubeArray)
0:?     'bad2DMS' (uniform mediump sampler2DMSArray)
0:?     'bad2DMSi' (uniform mediump isampler2DMSArray)
0:?     'bad2DMSu' (uniform mediump usampler2DMSArray)
0:?     'noPrec2DMS' (uniform mediump sampler2DMSArray)
0:?     'noPrec2DMSi' (uniform mediump isampler2DMSArray)
0:?     'noPrec2DMSu' (uniform mediump usampler2DMSArray)
0:?     'samp2DMSA' (uniform highp sampler2DMSArray)
0:?     'samp2DMSAi' (uniform highp isampler2DMSArray)
0:?     'samp2DMSAu' (uniform highp usampler2DMSArray)
0:?     'im2Df' (layout(r32f ) uniform highp image2D)
0:?     'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:?     'im2Di' (layout(r32i ) uniform highp iimage2D)
0:?     'P' (uniform highp 2-component vector of int)
0:?     'colorSampInBad' (smooth sample out highp 4-component vector of float)
0:?     'colorSample' (smooth sample out highp 4-component vector of float)
0:?     'colorfsi' (flat sample out highp 4-component vector of float)
0:?     'sampInArray' (smooth sample out 4-element array of highp 3-component vector of float)
0:?     'inv4' (in highp 4-component vector of float)
0:?     'gl_VertexID' (gl_VertexId highp int VertexId)
0:?     'gl_InstanceID' (gl_InstanceId highp int InstanceId)


Linked vertex stage:


Shader version: 310
Requested GL_EXT_texture_buffer
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_image_atomic
Requested GL_OES_shader_io_blocks
Requested GL_OES_shader_multisample_interpolation
Requested GL_OES_texture_buffer
Requested GL_OES_texture_cube_map_array
Requested GL_OES_texture_storage_multisample_2d_array
ERROR: node is still EOpNull!
0:12  Function Definition: main( (global void)
0:12    Function Parameters: 
0:?     Sequence
0:15      move second child to first child (temp highp 2-component vector of uint)
0:15        'u2' (temp highp 2-component vector of uint)
0:15        addCarry (global highp 2-component vector of uint)
0:15          'u2' (temp highp 2-component vector of uint)
0:15          'u2' (temp highp 2-component vector of uint)
0:15          'u2' (temp highp 2-component vector of uint)
0:17      move second child to first child (temp highp uint)
0:17        'u1' (temp highp uint)
0:17        subBorrow (global highp uint)
0:17          'u1' (temp highp uint)
0:17          'u1' (temp highp uint)
0:17          'u1' (temp highp uint)
0:19      uMulExtended (global void)
0:19        'u4' (temp highp 4-component vector of uint)
0:19        'u4' (temp highp 4-component vector of uint)
0:19        'u4' (temp highp 4-component vector of uint)
0:19        'u4' (temp highp 4-component vector of uint)
0:21      iMulExtended (global void)
0:21        'i4' (temp highp 4-component vector of int)
0:21        'i4' (temp highp 4-component vector of int)
0:21        'i4' (temp highp 4-component vector of int)
0:21        'i4' (temp highp 4-component vector of int)
0:23      move second child to first child (temp highp int)
0:23        'i1' (temp highp int)
0:23        bitfieldExtract (global highp int)
0:23          'i1' (temp highp int)
0:23          Constant:
0:23            4 (const int)
0:23          Constant:
0:23            5 (const int)
0:25      move second child to first child (temp highp 3-component vector of uint)
0:25        'u3' (temp highp 3-component vector of uint)
0:25        bitfieldExtract (global highp 3-component vector of uint)
0:25          'u3' (temp highp 3-component vector of uint)
0:25          Constant:
0:25            4 (const int)
0:25          Constant:
0:25            5 (const int)
0:27      move second child to first child (temp highp 3-component vector of int)
0:27        'i3' (temp highp 3-component vector of int)
0:27        bitfieldInsert (global highp 3-component vector of int)
0:27          'i3' (temp highp 3-component vector of int)
0:27          'i3' (temp highp 3-component vector of int)
0:27          Constant:
0:27            4 (const int)
0:27          Constant:
0:27            5 (const int)
0:28      move second child to first child (temp highp uint)
0:28        'u1' (temp highp uint)
0:28        bitfieldInsert (global highp uint)
0:28          'u1' (temp highp uint)
0:28          'u1' (temp highp uint)
0:28          Constant:
0:28            4 (const int)
0:28          Constant:
0:28            5 (const int)
0:30      move second child to first child (temp highp 2-component vector of int)
0:30        'i2' (temp highp 2-component vector of int)
0:30        bitFieldReverse (global highp 2-component vector of int)
0:30          'i2' (temp highp 2-component vector of int)
0:31      move second child to first child (temp highp 4-component vector of uint)
0:31        'u4' (temp highp 4-component vector of uint)
0:31        bitFieldReverse (global highp 4-component vector of uint)
0:31          'u4' (temp highp 4-component vector of uint)
0:32      move second child to first child (temp highp int)
0:32        'i1' (temp highp int)
0:32        bitCount (global lowp int)
0:32          'i1' (temp highp int)
0:33      move second child to first child (temp highp 3-component vector of int)
0:33        'i3' (temp highp 3-component vector of int)
0:33        bitCount (global lowp 3-component vector of int)
0:33          'u3' (temp highp 3-component vector of uint)
0:34      move second child to first child (temp highp 2-component vector of int)
0:34        'i2' (temp highp 2-component vector of int)
0:34        findLSB (global lowp 2-component vector of int)
0:34          'i2' (temp highp 2-component vector of int)
0:35      move second child to first child (temp highp 4-component vector of int)
0:35        'i4' (temp highp 4-component vector of int)
0:35        findLSB (global lowp 4-component vector of int)
0:35          'u4' (temp highp 4-component vector of uint)
0:36      move second child to first child (temp highp int)
0:36        'i1' (temp highp int)
0:36        findMSB (global lowp int)
0:36          'i1' (temp highp int)
0:37      move second child to first child (temp highp 2-component vector of int)
0:37        'i2' (temp highp 2-component vector of int)
0:37        findMSB (global lowp 2-component vector of int)
0:37          'u2' (temp highp 2-component vector of uint)
0:40      move second child to first child (temp highp 3-component vector of float)
0:40        'v3' (temp highp 3-component vector of float)
0:40        frexp (global highp 3-component vector of float)
0:40          'v3' (temp highp 3-component vector of float)
0:40          'i3' (temp highp 3-component vector of int)
0:42      move second child to first child (temp highp 2-component vector of float)
0:42        'v2' (temp highp 2-component vector of float)
0:42        ldexp (global highp 2-component vector of float)
0:42          'v2' (temp highp 2-component vector of float)
0:42          'i2' (temp highp 2-component vector of int)
0:45      move second child to first child (temp highp uint)
0:45        'u1' (temp highp uint)
0:45        PackUnorm4x8 (global highp uint)
0:45          'v4' (temp mediump 4-component vector of float)
0:46      move second child to first child (temp highp uint)
0:46        'u1' (temp highp uint)
0:46        PackSnorm4x8 (global highp uint)
0:46          'v4' (temp mediump 4-component vector of float)
0:47      move second child to first child (temp mediump 4-component vector of float)
0:47        'v4' (temp mediump 4-component vector of float)
0:47        UnpackUnorm4x8 (global mediump 4-component vector of float)
0:47          'u1' (temp highp uint)
0:48      move second child to first child (temp mediump 4-component vector of float)
0:48        'v4' (temp mediump 4-component vector of float)
0:48        UnpackSnorm4x8 (global mediump 4-component vector of float)
0:48          'u1' (temp highp uint)
0:60  Function Definition: foo( (global void)
0:60    Function Parameters: 
0:?     Sequence
0:63      move second child to first child (temp highp 2-component vector of int)
0:63        'v2' (temp highp 2-component vector of int)
0:63        textureSize (global highp 2-component vector of int)
0:63          's2dms' (uniform highp sampler2DMS)
0:64      move second child to first child (temp highp 2-component vector of int)
0:64        'v2' (temp highp 2-component vector of int)
0:64        textureSize (global highp 2-component vector of int)
0:64          'us2dms' (uniform highp usampler2DMS)
0:65      Sequence
0:65        move second child to first child (temp highp 4-component vector of float)
0:65          'v4' (temp highp 4-component vector of float)
0:65          textureFetch (global highp 4-component vector of float)
0:65            's2dms' (uniform highp sampler2DMS)
0:65            'v2' (temp highp 2-component vector of int)
0:65            Constant:
0:65              2 (const int)
0:66      Sequence
0:66        move second child to first child (temp highp 4-component vector of int)
0:66          'iv4' (temp highp 4-component vector of int)
0:66          textureFetch (global highp 4-component vector of int)
0:66            'is2dms' (uniform highp isampler2DMS)
0:66            'v2' (temp highp 2-component vector of int)
0:66            Constant:
0:66              2 (const int)
0:67      Constant:
0:67        0.000000
0:69      frexp (global highp float)
0:69        'f' (temp highp float)
0:69        'ini' (in highp int)
0:114  Function Definition: foo_IO( (global void)
0:114    Function Parameters: 
0:116    Sequence
0:116      Sequence
0:116        move second child to first child (temp highp int)
0:116          'sum' (temp highp int)
0:116          add (temp highp int)
0:116            'gl_VertexID' (gl_VertexId highp int VertexId)
0:117            'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:118      move second child to first child (temp highp 4-component vector of float)
0:118        gl_Position: direct index for structure (gl_Position highp 4-component vector of float Position)
0:118          'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
0:118          Constant:
0:118            0 (const uint)
0:118        Constant:
0:118          1.000000
0:118          1.000000
0:118          1.000000
0:118          1.000000
0:119      gl_PointSize: direct index for structure (gl_PointSize highp void PointSize)
0:119        'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
0:119        Constant:
0:119          1 (const uint)
0:153  Function Definition: pfooBad( (global void)
0:153    Function Parameters: 
0:?     Sequence
0:156      move second child to first child (temp highp 2-component vector of float)
0:156        'h' (noContraction temp highp 2-component vector of float)
0:156        fma (global highp 2-component vector of float)
0:156          'inf' (in highp 2-component vector of float)
0:156          'ing' (in highp 2-component vector of float)
0:156          'h' (noContraction temp highp 2-component vector of float)
0:157      indirect index (temp highp sampler2D)
0:157        'sArray' (uniform 4-element array of highp sampler2D)
0:157        add (temp highp int)
0:157          'sIndex' (uniform highp int)
0:157          Constant:
0:157            1 (const int)
0:158      indirect index (layout(binding=0 offset=0 ) temp highp atomic_uint)
0:158        'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:158        add (temp highp int)
0:158          'sIndex' (uniform highp int)
0:158          Constant:
0:158            1 (const int)
0:159      direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:159        'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:159        Constant:
0:159          1 (const int)
0:160      direct index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:160        'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:160        Constant:
0:160          2 (const int)
0:161      indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:161        'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:161        add (temp highp int)
0:161          'sIndex' (uniform highp int)
0:161          Constant:
0:161            1 (const int)
0:162      indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:162        'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:162        'sIndex' (uniform highp int)
0:163      direct index (writeonly temp highp image2D)
0:163        'iArray' (writeonly uniform 5-element array of highp image2D)
0:163        Constant:
0:163          2 (const int)
0:164      indirect index (writeonly temp highp image2D)
0:164        'iArray' (writeonly uniform 5-element array of highp image2D)
0:164        component-wise multiply (temp highp int)
0:164          'sIndex' (uniform highp int)
0:164          Constant:
0:164            2 (const int)
0:165      textureGatherOffset (global highp 4-component vector of float)
0:165        direct index (temp highp sampler2D)
0:165          'sArray' (uniform 4-element array of highp sampler2D)
0:165          Constant:
0:165            0 (const int)
0:165        Constant:
0:165          0.100000
0:165          0.100000
0:165        Convert float to int (temp highp 2-component vector of int)
0:165          'inf' (in highp 2-component vector of float)
0:166      textureGatherOffsets (global highp 4-component vector of float)
0:166        direct index (temp highp sampler2D)
0:166          'sArray' (uniform 4-element array of highp sampler2D)
0:166          Constant:
0:166            0 (const int)
0:166        Constant:
0:166          0.100000
0:166          0.100000
0:166        Constant:
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:166          0 (const int)
0:171  Function Definition: pfoo( (global void)
0:171    Function Parameters: 
0:?     Sequence
0:174      move second child to first child (temp highp 2-component vector of float)
0:174        'h' (noContraction temp highp 2-component vector of float)
0:174        fma (global highp 2-component vector of float)
0:174          'inf' (in highp 2-component vector of float)
0:174          'ing' (in highp 2-component vector of float)
0:174          'h' (noContraction temp highp 2-component vector of float)
0:175      indirect index (temp highp sampler2D)
0:175        'sArray' (uniform 4-element array of highp sampler2D)
0:175        add (temp highp int)
0:175          'sIndex' (uniform highp int)
0:175          Constant:
0:175            1 (const int)
0:176      indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:176        'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:176        add (temp highp int)
0:176          'sIndex' (uniform highp int)
0:176          Constant:
0:176            1 (const int)
0:177      indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:177        'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:177        subtract (temp highp int)
0:177          'sIndex' (uniform highp int)
0:177          Constant:
0:177            2 (const int)
0:178      direct index (writeonly temp highp image2D)
0:178        'iArray' (writeonly uniform 5-element array of highp image2D)
0:178        Constant:
0:178          2 (const int)
0:179      indirect index (writeonly temp highp image2D)
0:179        'iArray' (writeonly uniform 5-element array of highp image2D)
0:179        subtract (temp highp int)
0:179          'sIndex' (uniform highp int)
0:179          Constant:
0:179            2 (const int)
0:180      textureGatherOffset (global highp 4-component vector of float)
0:180        direct index (temp highp sampler2D)
0:180          'sArray' (uniform 4-element array of highp sampler2D)
0:180          Constant:
0:180            0 (const int)
0:180        Constant:
0:180          0.100000
0:180          0.100000
0:180        Convert float to int (temp highp 2-component vector of int)
0:180          'inf' (in highp 2-component vector of float)
0:181      textureGatherOffsets (global highp 4-component vector of float)
0:181        direct index (temp highp sampler2D)
0:181          'sArray' (uniform 4-element array of highp sampler2D)
0:181          Constant:
0:181            0 (const int)
0:181        Constant:
0:181          0.100000
0:181          0.100000
0:181        Constant:
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:181          0 (const int)
0:182      textureGatherOffsets (global highp 4-component vector of float)
0:182        direct index (temp highp sampler2D)
0:182          'sArray' (uniform 4-element array of highp sampler2D)
0:182          Constant:
0:182            0 (const int)
0:182        Constant:
0:182          0.100000
0:182          0.100000
0:182        'offsets' (uniform 4-element array of highp 2-component vector of int)
0:220  Function Definition: bufferT( (global void)
0:220    Function Parameters: 
0:222    Sequence
0:222      Sequence
0:222        move second child to first child (temp highp int)
0:222          's1' (temp highp int)
0:222          textureSize (global highp int)
0:222            'bufSamp1' (uniform highp samplerBuffer)
0:223      Sequence
0:223        move second child to first child (temp highp int)
0:223          's2' (temp highp int)
0:223          textureSize (global highp int)
0:223            'bufSamp2' (uniform highp isamplerBuffer)
0:224      Sequence
0:224        move second child to first child (temp highp int)
0:224          's3' (temp highp int)
0:224          textureSize (global highp int)
0:224            'bufSamp3' (uniform highp usamplerBuffer)
0:226      Sequence
0:226        move second child to first child (temp highp int)
0:226          's4' (temp highp int)
0:226          imageQuerySize (global highp int)
0:226            'bufSamp4' (writeonly uniform highp imageBuffer)
0:227      Sequence
0:227        move second child to first child (temp highp int)
0:227          's5' (temp highp int)
0:227          imageQuerySize (global highp int)
0:227            'bufSamp5' (writeonly uniform highp iimageBuffer)
0:228      Sequence
0:228        move second child to first child (temp highp int)
0:228          's6' (temp highp int)
0:228          imageQuerySize (global highp int)
0:228            'bufSamp6' (writeonly uniform highp uimageBuffer)
0:230      Sequence
0:230        move second child to first child (temp highp 4-component vector of float)
0:230          'f1' (temp highp 4-component vector of float)
0:230          textureFetch (global highp 4-component vector of float)
0:230            'bufSamp1' (uniform highp samplerBuffer)
0:230            's1' (temp highp int)
0:231      Sequence
0:231        move second child to first child (temp highp 4-component vector of int)
0:231          'f2' (temp highp 4-component vector of int)
0:231          textureFetch (global highp 4-component vector of int)
0:231            'bufSamp2' (uniform highp isamplerBuffer)
0:231            's2' (temp highp int)
0:232      Sequence
0:232        move second child to first child (temp highp 4-component vector of uint)
0:232          'f3' (temp highp 4-component vector of uint)
0:232          textureFetch (global highp 4-component vector of uint)
0:232            'bufSamp3' (uniform highp usamplerBuffer)
0:232            's3' (temp highp int)
0:279  Function Definition: CAT( (global void)
0:279    Function Parameters: 
0:281    Sequence
0:281      Sequence
0:281        move second child to first child (temp highp 3-component vector of int)
0:281          's4' (temp highp 3-component vector of int)
0:281          textureSize (global highp 3-component vector of int)
0:281            'CA4' (uniform highp samplerCubeArray)
0:281            Constant:
0:281              1 (const int)
0:282      Sequence
0:282        move second child to first child (temp highp 3-component vector of int)
0:282          's5' (temp highp 3-component vector of int)
0:282          textureSize (global highp 3-component vector of int)
0:282            'CA5' (uniform highp samplerCubeArrayShadow)
0:282            Constant:
0:282              1 (const int)
0:283      Sequence
0:283        move second child to first child (temp highp 3-component vector of int)
0:283          's6' (temp highp 3-component vector of int)
0:283          textureSize (global highp 3-component vector of int)
0:283            'CA6' (uniform highp isamplerCubeArray)
0:283            Constant:
0:283              1 (const int)
0:284      Sequence
0:284        move second child to first child (temp highp 3-component vector of int)
0:284          's7' (temp highp 3-component vector of int)
0:284          textureSize (global highp 3-component vector of int)
0:284            'CA7' (uniform highp usamplerCubeArray)
0:284            Constant:
0:284              1 (const int)
0:286      Sequence
0:286        move second child to first child (temp highp 4-component vector of float)
0:286          't4' (temp highp 4-component vector of float)
0:286          texture (global highp 4-component vector of float)
0:286            'CA4' (uniform highp samplerCubeArray)
0:286            Constant:
0:286              0.500000
0:286              0.500000
0:286              0.500000
0:286              0.500000
0:287      Sequence
0:287        move second child to first child (temp highp float)
0:287          't5' (temp highp float)
0:287          texture (global highp float)
0:287            'CA5' (uniform highp samplerCubeArrayShadow)
0:287            Constant:
0:287              0.500000
0:287              0.500000
0:287              0.500000
0:287              0.500000
0:287            Constant:
0:287              3.000000
0:288      Sequence
0:288        move second child to first child (temp highp 4-component vector of int)
0:288          't6' (temp highp 4-component vector of int)
0:288          texture (global highp 4-component vector of int)
0:288            'CA6' (uniform highp isamplerCubeArray)
0:288            Constant:
0:288              0.500000
0:288              0.500000
0:288              0.500000
0:288              0.500000
0:289      Sequence
0:289        move second child to first child (temp highp 4-component vector of uint)
0:289          't7' (temp highp 4-component vector of uint)
0:289          texture (global highp 4-component vector of uint)
0:289            'CA7' (uniform highp usamplerCubeArray)
0:289            Constant:
0:289              0.500000
0:289              0.500000
0:289              0.500000
0:289              0.500000
0:291      Sequence
0:291        move second child to first child (temp highp 4-component vector of float)
0:291          'L4' (temp highp 4-component vector of float)
0:291          textureLod (global highp 4-component vector of float)
0:291            'CA4' (uniform highp samplerCubeArray)
0:291            Constant:
0:291              0.500000
0:291              0.500000
0:291              0.500000
0:291              0.500000
0:291            Constant:
0:291              0.240000
0:292      Sequence
0:292        move second child to first child (temp highp 4-component vector of int)
0:292          'L6' (temp highp 4-component vector of int)
0:292          textureLod (global highp 4-component vector of int)
0:292            'CA6' (uniform highp isamplerCubeArray)
0:292            Constant:
0:292              0.500000
0:292              0.500000
0:292              0.500000
0:292              0.500000
0:292            Constant:
0:292              0.260000
0:293      Sequence
0:293        move second child to first child (temp highp 4-component vector of uint)
0:293          'L7' (temp highp 4-component vector of uint)
0:293          textureLod (global highp 4-component vector of uint)
0:293            'CA7' (uniform highp usamplerCubeArray)
0:293            Constant:
0:293              0.500000
0:293              0.500000
0:293              0.500000
0:293              0.500000
0:293            Constant:
0:293              0.270000
0:295      Sequence
0:295        move second child to first child (temp highp 4-component vector of float)
0:295          'g4' (temp highp 4-component vector of float)
0:295          textureGrad (global highp 4-component vector of float)
0:295            'CA4' (uniform highp samplerCubeArray)
0:295            Constant:
0:295              0.500000
0:295              0.500000
0:295              0.500000
0:295              0.500000
0:295            Constant:
0:295              0.100000
0:295              0.100000
0:295              0.100000
0:295            Constant:
0:295              0.200000
0:295              0.200000
0:295              0.200000
0:296      Sequence
0:296        move second child to first child (temp highp 4-component vector of int)
0:296          'g6' (temp highp 4-component vector of int)
0:296          textureGrad (global highp 4-component vector of int)
0:296            'CA6' (uniform highp isamplerCubeArray)
0:296            Constant:
0:296              0.500000
0:296              0.500000
0:296              0.500000
0:296              0.500000
0:296            Constant:
0:296              0.100000
0:296              0.100000
0:296              0.100000
0:296            Constant:
0:296              0.200000
0:296              0.200000
0:296              0.200000
0:297      Sequence
0:297        move second child to first child (temp highp 4-component vector of uint)
0:297          'g7' (temp highp 4-component vector of uint)
0:297          textureGrad (global highp 4-component vector of uint)
0:297            'CA7' (uniform highp usamplerCubeArray)
0:297            Constant:
0:297              0.500000
0:297              0.500000
0:297              0.500000
0:297              0.500000
0:297            Constant:
0:297              0.100000
0:297              0.100000
0:297              0.100000
0:297            Constant:
0:297              0.200000
0:297              0.200000
0:297              0.200000
0:299      Sequence
0:299        move second child to first child (temp highp 4-component vector of float)
0:299          'gath4' (temp highp 4-component vector of float)
0:299          textureGather (global highp 4-component vector of float)
0:299            'CA4' (uniform highp samplerCubeArray)
0:299            Constant:
0:299              0.500000
0:299              0.500000
0:299              0.500000
0:299              0.500000
0:300      Sequence
0:300        move second child to first child (temp highp 4-component vector of float)
0:300          'gathC4' (temp highp 4-component vector of float)
0:300          textureGather (global highp 4-component vector of float)
0:300            'CA4' (uniform highp samplerCubeArray)
0:300            Constant:
0:300              0.500000
0:300              0.500000
0:300              0.500000
0:300              0.500000
0:300            Constant:
0:300              2 (const int)
0:301      Sequence
0:301        move second child to first child (temp highp 4-component vector of int)
0:301          'gath6' (temp highp 4-component vector of int)
0:301          textureGather (global highp 4-component vector of int)
0:301            'CA6' (uniform highp isamplerCubeArray)
0:301            Constant:
0:301              0.500000
0:301              0.500000
0:301              0.500000
0:301              0.500000
0:302      Sequence
0:302        move second child to first child (temp highp 4-component vector of int)
0:302          'gathC6' (temp highp 4-component vector of int)
0:302          textureGather (global highp 4-component vector of int)
0:302            'CA6' (uniform highp isamplerCubeArray)
0:302            Constant:
0:302              0.500000
0:302              0.500000
0:302              0.500000
0:302              0.500000
0:302            Constant:
0:302              1 (const int)
0:303      Sequence
0:303        move second child to first child (temp highp 4-component vector of uint)
0:303          'gath7' (temp highp 4-component vector of uint)
0:303          textureGather (global highp 4-component vector of uint)
0:303            'CA7' (uniform highp usamplerCubeArray)
0:303            Constant:
0:303              0.500000
0:303              0.500000
0:303              0.500000
0:303              0.500000
0:304      Sequence
0:304        move second child to first child (temp highp 4-component vector of uint)
0:304          'gathC7' (temp highp 4-component vector of uint)
0:304          textureGather (global highp 4-component vector of uint)
0:304            'CA7' (uniform highp usamplerCubeArray)
0:304            Constant:
0:304              0.500000
0:304              0.500000
0:304              0.500000
0:304              0.500000
0:304            Constant:
0:304              0 (const int)
0:306      Sequence
0:306        move second child to first child (temp highp 4-component vector of float)
0:306          'gath5' (temp highp 4-component vector of float)
0:306          textureGather (global highp 4-component vector of float)
0:306            'CA5' (uniform highp samplerCubeArrayShadow)
0:306            Constant:
0:306              0.500000
0:306              0.500000
0:306              0.500000
0:306              0.500000
0:306            Constant:
0:306              2.500000
0:308      Sequence
0:308        move second child to first child (temp highp 3-component vector of int)
0:308          's1' (temp highp 3-component vector of int)
0:308          imageQuerySize (global highp 3-component vector of int)
0:308            'CA1' (writeonly uniform highp imageCubeArray)
0:309      Sequence
0:309        move second child to first child (temp highp 3-component vector of int)
0:309          's2' (temp highp 3-component vector of int)
0:309          imageQuerySize (global highp 3-component vector of int)
0:309            'CA2' (writeonly uniform highp iimageCubeArray)
0:310      Sequence
0:310        move second child to first child (temp highp 3-component vector of int)
0:310          's3' (temp highp 3-component vector of int)
0:310          imageQuerySize (global highp 3-component vector of int)
0:310            'CA3' (writeonly uniform highp uimageCubeArray)
0:312      imageStore (global highp void)
0:312        'CA1' (writeonly uniform highp imageCubeArray)
0:312        's3' (temp highp 3-component vector of int)
0:312        Constant:
0:312          1.000000
0:312          1.000000
0:312          1.000000
0:312          1.000000
0:313      imageStore (global highp void)
0:313        'CA2' (writeonly uniform highp iimageCubeArray)
0:313        's3' (temp highp 3-component vector of int)
0:313        Constant:
0:313          1 (const int)
0:313          1 (const int)
0:313          1 (const int)
0:313          1 (const int)
0:314      imageStore (global highp void)
0:314        'CA3' (writeonly uniform highp uimageCubeArray)
0:314        's3' (temp highp 3-component vector of int)
0:314        Constant:
0:314          1 (const uint)
0:314          1 (const uint)
0:314          1 (const uint)
0:314          1 (const uint)
0:316      Sequence
0:316        move second child to first child (temp highp 4-component vector of float)
0:316          'cl1' (temp highp 4-component vector of float)
0:316          imageLoad (global highp 4-component vector of float)
0:316            'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)
0:316            's3' (temp highp 3-component vector of int)
0:317      Sequence
0:317        move second child to first child (temp highp 4-component vector of int)
0:317          'cl2' (temp highp 4-component vector of int)
0:317          imageLoad (global highp 4-component vector of int)
0:317            'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)
0:317            's3' (temp highp 3-component vector of int)
0:318      Sequence
0:318        move second child to first child (temp highp 4-component vector of uint)
0:318          'cl3' (temp highp 4-component vector of uint)
0:318          imageLoad (global highp 4-component vector of uint)
0:318            'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)
0:318            's3' (temp highp 3-component vector of int)
0:343  Function Definition: MSA( (global void)
0:343    Function Parameters: 
0:345    Sequence
0:345      Sequence
0:345        move second child to first child (temp highp 4-component vector of float)
0:345          'tf' (temp highp 4-component vector of float)
0:345          textureFetch (global highp 4-component vector of float)
0:345            'samp2DMSA' (uniform highp sampler2DMSArray)
0:345            Constant:
0:345              5 (const int)
0:345              5 (const int)
0:345              5 (const int)
0:345            Constant:
0:345              2 (const int)
0:346      Sequence
0:346        move second child to first child (temp highp 4-component vector of int)
0:346          'tfi' (temp highp 4-component vector of int)
0:346          textureFetch (global highp 4-component vector of int)
0:346            'samp2DMSAi' (uniform highp isampler2DMSArray)
0:346            Constant:
0:346              5 (const int)
0:346              5 (const int)
0:346              5 (const int)
0:346            Constant:
0:346              2 (const int)
0:347      Sequence
0:347        move second child to first child (temp highp 4-component vector of uint)
0:347          'tfu' (temp highp 4-component vector of uint)
0:347          textureFetch (global highp 4-component vector of uint)
0:347            'samp2DMSAu' (uniform highp usampler2DMSArray)
0:347            Constant:
0:347              5 (const int)
0:347              5 (const int)
0:347              5 (const int)
0:347            Constant:
0:347              2 (const int)
0:349      Sequence
0:349        move second child to first child (temp highp 3-component vector of int)
0:349          'tfs' (temp highp 3-component vector of int)
0:349          textureSize (global highp 3-component vector of int)
0:349            'samp2DMSA' (uniform highp sampler2DMSArray)
0:350      Sequence
0:350        move second child to first child (temp highp 3-component vector of int)
0:350          'tfsi' (temp highp 3-component vector of int)
0:350          textureSize (global highp 3-component vector of int)
0:350            'samp2DMSAi' (uniform highp isampler2DMSArray)
0:352      Sequence
0:352        move second child to first child (temp highp 3-component vector of int)
0:352          'tfsu' (temp highp 3-component vector of int)
0:352          textureSize (global highp 3-component vector of int)
0:352            'samp2DMSAu' (uniform highp usampler2DMSArray)
0:364  Function Definition: goodImageAtom( (global void)
0:364    Function Parameters: 
0:?     Sequence
0:370      imageAtomicAdd (global highp int)
0:370        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:370        'P' (uniform highp 2-component vector of int)
0:370        'dati' (temp highp int)
0:371      imageAtomicAdd (global highp uint)
0:371        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:371        'P' (uniform highp 2-component vector of int)
0:371        'datu' (temp highp uint)
0:372      imageAtomicMin (global highp int)
0:372        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:372        'P' (uniform highp 2-component vector of int)
0:372        'dati' (temp highp int)
0:373      imageAtomicMin (global highp uint)
0:373        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:373        'P' (uniform highp 2-component vector of int)
0:373        'datu' (temp highp uint)
0:374      imageAtomicMax (global highp int)
0:374        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:374        'P' (uniform highp 2-component vector of int)
0:374        'dati' (temp highp int)
0:375      imageAtomicMax (global highp uint)
0:375        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:375        'P' (uniform highp 2-component vector of int)
0:375        'datu' (temp highp uint)
0:376      imageAtomicAnd (global highp int)
0:376        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:376        'P' (uniform highp 2-component vector of int)
0:376        'dati' (temp highp int)
0:377      imageAtomicAnd (global highp uint)
0:377        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:377        'P' (uniform highp 2-component vector of int)
0:377        'datu' (temp highp uint)
0:378      imageAtomicOr (global highp int)
0:378        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:378        'P' (uniform highp 2-component vector of int)
0:378        'dati' (temp highp int)
0:379      imageAtomicOr (global highp uint)
0:379        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:379        'P' (uniform highp 2-component vector of int)
0:379        'datu' (temp highp uint)
0:380      imageAtomicXor (global highp int)
0:380        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:380        'P' (uniform highp 2-component vector of int)
0:380        'dati' (temp highp int)
0:381      imageAtomicXor (global highp uint)
0:381        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:381        'P' (uniform highp 2-component vector of int)
0:381        'datu' (temp highp uint)
0:382      imageAtomicExchange (global highp int)
0:382        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:382        'P' (uniform highp 2-component vector of int)
0:382        'dati' (temp highp int)
0:383      imageAtomicExchange (global highp uint)
0:383        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:383        'P' (uniform highp 2-component vector of int)
0:383        'datu' (temp highp uint)
0:384      imageAtomicExchange (global highp float)
0:384        'im2Df' (layout(r32f ) uniform highp image2D)
0:384        'P' (uniform highp 2-component vector of int)
0:384        'datf' (temp highp float)
0:385      imageAtomicCompSwap (global highp int)
0:385        'im2Di' (layout(r32i ) uniform highp iimage2D)
0:385        'P' (uniform highp 2-component vector of int)
0:385        Constant:
0:385          3 (const int)
0:385        'dati' (temp highp int)
0:386      imageAtomicCompSwap (global highp uint)
0:386        'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:386        'P' (uniform highp 2-component vector of int)
0:386        Constant:
0:386          5 (const uint)
0:386        'datu' (temp highp uint)
0:398  Function Definition: badInterp( (global void)
0:398    Function Parameters: 
0:400    Sequence
0:400      Constant:
0:400        0.000000
0:401      Constant:
0:401        0.000000
0:402      Constant:
0:402        0.000000
0:?   Linker Objects
0:?     's' (shared highp 4-component vector of float)
0:?     'v' (buffer highp 4-component vector of float)
0:?     'ini' (in highp int)
0:?     'x' (layout(location=2 ) uniform highp 4X4 matrix of float)
0:?     'y' (layout(location=3 ) uniform highp 4X4 matrix of float)
0:?     'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float)
0:?     'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float)
0:?     's2dms' (uniform highp sampler2DMS)
0:?     'is2dms' (uniform highp isampler2DMS)
0:?     'us2dms' (uniform highp usampler2DMS)
0:?     'us2dmsa' (uniform mediump usampler2DMSArray)
0:?     'outb' (smooth out bool)
0:?     'outo' (smooth out highp sampler2D)
0:?     'outa' (smooth out 4-element array of highp float)
0:?     'outaa' (smooth out 4-element array of 2-element array of highp float)
0:?     'outs' (smooth out structure{global highp float f})
0:?     'outasa' (smooth out 4-element array of structure{global highp float f})
0:?     'outsa' (smooth out 4-element array of structure{global highp float f})
0:?     'outSA' (smooth out structure{global 4-element array of highp float f})
0:?     'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
0:?     'U430i' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform highp int a})
0:?     'B430i' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=0 ) buffer highp int a})
0:?     'outbinst' (out block{out highp int a, out highp 4-component vector of float v, out highp sampler2D s})
0:?     'anon@0' (out block{layout(location=12 ) out highp int aAnon, layout(location=13 ) out highp 4-component vector of float vAnon})
0:?     'aliased' (layout(location=12 ) smooth out highp int)
0:?     'inbinst' (in block{in highp int a})
0:?     'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
0:?     'smon' (smooth out block{out highp int i})
0:?     'fmon' (flat out block{out highp int i})
0:?     'cmon' (centroid out block{out highp int i})
0:?     'imon' (invariant out block{out highp int i})
0:?     'inf' (in highp 2-component vector of float)
0:?     'ing' (in highp 2-component vector of float)
0:?     'offsets' (uniform 4-element array of highp 2-component vector of int)
0:?     'sArray' (uniform 4-element array of highp sampler2D)
0:?     'sIndex' (uniform highp int)
0:?     'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:?     'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:?     'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:?     'iArray' (writeonly uniform 5-element array of highp image2D)
0:?     'constOffsets' (const 4-element array of highp 2-component vector of int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?       0 (const int)
0:?     'badSamp1' (uniform mediump samplerBuffer)
0:?     'badSamp2' (uniform mediump isamplerBuffer)
0:?     'badSamp3' (uniform mediump usamplerBuffer)
0:?     'badSamp4' (writeonly uniform mediump imageBuffer)
0:?     'badSamp5' (writeonly uniform mediump iimageBuffer)
0:?     'badSamp6' (writeonly uniform mediump uimageBuffer)
0:?     'noPreSamp1' (uniform mediump samplerBuffer)
0:?     'noPreSamp2' (uniform mediump isamplerBuffer)
0:?     'noPreSamp3' (uniform mediump usamplerBuffer)
0:?     'noPreSamp4' (writeonly uniform mediump imageBuffer)
0:?     'noPreSamp5' (writeonly uniform mediump iimageBuffer)
0:?     'noPreSamp6' (writeonly uniform mediump uimageBuffer)
0:?     'bufSamp1' (uniform highp samplerBuffer)
0:?     'bufSamp2' (uniform highp isamplerBuffer)
0:?     'bufSamp3' (uniform highp usamplerBuffer)
0:?     'bufSamp4' (writeonly uniform highp imageBuffer)
0:?     'bufSamp5' (writeonly uniform highp iimageBuffer)
0:?     'bufSamp6' (writeonly uniform highp uimageBuffer)
0:?     'badCA1' (writeonly uniform mediump imageCubeArray)
0:?     'badCA2' (writeonly uniform mediump iimageCubeArray)
0:?     'badCA3' (writeonly uniform mediump uimageCubeArray)
0:?     'badCA4' (uniform mediump samplerCubeArray)
0:?     'badCA5' (uniform mediump samplerCubeArrayShadow)
0:?     'badCA6' (uniform mediump isamplerCubeArray)
0:?     'badCA7' (uniform mediump usamplerCubeArray)
0:?     'noPreCA1' (writeonly uniform mediump imageCubeArray)
0:?     'noPreCA2' (writeonly uniform mediump iimageCubeArray)
0:?     'noPreCA3' (writeonly uniform mediump uimageCubeArray)
0:?     'noPreCA4' (uniform mediump samplerCubeArray)
0:?     'noPreCA5' (uniform mediump samplerCubeArrayShadow)
0:?     'noPreCA6' (uniform mediump isamplerCubeArray)
0:?     'noPreCA7' (uniform mediump usamplerCubeArray)
0:?     'CA1' (writeonly uniform highp imageCubeArray)
0:?     'CA2' (writeonly uniform highp iimageCubeArray)
0:?     'CA3' (writeonly uniform highp uimageCubeArray)
0:?     'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)
0:?     'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)
0:?     'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)
0:?     'CA4' (uniform highp samplerCubeArray)
0:?     'CA5' (uniform highp samplerCubeArrayShadow)
0:?     'CA6' (uniform highp isamplerCubeArray)
0:?     'CA7' (uniform highp usamplerCubeArray)
0:?     'bad2DMS' (uniform mediump sampler2DMSArray)
0:?     'bad2DMSi' (uniform mediump isampler2DMSArray)
0:?     'bad2DMSu' (uniform mediump usampler2DMSArray)
0:?     'noPrec2DMS' (uniform mediump sampler2DMSArray)
0:?     'noPrec2DMSi' (uniform mediump isampler2DMSArray)
0:?     'noPrec2DMSu' (uniform mediump usampler2DMSArray)
0:?     'samp2DMSA' (uniform highp sampler2DMSArray)
0:?     'samp2DMSAi' (uniform highp isampler2DMSArray)
0:?     'samp2DMSAu' (uniform highp usampler2DMSArray)
0:?     'im2Df' (layout(r32f ) uniform highp image2D)
0:?     'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:?     'im2Di' (layout(r32i ) uniform highp iimage2D)
0:?     'P' (uniform highp 2-component vector of int)
0:?     'colorSampInBad' (smooth sample out highp 4-component vector of float)
0:?     'colorSample' (smooth sample out highp 4-component vector of float)
0:?     'colorfsi' (flat sample out highp 4-component vector of float)
0:?     'sampInArray' (smooth sample out 4-element array of highp 3-component vector of float)
0:?     'inv4' (in highp 4-component vector of float)
0:?     'gl_VertexID' (gl_VertexId highp int VertexId)
0:?     'gl_InstanceID' (gl_InstanceId highp int InstanceId)