summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/baseResults/420.tesc.out
blob: 594e1302833eb5fca8e1c7ce985f5979a2e9e1b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
420.tesc
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size of gl_out
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
ERROR: 0:26: 'gl_PointSize' : no such field in structure 
ERROR: 0:26: 'assign' :  cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}'
ERROR: 0:29: 'out' : type must be an array: outf
ERROR: 0:43: 'vertices' : must be greater than 0 
ERROR: 7 compilation errors.  No code generated.


Shader version: 420
Requested GL_ARB_separate_shader_objects
vertices = 4
ERROR: node is still EOpNull!
0:15  Function Definition: main( (global void)
0:15    Function Parameters: 
0:17    Sequence
0:17      Sequence
0:17        move second child to first child (temp 4-component vector of float)
0:17          'p' (temp 4-component vector of float)
0:17          gl_Position: direct index for structure (in 4-component vector of float Position)
0:17            direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:17              'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:17              Constant:
0:17                1 (const int)
0:17            Constant:
0:17              0 (const int)
0:18      Sequence
0:18        move second child to first child (temp float)
0:18          'ps' (temp float)
0:18          gl_PointSize: direct index for structure (in float PointSize)
0:18            direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:18              'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:18              Constant:
0:18                1 (const int)
0:18            Constant:
0:18              1 (const int)
0:19      Sequence
0:19        move second child to first child (temp float)
0:19          'cd' (temp float)
0:19          direct index (temp float ClipDistance)
0:19            gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:19              direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:19                'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:19                Constant:
0:19                  1 (const int)
0:19              Constant:
0:19                2 (const int)
0:19            Constant:
0:19              2 (const int)
0:21      Sequence
0:21        move second child to first child (temp int)
0:21          'pvi' (temp int)
0:21          'gl_PatchVerticesIn' (in int PatchVertices)
0:22      Sequence
0:22        move second child to first child (temp int)
0:22          'pid' (temp int)
0:22          'gl_PrimitiveID' (in int PrimitiveID)
0:23      Sequence
0:23        move second child to first child (temp int)
0:23          'iid' (temp int)
0:23          'gl_InvocationID' (in int InvocationID)
0:25      move second child to first child (temp 4-component vector of float)
0:25        gl_Position: direct index for structure (out 4-component vector of float Position)
0:25          indirect index (temp block{out 4-component vector of float Position gl_Position})
0:25            'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:25            'gl_InvocationID' (in int InvocationID)
0:25          Constant:
0:25            0 (const int)
0:25        'p' (temp 4-component vector of float)
0:26      indirect index (temp block{out 4-component vector of float Position gl_Position})
0:26        'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:26        'gl_InvocationID' (in int InvocationID)
0:34  Function Definition: foo( (global void)
0:34    Function Parameters: 
0:36    Sequence
0:36      Test condition and select (temp void)
0:36        Condition
0:36        logical-or (temp bool)
0:36          Compare Not Equal (temp bool)
0:36            Constant:
0:36              -0.625000
0:36              -0.500000
0:36              -0.375000
0:36              -0.250000
0:36              -0.375000
0:36              -0.250000
0:36              -0.125000
0:36              0.000000
0:36            direct index (layout(location=0 ) temp 2X4 matrix of double)
0:36              'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
0:36              Constant:
0:36                0 (const int)
0:37          Compare Not Equal (temp bool)
0:37            Constant:
0:37              0.375000
0:37              0.500000
0:37              0.625000
0:37              0.750000
0:37              0.625000
0:37              0.750000
0:37              0.875000
0:37              -0.625000
0:37            direct index (layout(location=12 ) temp 2X4 matrix of double)
0:37              'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)
0:37              Constant:
0:37                0 (const int)
0:36        true case is null
0:?   Linker Objects
0:?     'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:?     'a' (out 3-element array of int)
0:?     'outb' (out 5-element array of int)
0:?     'outc' (out 4-element array of int)
0:?     'outf' (out float)
0:?     'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
0:?     'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)


Linked tessellation control stage:


Shader version: 420
Requested GL_ARB_separate_shader_objects
vertices = 4
ERROR: node is still EOpNull!
0:15  Function Definition: main( (global void)
0:15    Function Parameters: 
0:17    Sequence
0:17      Sequence
0:17        move second child to first child (temp 4-component vector of float)
0:17          'p' (temp 4-component vector of float)
0:17          gl_Position: direct index for structure (in 4-component vector of float Position)
0:17            direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:17              'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:17              Constant:
0:17                1 (const int)
0:17            Constant:
0:17              0 (const int)
0:18      Sequence
0:18        move second child to first child (temp float)
0:18          'ps' (temp float)
0:18          gl_PointSize: direct index for structure (in float PointSize)
0:18            direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:18              'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:18              Constant:
0:18                1 (const int)
0:18            Constant:
0:18              1 (const int)
0:19      Sequence
0:19        move second child to first child (temp float)
0:19          'cd' (temp float)
0:19          direct index (temp float ClipDistance)
0:19            gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
0:19              direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:19                'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:19                Constant:
0:19                  1 (const int)
0:19              Constant:
0:19                2 (const int)
0:19            Constant:
0:19              2 (const int)
0:21      Sequence
0:21        move second child to first child (temp int)
0:21          'pvi' (temp int)
0:21          'gl_PatchVerticesIn' (in int PatchVertices)
0:22      Sequence
0:22        move second child to first child (temp int)
0:22          'pid' (temp int)
0:22          'gl_PrimitiveID' (in int PrimitiveID)
0:23      Sequence
0:23        move second child to first child (temp int)
0:23          'iid' (temp int)
0:23          'gl_InvocationID' (in int InvocationID)
0:25      move second child to first child (temp 4-component vector of float)
0:25        gl_Position: direct index for structure (out 4-component vector of float Position)
0:25          indirect index (temp block{out 4-component vector of float Position gl_Position})
0:25            'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:25            'gl_InvocationID' (in int InvocationID)
0:25          Constant:
0:25            0 (const int)
0:25        'p' (temp 4-component vector of float)
0:26      indirect index (temp block{out 4-component vector of float Position gl_Position})
0:26        'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:26        'gl_InvocationID' (in int InvocationID)
0:34  Function Definition: foo( (global void)
0:34    Function Parameters: 
0:36    Sequence
0:36      Test condition and select (temp void)
0:36        Condition
0:36        logical-or (temp bool)
0:36          Compare Not Equal (temp bool)
0:36            Constant:
0:36              -0.625000
0:36              -0.500000
0:36              -0.375000
0:36              -0.250000
0:36              -0.375000
0:36              -0.250000
0:36              -0.125000
0:36              0.000000
0:36            direct index (layout(location=0 ) temp 2X4 matrix of double)
0:36              'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
0:36              Constant:
0:36                0 (const int)
0:37          Compare Not Equal (temp bool)
0:37            Constant:
0:37              0.375000
0:37              0.500000
0:37              0.625000
0:37              0.750000
0:37              0.625000
0:37              0.750000
0:37              0.875000
0:37              -0.625000
0:37            direct index (layout(location=12 ) temp 2X4 matrix of double)
0:37              'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)
0:37              Constant:
0:37                0 (const int)
0:36        true case is null
0:?   Linker Objects
0:?     'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:?     'a' (out 3-element array of int)
0:?     'outb' (out 5-element array of int)
0:?     'outc' (out 4-element array of int)
0:?     'outf' (out float)
0:?     'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
0:?     'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)