summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/baseResults/420_size_gl_in.geom.out
blob: 21d1944fd052057e90a076ff57fda58fc326d9a8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
420_size_gl_in.geom
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 
ERROR: 1 compilation errors.  No code generated.


Shader version: 420
invocations = -1
max_vertices = -1
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:11  Function Definition: foo( (global void)
0:11    Function Parameters: 
0:13    Sequence
0:13      Constant:
0:13        3 (const int)
0:14      gl_Position: direct index for structure (in 4-component vector of float Position)
0:14        direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:14          'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:14          Constant:
0:14            1 (const int)
0:14        Constant:
0:14          0 (const int)
0:15      Constant:
0:15        3 (const int)
0:16      gl_Position: direct index for structure (in 4-component vector of float Position)
0:16        indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:16          'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:16          'i' (global int)
0:16        Constant:
0:16          0 (const int)
0:?   Linker Objects
0:?     'i' (global int)
0:?     'colorun' (in 3-element array of 4-component vector of float)
0:?     'color3' (in 3-element array of 4-component vector of float)
0:?     'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})


Linked geometry stage:

ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)

Shader version: 420
invocations = 1
max_vertices = -1
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:11  Function Definition: foo( (global void)
0:11    Function Parameters: 
0:13    Sequence
0:13      Constant:
0:13        3 (const int)
0:14      gl_Position: direct index for structure (in 4-component vector of float Position)
0:14        direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:14          'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:14          Constant:
0:14            1 (const int)
0:14        Constant:
0:14          0 (const int)
0:15      Constant:
0:15        3 (const int)
0:16      gl_Position: direct index for structure (in 4-component vector of float Position)
0:16        indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:16          'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:16          'i' (global int)
0:16        Constant:
0:16          0 (const int)
0:?   Linker Objects
0:?     'i' (global int)
0:?     'colorun' (in 3-element array of 4-component vector of float)
0:?     'color3' (in 3-element array of 4-component vector of float)
0:?     'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})