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path: root/chromium/third_party/glslang/src/Test/baseResults/450.vert.out
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450.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:12: 'out' : cannot be bool 
ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
ERROR: 2 compilation errors.  No code generated.


Shader version: 450
ERROR: node is still EOpNull!
0:7  Function Definition: main( (global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      move second child to first child (temp float)
0:9        direct index (temp float CullDistance)
0:9          gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
0:9            'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:9            Constant:
0:9              10 (const uint)
0:9          Constant:
0:9            2 (const int)
0:9        Constant:
0:9          4.500000
0:?   Linker Objects
0:?     'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:?     'outb' (smooth out bool)
0:?     'outo' (smooth out sampler2D)
0:?     'outa' (smooth out 4-element array of float)
0:?     'outaa' (smooth out 4-element array of 2-element array of float)
0:?     'outs' (smooth out structure{global float f})
0:?     'outasa' (smooth out 4-element array of structure{global float f})
0:?     'outsa' (smooth out 4-element array of structure{global float f})
0:?     'outSA' (smooth out structure{global 4-element array of float f})
0:?     'outSS' (smooth out structure{global float f, global structure{global float f} s})
0:?     'gl_VertexID' (gl_VertexId int VertexId)
0:?     'gl_InstanceID' (gl_InstanceId int InstanceId)


Linked vertex stage:


Shader version: 450
ERROR: node is still EOpNull!
0:7  Function Definition: main( (global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      move second child to first child (temp float)
0:9        direct index (temp float CullDistance)
0:9          gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
0:9            'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:9            Constant:
0:9              10 (const uint)
0:9          Constant:
0:9            2 (const int)
0:9        Constant:
0:9          4.500000
0:?   Linker Objects
0:?     'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:?     'outb' (smooth out bool)
0:?     'outo' (smooth out sampler2D)
0:?     'outa' (smooth out 4-element array of float)
0:?     'outaa' (smooth out 4-element array of 2-element array of float)
0:?     'outs' (smooth out structure{global float f})
0:?     'outasa' (smooth out 4-element array of structure{global float f})
0:?     'outsa' (smooth out 4-element array of structure{global float f})
0:?     'outSA' (smooth out structure{global 4-element array of float f})
0:?     'outSS' (smooth out structure{global float f, global structure{global float f} s})
0:?     'gl_VertexID' (gl_VertexId int VertexId)
0:?     'gl_InstanceID' (gl_InstanceId int InstanceId)