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path: root/chromium/third_party/glslang/src/Test/baseResults/Operations.frag.out
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Operations.frag
ERROR: 0:76: 'intBitsToFloat' : no matching overloaded function found 
ERROR: 0:77: 'uintBitsToFloat' : no matching overloaded function found 
ERROR: 0:78: 'fma' : no matching overloaded function found 
ERROR: 0:79: 'frexp' : no matching overloaded function found 
ERROR: 0:80: 'ldexp' : no matching overloaded function found 
ERROR: 0:81: 'unpackUnorm2x16' : no matching overloaded function found 
ERROR: 0:82: 'unpackUnorm4x8' : no matching overloaded function found 
ERROR: 0:83: 'unpackSnorm4x8' : no matching overloaded function found 
ERROR: 0:107: 'floatsBitsToInt' : no matching overloaded function found 
ERROR: 0:108: 'packUnorm2x16' : no matching overloaded function found 
ERROR: 0:109: 'packUnorm4x8' : no matching overloaded function found 
ERROR: 0:110: 'packSnorm4x8' : no matching overloaded function found 
ERROR: 0:113: 'assign' :  cannot convert from 'global float' to 'temp uint'
ERROR: 0:114: 'assign' :  cannot convert from 'global float' to 'temp uint'
ERROR: 0:118: 'floatsBitToInt' : no matching overloaded function found 
ERROR: 0:118: 'assign' :  cannot convert from 'const float' to 'temp uint'
ERROR: 0:119: 'packUnorm2x16' : no matching overloaded function found 
ERROR: 0:119: 'assign' :  cannot convert from 'const float' to 'temp uint'
ERROR: 0:120: 'packUnorm4x8' : no matching overloaded function found 
ERROR: 0:120: 'assign' :  cannot convert from 'const float' to 'temp uint'
ERROR: 0:121: '&' :  wrong operand types: no operation '&' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'temp int' (or there is no acceptable conversion)
ERROR: 0:121: 'assign' :  cannot convert from 'uniform uint' to 'temp int'
ERROR: 0:122: '^' :  wrong operand types: no operation '^' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'temp int' (or there is no acceptable conversion)
ERROR: 0:122: 'assign' :  cannot convert from 'uniform uint' to 'temp int'
ERROR: 0:123: '|' :  wrong operand types: no operation '|' exists that takes a left-hand operand of type 'temp int' and a right operand of type 'uniform uint' (or there is no acceptable conversion)
ERROR: 25 compilation errors.  No code generated.


Shader version: 130
ERROR: node is still EOpNull!
0:15  Function Definition: main( (global void)
0:15    Function Parameters: 
0:?     Sequence
0:27      move second child to first child (temp 4-component vector of float)
0:27        'v' (temp 4-component vector of float)
0:27        radians (global 4-component vector of float)
0:27          'uv4' (uniform 4-component vector of float)
0:28      add second child into first child (temp 4-component vector of float)
0:28        'v' (temp 4-component vector of float)
0:28        degrees (global 4-component vector of float)
0:28          'v' (temp 4-component vector of float)
0:29      add second child into first child (temp 4-component vector of float)
0:29        'v' (temp 4-component vector of float)
0:29        Comma (temp 4-component vector of float)
0:29          move second child to first child (temp int)
0:29            'i' (temp int)
0:29            component-wise multiply (temp int)
0:29              'ui' (uniform int)
0:29              'ui' (uniform int)
0:29          sine (global 4-component vector of float)
0:29            'v' (temp 4-component vector of float)
0:30      add second child into first child (temp 4-component vector of float)
0:30        'v' (temp 4-component vector of float)
0:30        cosine (global 4-component vector of float)
0:30          'v' (temp 4-component vector of float)
0:31      add second child into first child (temp 4-component vector of float)
0:31        'v' (temp 4-component vector of float)
0:31        tangent (global 4-component vector of float)
0:31          'v' (temp 4-component vector of float)
0:32      add second child into first child (temp 4-component vector of float)
0:32        'v' (temp 4-component vector of float)
0:32        arc sine (global 4-component vector of float)
0:32          'v' (temp 4-component vector of float)
0:33      add second child into first child (temp 4-component vector of float)
0:33        'v' (temp 4-component vector of float)
0:33        arc cosine (global 4-component vector of float)
0:33          'v' (temp 4-component vector of float)
0:35      add second child into first child (temp 4-component vector of float)
0:35        'v' (temp 4-component vector of float)
0:35        arc tangent (global 4-component vector of float)
0:35          'v' (temp 4-component vector of float)
0:36      add second child into first child (temp 4-component vector of float)
0:36        'v' (temp 4-component vector of float)
0:36        hyp. sine (global 4-component vector of float)
0:36          'v' (temp 4-component vector of float)
0:37      add second child into first child (temp 4-component vector of float)
0:37        'v' (temp 4-component vector of float)
0:37        hyp. cosine (global 4-component vector of float)
0:37          'v' (temp 4-component vector of float)
0:38      add second child into first child (temp 4-component vector of float)
0:38        'v' (temp 4-component vector of float)
0:38        hyp. tangent (global 4-component vector of float)
0:38          'v' (temp 4-component vector of float)
0:39      add second child into first child (temp 4-component vector of float)
0:39        'v' (temp 4-component vector of float)
0:39        arc hyp. sine (global 4-component vector of float)
0:39          'v' (temp 4-component vector of float)
0:40      add second child into first child (temp 4-component vector of float)
0:40        'v' (temp 4-component vector of float)
0:40        arc hyp. cosine (global 4-component vector of float)
0:40          'v' (temp 4-component vector of float)
0:41      add second child into first child (temp 4-component vector of float)
0:41        'v' (temp 4-component vector of float)
0:41        arc hyp. tangent (global 4-component vector of float)
0:41          'v' (temp 4-component vector of float)
0:43      add second child into first child (temp 4-component vector of float)
0:43        'v' (temp 4-component vector of float)
0:43        pow (global 4-component vector of float)
0:43          'v' (temp 4-component vector of float)
0:43          'v' (temp 4-component vector of float)
0:44      add second child into first child (temp 4-component vector of float)
0:44        'v' (temp 4-component vector of float)
0:44        exp (global 4-component vector of float)
0:44          'v' (temp 4-component vector of float)
0:45      add second child into first child (temp 4-component vector of float)
0:45        'v' (temp 4-component vector of float)
0:45        log (global 4-component vector of float)
0:45          'v' (temp 4-component vector of float)
0:46      add second child into first child (temp 4-component vector of float)
0:46        'v' (temp 4-component vector of float)
0:46        exp2 (global 4-component vector of float)
0:46          'v' (temp 4-component vector of float)
0:47      add second child into first child (temp 4-component vector of float)
0:47        'v' (temp 4-component vector of float)
0:47        log2 (global 4-component vector of float)
0:47          'v' (temp 4-component vector of float)
0:48      add second child into first child (temp 4-component vector of float)
0:48        'v' (temp 4-component vector of float)
0:48        sqrt (global 4-component vector of float)
0:48          'v' (temp 4-component vector of float)
0:49      add second child into first child (temp 4-component vector of float)
0:49        'v' (temp 4-component vector of float)
0:49        inverse sqrt (global 4-component vector of float)
0:49          'v' (temp 4-component vector of float)
0:50      add second child into first child (temp 4-component vector of float)
0:50        'v' (temp 4-component vector of float)
0:50        Absolute value (global 4-component vector of float)
0:50          'v' (temp 4-component vector of float)
0:51      add second child into first child (temp 4-component vector of float)
0:51        'v' (temp 4-component vector of float)
0:51        Sign (global 4-component vector of float)
0:51          'v' (temp 4-component vector of float)
0:52      add second child into first child (temp 4-component vector of float)
0:52        'v' (temp 4-component vector of float)
0:52        Floor (global 4-component vector of float)
0:52          'v' (temp 4-component vector of float)
0:55      add second child into first child (temp 4-component vector of float)
0:55        'v' (temp 4-component vector of float)
0:55        trunc (global 4-component vector of float)
0:55          'v' (temp 4-component vector of float)
0:56      add second child into first child (temp 4-component vector of float)
0:56        'v' (temp 4-component vector of float)
0:56        round (global 4-component vector of float)
0:56          'v' (temp 4-component vector of float)
0:57      add second child into first child (temp 4-component vector of float)
0:57        'v' (temp 4-component vector of float)
0:57        roundEven (global 4-component vector of float)
0:57          'v' (temp 4-component vector of float)
0:60      add second child into first child (temp 4-component vector of float)
0:60        'v' (temp 4-component vector of float)
0:60        Ceiling (global 4-component vector of float)
0:60          'v' (temp 4-component vector of float)
0:61      add second child into first child (temp 4-component vector of float)
0:61        'v' (temp 4-component vector of float)
0:61        Fraction (global 4-component vector of float)
0:61          'v' (temp 4-component vector of float)
0:62      add second child into first child (temp 4-component vector of float)
0:62        'v' (temp 4-component vector of float)
0:62        mod (global 4-component vector of float)
0:62          'v' (temp 4-component vector of float)
0:62          'v' (temp 4-component vector of float)
0:63      add second child into first child (temp 4-component vector of float)
0:63        'v' (temp 4-component vector of float)
0:63        mod (global 4-component vector of float)
0:63          'v' (temp 4-component vector of float)
0:63          direct index (temp float)
0:63            'v' (temp 4-component vector of float)
0:63            Constant:
0:63              0 (const int)
0:66      add second child into first child (temp 4-component vector of float)
0:66        'v' (temp 4-component vector of float)
0:66        modf (global 4-component vector of float)
0:66          'v' (temp 4-component vector of float)
0:66          'v' (temp 4-component vector of float)
0:69      add second child into first child (temp 4-component vector of float)
0:69        'v' (temp 4-component vector of float)
0:69        min (global 4-component vector of float)
0:69          'v' (temp 4-component vector of float)
0:69          'uv4' (uniform 4-component vector of float)
0:70      add second child into first child (temp 4-component vector of float)
0:70        'v' (temp 4-component vector of float)
0:70        max (global 4-component vector of float)
0:70          'v' (temp 4-component vector of float)
0:70          'uv4' (uniform 4-component vector of float)
0:71      add second child into first child (temp 4-component vector of float)
0:71        'v' (temp 4-component vector of float)
0:71        clamp (global 4-component vector of float)
0:71          'v' (temp 4-component vector of float)
0:71          'uv4' (uniform 4-component vector of float)
0:71          'uv4' (uniform 4-component vector of float)
0:72      add second child into first child (temp 4-component vector of float)
0:72        'v' (temp 4-component vector of float)
0:72        mix (global 4-component vector of float)
0:72          'v' (temp 4-component vector of float)
0:72          'v' (temp 4-component vector of float)
0:72          'v' (temp 4-component vector of float)
0:75      add second child into first child (temp 4-component vector of float)
0:75        'v' (temp 4-component vector of float)
0:75        mix (global 4-component vector of float)
0:75          'v' (temp 4-component vector of float)
0:75          'v' (temp 4-component vector of float)
0:75          'bv4' (temp 4-component vector of bool)
0:76      add second child into first child (temp 4-component vector of float)
0:76        'v' (temp 4-component vector of float)
0:76        Constant:
0:76          0.000000
0:77      add second child into first child (temp 4-component vector of float)
0:77        'v' (temp 4-component vector of float)
0:77        Constant:
0:77          0.000000
0:78      add second child into first child (temp 4-component vector of float)
0:78        'v' (temp 4-component vector of float)
0:78        Constant:
0:78          0.000000
0:79      add second child into first child (temp 4-component vector of float)
0:79        'v' (temp 4-component vector of float)
0:79        Constant:
0:79          0.000000
0:80      add second child into first child (temp 4-component vector of float)
0:80        'v' (temp 4-component vector of float)
0:80        Constant:
0:80          0.000000
0:81      add second child into first child (temp 4-component vector of float)
0:81        'v' (temp 4-component vector of float)
0:81        Constant:
0:81          0.000000
0:82      add second child into first child (temp 4-component vector of float)
0:82        'v' (temp 4-component vector of float)
0:82        Constant:
0:82          0.000000
0:83      add second child into first child (temp 4-component vector of float)
0:83        'v' (temp 4-component vector of float)
0:83        Constant:
0:83          0.000000
0:86      add second child into first child (temp 4-component vector of float)
0:86        'v' (temp 4-component vector of float)
0:86        step (global 4-component vector of float)
0:86          'v' (temp 4-component vector of float)
0:86          'v' (temp 4-component vector of float)
0:87      add second child into first child (temp 4-component vector of float)
0:87        'v' (temp 4-component vector of float)
0:87        smoothstep (global 4-component vector of float)
0:87          'v' (temp 4-component vector of float)
0:87          'v' (temp 4-component vector of float)
0:87          'v' (temp 4-component vector of float)
0:88      add second child into first child (temp 4-component vector of float)
0:88        'v' (temp 4-component vector of float)
0:88        step (global 4-component vector of float)
0:88          'uf' (uniform float)
0:88          'v' (temp 4-component vector of float)
0:89      add second child into first child (temp 4-component vector of float)
0:89        'v' (temp 4-component vector of float)
0:89        smoothstep (global 4-component vector of float)
0:89          'uf' (uniform float)
0:89          'uf' (uniform float)
0:89          'v' (temp 4-component vector of float)
0:90      add second child into first child (temp 4-component vector of float)
0:90        'v' (temp 4-component vector of float)
0:90        normalize (global 4-component vector of float)
0:90          'v' (temp 4-component vector of float)
0:91      add second child into first child (temp 4-component vector of float)
0:91        'v' (temp 4-component vector of float)
0:91        face-forward (global 4-component vector of float)
0:91          'v' (temp 4-component vector of float)
0:91          'v' (temp 4-component vector of float)
0:91          'v' (temp 4-component vector of float)
0:92      add second child into first child (temp 4-component vector of float)
0:92        'v' (temp 4-component vector of float)
0:92        reflect (global 4-component vector of float)
0:92          'v' (temp 4-component vector of float)
0:92          'v' (temp 4-component vector of float)
0:93      add second child into first child (temp 4-component vector of float)
0:93        'v' (temp 4-component vector of float)
0:93        refract (global 4-component vector of float)
0:93          'v' (temp 4-component vector of float)
0:93          'v' (temp 4-component vector of float)
0:93          'uf' (uniform float)
0:94      add second child into first child (temp 4-component vector of float)
0:94        'v' (temp 4-component vector of float)
0:94        dPdx (global 4-component vector of float)
0:94          'v' (temp 4-component vector of float)
0:95      add second child into first child (temp 4-component vector of float)
0:95        'v' (temp 4-component vector of float)
0:95        dPdy (global 4-component vector of float)
0:95          'v' (temp 4-component vector of float)
0:96      add second child into first child (temp 4-component vector of float)
0:96        'v' (temp 4-component vector of float)
0:96        fwidth (global 4-component vector of float)
0:96          'v' (temp 4-component vector of float)
0:101      add second child into first child (temp int)
0:101        'i' (temp int)
0:101        Absolute value (global int)
0:101          'ui' (uniform int)
0:102      add second child into first child (temp int)
0:102        'i' (temp int)
0:102        Sign (global int)
0:102          'i' (temp int)
0:103      add second child into first child (temp int)
0:103        'i' (temp int)
0:103        min (global int)
0:103          'i' (temp int)
0:103          'ui' (uniform int)
0:104      add second child into first child (temp int)
0:104        'i' (temp int)
0:104        max (global int)
0:104          'i' (temp int)
0:104          'ui' (uniform int)
0:105      add second child into first child (temp int)
0:105        'i' (temp int)
0:105        clamp (global int)
0:105          'i' (temp int)
0:105          'ui' (uniform int)
0:105          'ui' (uniform int)
0:107      Constant:
0:107        0.000000
0:108      Constant:
0:108        0.000000
0:109      Constant:
0:109        0.000000
0:110      Constant:
0:110        0.000000
0:113      'u' (temp uint)
0:114      'u' (temp uint)
0:115      add second child into first child (temp uint)
0:115        'u' (temp uint)
0:115        min (global uint)
0:115          'u' (temp uint)
0:115          'uui' (uniform uint)
0:116      add second child into first child (temp uint)
0:116        'u' (temp uint)
0:116        max (global uint)
0:116          'u' (temp uint)
0:116          'uui' (uniform uint)
0:117      add second child into first child (temp uint)
0:117        'u' (temp uint)
0:117        clamp (global uint)
0:117          'u' (temp uint)
0:117          'uui' (uniform uint)
0:117          'uui' (uniform uint)
0:118      'u' (temp uint)
0:119      'u' (temp uint)
0:120      'u' (temp uint)
0:121      'i' (temp int)
0:122      'i' (temp int)
0:123      add second child into first child (temp int)
0:123        'i' (temp int)
0:123        'i' (temp int)
0:127      move second child to first child (temp bool)
0:127        'b' (temp bool)
0:127        isnan (global bool)
0:127          'uf' (uniform float)
0:128      move second child to first child (temp bool)
0:128        'b' (temp bool)
0:128        isinf (global bool)
0:128          direct index (temp float)
0:128            'v' (temp 4-component vector of float)
0:128            Constant:
0:128              1 (const int)
0:130      move second child to first child (temp bool)
0:130        'b' (temp bool)
0:130        any (global bool)
0:130          Compare Less Than (global 4-component vector of bool)
0:130            'v' (temp 4-component vector of float)
0:130            'uv4' (uniform 4-component vector of float)
0:131      move second child to first child (temp bool)
0:131        'b' (temp bool)
0:131        logical-and (temp bool)
0:131          'b' (temp bool)
0:131          any (global bool)
0:131            Compare Less Than or Equal (global 4-component vector of bool)
0:131              'v' (temp 4-component vector of float)
0:131              'uv4' (uniform 4-component vector of float)
0:132      move second child to first child (temp bool)
0:132        'b' (temp bool)
0:132        logical-and (temp bool)
0:132          'b' (temp bool)
0:132          any (global bool)
0:132            Compare Greater Than (global 4-component vector of bool)
0:132              'v' (temp 4-component vector of float)
0:132              'uv4' (uniform 4-component vector of float)
0:133      move second child to first child (temp bool)
0:133        'b' (temp bool)
0:133        logical-and (temp bool)
0:133          'b' (temp bool)
0:133          any (global bool)
0:133            Compare Greater Than or Equal (global 4-component vector of bool)
0:133              'v' (temp 4-component vector of float)
0:133              'uv4' (uniform 4-component vector of float)
0:134      move second child to first child (temp bool)
0:134        'b' (temp bool)
0:134        logical-and (temp bool)
0:134          'b' (temp bool)
0:134          any (global bool)
0:134            Equal (global 4-component vector of bool)
0:134              'ub41' (uniform 4-component vector of bool)
0:134              'ub42' (uniform 4-component vector of bool)
0:135      move second child to first child (temp bool)
0:135        'b' (temp bool)
0:135        logical-and (temp bool)
0:135          'b' (temp bool)
0:135          any (global bool)
0:135            NotEqual (global 4-component vector of bool)
0:135              'ub41' (uniform 4-component vector of bool)
0:135              'ub42' (uniform 4-component vector of bool)
0:136      move second child to first child (temp bool)
0:136        'b' (temp bool)
0:136        logical-and (temp bool)
0:136          'b' (temp bool)
0:136          any (global bool)
0:136            'ub41' (uniform 4-component vector of bool)
0:137      move second child to first child (temp bool)
0:137        'b' (temp bool)
0:137        logical-and (temp bool)
0:137          'b' (temp bool)
0:137          all (global bool)
0:137            'ub41' (uniform 4-component vector of bool)
0:138      move second child to first child (temp bool)
0:138        'b' (temp bool)
0:138        logical-and (temp bool)
0:138          'b' (temp bool)
0:138          any (global bool)
0:138            Negate conditional (global 4-component vector of bool)
0:138              'ub41' (uniform 4-component vector of bool)
0:140      move second child to first child (temp int)
0:140        'i' (temp int)
0:140        divide (temp int)
0:140          subtract (temp int)
0:140            component-wise multiply (temp int)
0:140              add (temp int)
0:140                'i' (temp int)
0:140                'ui' (uniform int)
0:140              'i' (temp int)
0:140            'ui' (uniform int)
0:140          'i' (temp int)
0:141      move second child to first child (temp int)
0:141        'i' (temp int)
0:141        mod (temp int)
0:141          'i' (temp int)
0:141          'ui' (uniform int)
0:142      Test condition and select (temp void)
0:142        Condition
0:142        logical-or (temp bool)
0:142          Compare Equal (temp bool)
0:142            'i' (temp int)
0:142            'ui' (uniform int)
0:142          logical-xor (temp bool)
0:142            logical-and (temp bool)
0:142              Compare Not Equal (temp bool)
0:142                'i' (temp int)
0:142                'ui' (uniform int)
0:142              Compare Equal (temp bool)
0:142                'i' (temp int)
0:142                'ui' (uniform int)
0:142            Compare Not Equal (temp bool)
0:142              'i' (temp int)
0:142              Constant:
0:142                2 (const int)
0:142        true case
0:143        Pre-Increment (temp int)
0:143          'i' (temp int)
0:145      move second child to first child (temp float)
0:145        'f' (temp float)
0:145        divide (temp float)
0:145          subtract (temp float)
0:145            component-wise multiply (temp float)
0:145              add (temp float)
0:145                'uf' (uniform float)
0:145                'uf' (uniform float)
0:145              'uf' (uniform float)
0:145            'uf' (uniform float)
0:145          'uf' (uniform float)
0:147      add second child into first child (temp float)
0:147        'f' (temp float)
0:147        length (global float)
0:147          'v' (temp 4-component vector of float)
0:148      add second child into first child (temp float)
0:148        'f' (temp float)
0:148        distance (global float)
0:148          'v' (temp 4-component vector of float)
0:148          'v' (temp 4-component vector of float)
0:149      add second child into first child (temp float)
0:149        'f' (temp float)
0:149        dot-product (global float)
0:149          'v' (temp 4-component vector of float)
0:149          'v' (temp 4-component vector of float)
0:150      add second child into first child (temp float)
0:150        'f' (temp float)
0:150        dot-product (global float)
0:150          'f' (temp float)
0:150          'uf' (uniform float)
0:151      add second child into first child (temp float)
0:151        'f' (temp float)
0:151        direct index (temp float)
0:151          cross-product (global 3-component vector of float)
0:151            vector swizzle (temp 3-component vector of float)
0:151              'v' (temp 4-component vector of float)
0:151              Sequence
0:151                Constant:
0:151                  0 (const int)
0:151                Constant:
0:151                  1 (const int)
0:151                Constant:
0:151                  2 (const int)
0:151            vector swizzle (temp 3-component vector of float)
0:151              'v' (temp 4-component vector of float)
0:151              Sequence
0:151                Constant:
0:151                  0 (const int)
0:151                Constant:
0:151                  1 (const int)
0:151                Constant:
0:151                  2 (const int)
0:151          Constant:
0:151            0 (const int)
0:153      Test condition and select (temp void)
0:153        Condition
0:153        logical-or (temp bool)
0:153          Compare Equal (temp bool)
0:153            'f' (temp float)
0:153            'uf' (uniform float)
0:153          logical-and (temp bool)
0:153            Compare Not Equal (temp bool)
0:153              'f' (temp float)
0:153              'uf' (uniform float)
0:153            Compare Not Equal (temp bool)
0:153              'f' (temp float)
0:153              Constant:
0:153                2.000000
0:153        true case
0:154        Pre-Increment (temp float)
0:154          'f' (temp float)
0:156      and second child into first child (temp int)
0:156        'i' (temp int)
0:156        'ui' (uniform int)
0:157      or second child into first child (temp int)
0:157        'i' (temp int)
0:157        Constant:
0:157          66 (const int)
0:158      exclusive or second child into first child (temp int)
0:158        'i' (temp int)
0:158        'ui' (uniform int)
0:159      mod second child into first child (temp int)
0:159        'i' (temp int)
0:159        Constant:
0:159          17 (const int)
0:160      right shift second child into first child (temp int)
0:160        'i' (temp int)
0:160        Constant:
0:160          2 (const int)
0:161      left shift second child into first child (temp int)
0:161        'i' (temp int)
0:161        'ui' (uniform int)
0:162      move second child to first child (temp int)
0:162        'i' (temp int)
0:162        Bitwise not (temp int)
0:162          'i' (temp int)
0:163      move second child to first child (temp bool)
0:163        'b' (temp bool)
0:163        Negate conditional (temp bool)
0:163          'b' (temp bool)
0:165      move second child to first child (temp 4-component vector of float)
0:165        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:165        Test condition and select (temp 4-component vector of float)
0:165          Condition
0:165          'b' (temp bool)
0:165          true case
0:165          add (temp 4-component vector of float)
0:165            add (temp 4-component vector of float)
0:165              Construct vec4 (temp 4-component vector of float)
0:165                Convert int to float (temp float)
0:165                  'i' (temp int)
0:165              Construct vec4 (temp 4-component vector of float)
0:165                'f' (temp float)
0:165            'v' (temp 4-component vector of float)
0:165          false case
0:165          'v' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'uiv4' (uniform 4-component vector of int)
0:?     'uv4' (uniform 4-component vector of float)
0:?     'ub' (uniform bool)
0:?     'ub41' (uniform 4-component vector of bool)
0:?     'ub42' (uniform 4-component vector of bool)
0:?     'uf' (uniform float)
0:?     'ui' (uniform int)
0:?     'uuv4' (uniform 4-component vector of uint)
0:?     'uui' (uniform uint)


Linked fragment stage:


Shader version: 130
ERROR: node is still EOpNull!
0:15  Function Definition: main( (global void)
0:15    Function Parameters: 
0:?     Sequence
0:27      move second child to first child (temp 4-component vector of float)
0:27        'v' (temp 4-component vector of float)
0:27        radians (global 4-component vector of float)
0:27          'uv4' (uniform 4-component vector of float)
0:28      add second child into first child (temp 4-component vector of float)
0:28        'v' (temp 4-component vector of float)
0:28        degrees (global 4-component vector of float)
0:28          'v' (temp 4-component vector of float)
0:29      add second child into first child (temp 4-component vector of float)
0:29        'v' (temp 4-component vector of float)
0:29        Comma (temp 4-component vector of float)
0:29          move second child to first child (temp int)
0:29            'i' (temp int)
0:29            component-wise multiply (temp int)
0:29              'ui' (uniform int)
0:29              'ui' (uniform int)
0:29          sine (global 4-component vector of float)
0:29            'v' (temp 4-component vector of float)
0:30      add second child into first child (temp 4-component vector of float)
0:30        'v' (temp 4-component vector of float)
0:30        cosine (global 4-component vector of float)
0:30          'v' (temp 4-component vector of float)
0:31      add second child into first child (temp 4-component vector of float)
0:31        'v' (temp 4-component vector of float)
0:31        tangent (global 4-component vector of float)
0:31          'v' (temp 4-component vector of float)
0:32      add second child into first child (temp 4-component vector of float)
0:32        'v' (temp 4-component vector of float)
0:32        arc sine (global 4-component vector of float)
0:32          'v' (temp 4-component vector of float)
0:33      add second child into first child (temp 4-component vector of float)
0:33        'v' (temp 4-component vector of float)
0:33        arc cosine (global 4-component vector of float)
0:33          'v' (temp 4-component vector of float)
0:35      add second child into first child (temp 4-component vector of float)
0:35        'v' (temp 4-component vector of float)
0:35        arc tangent (global 4-component vector of float)
0:35          'v' (temp 4-component vector of float)
0:36      add second child into first child (temp 4-component vector of float)
0:36        'v' (temp 4-component vector of float)
0:36        hyp. sine (global 4-component vector of float)
0:36          'v' (temp 4-component vector of float)
0:37      add second child into first child (temp 4-component vector of float)
0:37        'v' (temp 4-component vector of float)
0:37        hyp. cosine (global 4-component vector of float)
0:37          'v' (temp 4-component vector of float)
0:38      add second child into first child (temp 4-component vector of float)
0:38        'v' (temp 4-component vector of float)
0:38        hyp. tangent (global 4-component vector of float)
0:38          'v' (temp 4-component vector of float)
0:39      add second child into first child (temp 4-component vector of float)
0:39        'v' (temp 4-component vector of float)
0:39        arc hyp. sine (global 4-component vector of float)
0:39          'v' (temp 4-component vector of float)
0:40      add second child into first child (temp 4-component vector of float)
0:40        'v' (temp 4-component vector of float)
0:40        arc hyp. cosine (global 4-component vector of float)
0:40          'v' (temp 4-component vector of float)
0:41      add second child into first child (temp 4-component vector of float)
0:41        'v' (temp 4-component vector of float)
0:41        arc hyp. tangent (global 4-component vector of float)
0:41          'v' (temp 4-component vector of float)
0:43      add second child into first child (temp 4-component vector of float)
0:43        'v' (temp 4-component vector of float)
0:43        pow (global 4-component vector of float)
0:43          'v' (temp 4-component vector of float)
0:43          'v' (temp 4-component vector of float)
0:44      add second child into first child (temp 4-component vector of float)
0:44        'v' (temp 4-component vector of float)
0:44        exp (global 4-component vector of float)
0:44          'v' (temp 4-component vector of float)
0:45      add second child into first child (temp 4-component vector of float)
0:45        'v' (temp 4-component vector of float)
0:45        log (global 4-component vector of float)
0:45          'v' (temp 4-component vector of float)
0:46      add second child into first child (temp 4-component vector of float)
0:46        'v' (temp 4-component vector of float)
0:46        exp2 (global 4-component vector of float)
0:46          'v' (temp 4-component vector of float)
0:47      add second child into first child (temp 4-component vector of float)
0:47        'v' (temp 4-component vector of float)
0:47        log2 (global 4-component vector of float)
0:47          'v' (temp 4-component vector of float)
0:48      add second child into first child (temp 4-component vector of float)
0:48        'v' (temp 4-component vector of float)
0:48        sqrt (global 4-component vector of float)
0:48          'v' (temp 4-component vector of float)
0:49      add second child into first child (temp 4-component vector of float)
0:49        'v' (temp 4-component vector of float)
0:49        inverse sqrt (global 4-component vector of float)
0:49          'v' (temp 4-component vector of float)
0:50      add second child into first child (temp 4-component vector of float)
0:50        'v' (temp 4-component vector of float)
0:50        Absolute value (global 4-component vector of float)
0:50          'v' (temp 4-component vector of float)
0:51      add second child into first child (temp 4-component vector of float)
0:51        'v' (temp 4-component vector of float)
0:51        Sign (global 4-component vector of float)
0:51          'v' (temp 4-component vector of float)
0:52      add second child into first child (temp 4-component vector of float)
0:52        'v' (temp 4-component vector of float)
0:52        Floor (global 4-component vector of float)
0:52          'v' (temp 4-component vector of float)
0:55      add second child into first child (temp 4-component vector of float)
0:55        'v' (temp 4-component vector of float)
0:55        trunc (global 4-component vector of float)
0:55          'v' (temp 4-component vector of float)
0:56      add second child into first child (temp 4-component vector of float)
0:56        'v' (temp 4-component vector of float)
0:56        round (global 4-component vector of float)
0:56          'v' (temp 4-component vector of float)
0:57      add second child into first child (temp 4-component vector of float)
0:57        'v' (temp 4-component vector of float)
0:57        roundEven (global 4-component vector of float)
0:57          'v' (temp 4-component vector of float)
0:60      add second child into first child (temp 4-component vector of float)
0:60        'v' (temp 4-component vector of float)
0:60        Ceiling (global 4-component vector of float)
0:60          'v' (temp 4-component vector of float)
0:61      add second child into first child (temp 4-component vector of float)
0:61        'v' (temp 4-component vector of float)
0:61        Fraction (global 4-component vector of float)
0:61          'v' (temp 4-component vector of float)
0:62      add second child into first child (temp 4-component vector of float)
0:62        'v' (temp 4-component vector of float)
0:62        mod (global 4-component vector of float)
0:62          'v' (temp 4-component vector of float)
0:62          'v' (temp 4-component vector of float)
0:63      add second child into first child (temp 4-component vector of float)
0:63        'v' (temp 4-component vector of float)
0:63        mod (global 4-component vector of float)
0:63          'v' (temp 4-component vector of float)
0:63          direct index (temp float)
0:63            'v' (temp 4-component vector of float)
0:63            Constant:
0:63              0 (const int)
0:66      add second child into first child (temp 4-component vector of float)
0:66        'v' (temp 4-component vector of float)
0:66        modf (global 4-component vector of float)
0:66          'v' (temp 4-component vector of float)
0:66          'v' (temp 4-component vector of float)
0:69      add second child into first child (temp 4-component vector of float)
0:69        'v' (temp 4-component vector of float)
0:69        min (global 4-component vector of float)
0:69          'v' (temp 4-component vector of float)
0:69          'uv4' (uniform 4-component vector of float)
0:70      add second child into first child (temp 4-component vector of float)
0:70        'v' (temp 4-component vector of float)
0:70        max (global 4-component vector of float)
0:70          'v' (temp 4-component vector of float)
0:70          'uv4' (uniform 4-component vector of float)
0:71      add second child into first child (temp 4-component vector of float)
0:71        'v' (temp 4-component vector of float)
0:71        clamp (global 4-component vector of float)
0:71          'v' (temp 4-component vector of float)
0:71          'uv4' (uniform 4-component vector of float)
0:71          'uv4' (uniform 4-component vector of float)
0:72      add second child into first child (temp 4-component vector of float)
0:72        'v' (temp 4-component vector of float)
0:72        mix (global 4-component vector of float)
0:72          'v' (temp 4-component vector of float)
0:72          'v' (temp 4-component vector of float)
0:72          'v' (temp 4-component vector of float)
0:75      add second child into first child (temp 4-component vector of float)
0:75        'v' (temp 4-component vector of float)
0:75        mix (global 4-component vector of float)
0:75          'v' (temp 4-component vector of float)
0:75          'v' (temp 4-component vector of float)
0:75          'bv4' (temp 4-component vector of bool)
0:76      add second child into first child (temp 4-component vector of float)
0:76        'v' (temp 4-component vector of float)
0:76        Constant:
0:76          0.000000
0:77      add second child into first child (temp 4-component vector of float)
0:77        'v' (temp 4-component vector of float)
0:77        Constant:
0:77          0.000000
0:78      add second child into first child (temp 4-component vector of float)
0:78        'v' (temp 4-component vector of float)
0:78        Constant:
0:78          0.000000
0:79      add second child into first child (temp 4-component vector of float)
0:79        'v' (temp 4-component vector of float)
0:79        Constant:
0:79          0.000000
0:80      add second child into first child (temp 4-component vector of float)
0:80        'v' (temp 4-component vector of float)
0:80        Constant:
0:80          0.000000
0:81      add second child into first child (temp 4-component vector of float)
0:81        'v' (temp 4-component vector of float)
0:81        Constant:
0:81          0.000000
0:82      add second child into first child (temp 4-component vector of float)
0:82        'v' (temp 4-component vector of float)
0:82        Constant:
0:82          0.000000
0:83      add second child into first child (temp 4-component vector of float)
0:83        'v' (temp 4-component vector of float)
0:83        Constant:
0:83          0.000000
0:86      add second child into first child (temp 4-component vector of float)
0:86        'v' (temp 4-component vector of float)
0:86        step (global 4-component vector of float)
0:86          'v' (temp 4-component vector of float)
0:86          'v' (temp 4-component vector of float)
0:87      add second child into first child (temp 4-component vector of float)
0:87        'v' (temp 4-component vector of float)
0:87        smoothstep (global 4-component vector of float)
0:87          'v' (temp 4-component vector of float)
0:87          'v' (temp 4-component vector of float)
0:87          'v' (temp 4-component vector of float)
0:88      add second child into first child (temp 4-component vector of float)
0:88        'v' (temp 4-component vector of float)
0:88        step (global 4-component vector of float)
0:88          'uf' (uniform float)
0:88          'v' (temp 4-component vector of float)
0:89      add second child into first child (temp 4-component vector of float)
0:89        'v' (temp 4-component vector of float)
0:89        smoothstep (global 4-component vector of float)
0:89          'uf' (uniform float)
0:89          'uf' (uniform float)
0:89          'v' (temp 4-component vector of float)
0:90      add second child into first child (temp 4-component vector of float)
0:90        'v' (temp 4-component vector of float)
0:90        normalize (global 4-component vector of float)
0:90          'v' (temp 4-component vector of float)
0:91      add second child into first child (temp 4-component vector of float)
0:91        'v' (temp 4-component vector of float)
0:91        face-forward (global 4-component vector of float)
0:91          'v' (temp 4-component vector of float)
0:91          'v' (temp 4-component vector of float)
0:91          'v' (temp 4-component vector of float)
0:92      add second child into first child (temp 4-component vector of float)
0:92        'v' (temp 4-component vector of float)
0:92        reflect (global 4-component vector of float)
0:92          'v' (temp 4-component vector of float)
0:92          'v' (temp 4-component vector of float)
0:93      add second child into first child (temp 4-component vector of float)
0:93        'v' (temp 4-component vector of float)
0:93        refract (global 4-component vector of float)
0:93          'v' (temp 4-component vector of float)
0:93          'v' (temp 4-component vector of float)
0:93          'uf' (uniform float)
0:94      add second child into first child (temp 4-component vector of float)
0:94        'v' (temp 4-component vector of float)
0:94        dPdx (global 4-component vector of float)
0:94          'v' (temp 4-component vector of float)
0:95      add second child into first child (temp 4-component vector of float)
0:95        'v' (temp 4-component vector of float)
0:95        dPdy (global 4-component vector of float)
0:95          'v' (temp 4-component vector of float)
0:96      add second child into first child (temp 4-component vector of float)
0:96        'v' (temp 4-component vector of float)
0:96        fwidth (global 4-component vector of float)
0:96          'v' (temp 4-component vector of float)
0:101      add second child into first child (temp int)
0:101        'i' (temp int)
0:101        Absolute value (global int)
0:101          'ui' (uniform int)
0:102      add second child into first child (temp int)
0:102        'i' (temp int)
0:102        Sign (global int)
0:102          'i' (temp int)
0:103      add second child into first child (temp int)
0:103        'i' (temp int)
0:103        min (global int)
0:103          'i' (temp int)
0:103          'ui' (uniform int)
0:104      add second child into first child (temp int)
0:104        'i' (temp int)
0:104        max (global int)
0:104          'i' (temp int)
0:104          'ui' (uniform int)
0:105      add second child into first child (temp int)
0:105        'i' (temp int)
0:105        clamp (global int)
0:105          'i' (temp int)
0:105          'ui' (uniform int)
0:105          'ui' (uniform int)
0:107      Constant:
0:107        0.000000
0:108      Constant:
0:108        0.000000
0:109      Constant:
0:109        0.000000
0:110      Constant:
0:110        0.000000
0:113      'u' (temp uint)
0:114      'u' (temp uint)
0:115      add second child into first child (temp uint)
0:115        'u' (temp uint)
0:115        min (global uint)
0:115          'u' (temp uint)
0:115          'uui' (uniform uint)
0:116      add second child into first child (temp uint)
0:116        'u' (temp uint)
0:116        max (global uint)
0:116          'u' (temp uint)
0:116          'uui' (uniform uint)
0:117      add second child into first child (temp uint)
0:117        'u' (temp uint)
0:117        clamp (global uint)
0:117          'u' (temp uint)
0:117          'uui' (uniform uint)
0:117          'uui' (uniform uint)
0:118      'u' (temp uint)
0:119      'u' (temp uint)
0:120      'u' (temp uint)
0:121      'i' (temp int)
0:122      'i' (temp int)
0:123      add second child into first child (temp int)
0:123        'i' (temp int)
0:123        'i' (temp int)
0:127      move second child to first child (temp bool)
0:127        'b' (temp bool)
0:127        isnan (global bool)
0:127          'uf' (uniform float)
0:128      move second child to first child (temp bool)
0:128        'b' (temp bool)
0:128        isinf (global bool)
0:128          direct index (temp float)
0:128            'v' (temp 4-component vector of float)
0:128            Constant:
0:128              1 (const int)
0:130      move second child to first child (temp bool)
0:130        'b' (temp bool)
0:130        any (global bool)
0:130          Compare Less Than (global 4-component vector of bool)
0:130            'v' (temp 4-component vector of float)
0:130            'uv4' (uniform 4-component vector of float)
0:131      move second child to first child (temp bool)
0:131        'b' (temp bool)
0:131        logical-and (temp bool)
0:131          'b' (temp bool)
0:131          any (global bool)
0:131            Compare Less Than or Equal (global 4-component vector of bool)
0:131              'v' (temp 4-component vector of float)
0:131              'uv4' (uniform 4-component vector of float)
0:132      move second child to first child (temp bool)
0:132        'b' (temp bool)
0:132        logical-and (temp bool)
0:132          'b' (temp bool)
0:132          any (global bool)
0:132            Compare Greater Than (global 4-component vector of bool)
0:132              'v' (temp 4-component vector of float)
0:132              'uv4' (uniform 4-component vector of float)
0:133      move second child to first child (temp bool)
0:133        'b' (temp bool)
0:133        logical-and (temp bool)
0:133          'b' (temp bool)
0:133          any (global bool)
0:133            Compare Greater Than or Equal (global 4-component vector of bool)
0:133              'v' (temp 4-component vector of float)
0:133              'uv4' (uniform 4-component vector of float)
0:134      move second child to first child (temp bool)
0:134        'b' (temp bool)
0:134        logical-and (temp bool)
0:134          'b' (temp bool)
0:134          any (global bool)
0:134            Equal (global 4-component vector of bool)
0:134              'ub41' (uniform 4-component vector of bool)
0:134              'ub42' (uniform 4-component vector of bool)
0:135      move second child to first child (temp bool)
0:135        'b' (temp bool)
0:135        logical-and (temp bool)
0:135          'b' (temp bool)
0:135          any (global bool)
0:135            NotEqual (global 4-component vector of bool)
0:135              'ub41' (uniform 4-component vector of bool)
0:135              'ub42' (uniform 4-component vector of bool)
0:136      move second child to first child (temp bool)
0:136        'b' (temp bool)
0:136        logical-and (temp bool)
0:136          'b' (temp bool)
0:136          any (global bool)
0:136            'ub41' (uniform 4-component vector of bool)
0:137      move second child to first child (temp bool)
0:137        'b' (temp bool)
0:137        logical-and (temp bool)
0:137          'b' (temp bool)
0:137          all (global bool)
0:137            'ub41' (uniform 4-component vector of bool)
0:138      move second child to first child (temp bool)
0:138        'b' (temp bool)
0:138        logical-and (temp bool)
0:138          'b' (temp bool)
0:138          any (global bool)
0:138            Negate conditional (global 4-component vector of bool)
0:138              'ub41' (uniform 4-component vector of bool)
0:140      move second child to first child (temp int)
0:140        'i' (temp int)
0:140        divide (temp int)
0:140          subtract (temp int)
0:140            component-wise multiply (temp int)
0:140              add (temp int)
0:140                'i' (temp int)
0:140                'ui' (uniform int)
0:140              'i' (temp int)
0:140            'ui' (uniform int)
0:140          'i' (temp int)
0:141      move second child to first child (temp int)
0:141        'i' (temp int)
0:141        mod (temp int)
0:141          'i' (temp int)
0:141          'ui' (uniform int)
0:142      Test condition and select (temp void)
0:142        Condition
0:142        logical-or (temp bool)
0:142          Compare Equal (temp bool)
0:142            'i' (temp int)
0:142            'ui' (uniform int)
0:142          logical-xor (temp bool)
0:142            logical-and (temp bool)
0:142              Compare Not Equal (temp bool)
0:142                'i' (temp int)
0:142                'ui' (uniform int)
0:142              Compare Equal (temp bool)
0:142                'i' (temp int)
0:142                'ui' (uniform int)
0:142            Compare Not Equal (temp bool)
0:142              'i' (temp int)
0:142              Constant:
0:142                2 (const int)
0:142        true case
0:143        Pre-Increment (temp int)
0:143          'i' (temp int)
0:145      move second child to first child (temp float)
0:145        'f' (temp float)
0:145        divide (temp float)
0:145          subtract (temp float)
0:145            component-wise multiply (temp float)
0:145              add (temp float)
0:145                'uf' (uniform float)
0:145                'uf' (uniform float)
0:145              'uf' (uniform float)
0:145            'uf' (uniform float)
0:145          'uf' (uniform float)
0:147      add second child into first child (temp float)
0:147        'f' (temp float)
0:147        length (global float)
0:147          'v' (temp 4-component vector of float)
0:148      add second child into first child (temp float)
0:148        'f' (temp float)
0:148        distance (global float)
0:148          'v' (temp 4-component vector of float)
0:148          'v' (temp 4-component vector of float)
0:149      add second child into first child (temp float)
0:149        'f' (temp float)
0:149        dot-product (global float)
0:149          'v' (temp 4-component vector of float)
0:149          'v' (temp 4-component vector of float)
0:150      add second child into first child (temp float)
0:150        'f' (temp float)
0:150        dot-product (global float)
0:150          'f' (temp float)
0:150          'uf' (uniform float)
0:151      add second child into first child (temp float)
0:151        'f' (temp float)
0:151        direct index (temp float)
0:151          cross-product (global 3-component vector of float)
0:151            vector swizzle (temp 3-component vector of float)
0:151              'v' (temp 4-component vector of float)
0:151              Sequence
0:151                Constant:
0:151                  0 (const int)
0:151                Constant:
0:151                  1 (const int)
0:151                Constant:
0:151                  2 (const int)
0:151            vector swizzle (temp 3-component vector of float)
0:151              'v' (temp 4-component vector of float)
0:151              Sequence
0:151                Constant:
0:151                  0 (const int)
0:151                Constant:
0:151                  1 (const int)
0:151                Constant:
0:151                  2 (const int)
0:151          Constant:
0:151            0 (const int)
0:153      Test condition and select (temp void)
0:153        Condition
0:153        logical-or (temp bool)
0:153          Compare Equal (temp bool)
0:153            'f' (temp float)
0:153            'uf' (uniform float)
0:153          logical-and (temp bool)
0:153            Compare Not Equal (temp bool)
0:153              'f' (temp float)
0:153              'uf' (uniform float)
0:153            Compare Not Equal (temp bool)
0:153              'f' (temp float)
0:153              Constant:
0:153                2.000000
0:153        true case
0:154        Pre-Increment (temp float)
0:154          'f' (temp float)
0:156      and second child into first child (temp int)
0:156        'i' (temp int)
0:156        'ui' (uniform int)
0:157      or second child into first child (temp int)
0:157        'i' (temp int)
0:157        Constant:
0:157          66 (const int)
0:158      exclusive or second child into first child (temp int)
0:158        'i' (temp int)
0:158        'ui' (uniform int)
0:159      mod second child into first child (temp int)
0:159        'i' (temp int)
0:159        Constant:
0:159          17 (const int)
0:160      right shift second child into first child (temp int)
0:160        'i' (temp int)
0:160        Constant:
0:160          2 (const int)
0:161      left shift second child into first child (temp int)
0:161        'i' (temp int)
0:161        'ui' (uniform int)
0:162      move second child to first child (temp int)
0:162        'i' (temp int)
0:162        Bitwise not (temp int)
0:162          'i' (temp int)
0:163      move second child to first child (temp bool)
0:163        'b' (temp bool)
0:163        Negate conditional (temp bool)
0:163          'b' (temp bool)
0:165      move second child to first child (temp 4-component vector of float)
0:165        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:165        Test condition and select (temp 4-component vector of float)
0:165          Condition
0:165          'b' (temp bool)
0:165          true case
0:165          add (temp 4-component vector of float)
0:165            add (temp 4-component vector of float)
0:165              Construct vec4 (temp 4-component vector of float)
0:165                Convert int to float (temp float)
0:165                  'i' (temp int)
0:165              Construct vec4 (temp 4-component vector of float)
0:165                'f' (temp float)
0:165            'v' (temp 4-component vector of float)
0:165          false case
0:165          'v' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'uiv4' (uniform 4-component vector of int)
0:?     'uv4' (uniform 4-component vector of float)
0:?     'ub' (uniform bool)
0:?     'ub41' (uniform 4-component vector of bool)
0:?     'ub42' (uniform 4-component vector of bool)
0:?     'uf' (uniform float)
0:?     'ui' (uniform int)
0:?     'uuv4' (uniform 4-component vector of uint)
0:?     'uui' (uniform uint)