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conditionalDiscard.frag
Shader version: 110
0:? Sequence
0:6  Function Definition: main( (global void)
0:6    Function Parameters: 
0:8    Sequence
0:8      Sequence
0:8        move second child to first child (temp 4-component vector of float)
0:8          'v' (temp 4-component vector of float)
0:8          texture (global 4-component vector of float)
0:8            'tex' (uniform sampler2D)
0:8            'coord' (smooth in 2-component vector of float)
0:10      Test condition and select (temp void)
0:10        Condition
0:10        Compare Equal (temp bool)
0:10          'v' (temp 4-component vector of float)
0:10          Constant:
0:10            0.100000
0:10            0.200000
0:10            0.300000
0:10            0.400000
0:10        true case
0:11        Branch: Kill
0:13      move second child to first child (temp 4-component vector of float)
0:13        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:13        'v' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'tex' (uniform sampler2D)
0:?     'coord' (smooth in 2-component vector of float)


Linked fragment stage:


Shader version: 110
0:? Sequence
0:6  Function Definition: main( (global void)
0:6    Function Parameters: 
0:8    Sequence
0:8      Sequence
0:8        move second child to first child (temp 4-component vector of float)
0:8          'v' (temp 4-component vector of float)
0:8          texture (global 4-component vector of float)
0:8            'tex' (uniform sampler2D)
0:8            'coord' (smooth in 2-component vector of float)
0:10      Test condition and select (temp void)
0:10        Condition
0:10        Compare Equal (temp bool)
0:10          'v' (temp 4-component vector of float)
0:10          Constant:
0:10            0.100000
0:10            0.200000
0:10            0.300000
0:10            0.400000
0:10        true case
0:11        Branch: Kill
0:13      move second child to first child (temp 4-component vector of float)
0:13        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:13        'v' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'tex' (uniform sampler2D)
0:?     'coord' (smooth in 2-component vector of float)