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constErrors.frag
ERROR: 0:14: 'non-constant initializer' : not supported for this version or the enabled extensions 
ERROR: 0:17: '' : array size must be a constant integer expression 
ERROR: 0:18: '' : array size must be a constant integer expression 
ERROR: 0:19: '' : array size must be a constant integer expression 
ERROR: 0:27: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2}'
ERROR: 0:33: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}'
ERROR: 6 compilation errors.  No code generated.


Shader version: 330
ERROR: node is still EOpNull!
0:10  Function Definition: main( (global void)
0:10    Function Parameters: 
0:?     Sequence
0:14      Sequence
0:14        move second child to first child (temp int)
0:14          'a3' (const (read only) int)
0:14          'uniformInt' (uniform int)
0:?   Linker Objects
0:?     'inVar' (smooth in 4-component vector of float)
0:?     'outVar' (out 4-component vector of float)
0:?     'constInt' (const int)
0:?       3 (const int)
0:?     'uniformInt' (uniform int)
0:?     's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2})
0:?     's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
0:?     'f' (const float)
0:?       3.000000


Linked fragment stage:


Shader version: 330
ERROR: node is still EOpNull!
0:10  Function Definition: main( (global void)
0:10    Function Parameters: 
0:?     Sequence
0:14      Sequence
0:14        move second child to first child (temp int)
0:14          'a3' (const (read only) int)
0:14          'uniformInt' (uniform int)
0:?   Linker Objects
0:?     'inVar' (smooth in 4-component vector of float)
0:?     'outVar' (out 4-component vector of float)
0:?     'constInt' (const int)
0:?       3 (const int)
0:?     'uniformInt' (uniform int)
0:?     's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2})
0:?     's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
0:?     'f' (const float)
0:?       3.000000