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depthOut.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release

Shader version: 130
0:? Sequence
0:6  Function Definition: main( (global void)
0:6    Function Parameters: 
0:8    Sequence
0:8      move second child to first child (temp float)
0:8        'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8        'Depth' (smooth in float)
0:9      move second child to first child (temp 4-component vector of float)
0:9        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:9        'Color' (smooth in 4-component vector of float)
0:?   Linker Objects
0:?     'Color' (smooth in 4-component vector of float)
0:?     'Depth' (smooth in float)


Linked fragment stage:


Shader version: 130
0:? Sequence
0:6  Function Definition: main( (global void)
0:6    Function Parameters: 
0:8    Sequence
0:8      move second child to first child (temp float)
0:8        'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8        'Depth' (smooth in float)
0:9      move second child to first child (temp 4-component vector of float)
0:9        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:9        'Color' (smooth in 4-component vector of float)
0:?   Linker Objects
0:?     'Color' (smooth in 4-component vector of float)
0:?     'Depth' (smooth in float)